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  • === Health Potion === ...ter the first pot confers only 4/5 of the "normal" healing). This prevents potion-spamming, which would make a character virtually immortal.
    2 KB (257 words) - 08:05, 13 January 2014
  • |align="left"|Potion
    2 KB (294 words) - 23:38, 12 September 2013

Page text matches

  • === Health Potion === ...ter the first pot confers only 4/5 of the "normal" healing). This prevents potion-spamming, which would make a character virtually immortal.
    2 KB (257 words) - 08:05, 13 January 2014
  • ...the central quest indicator arrow. The third method is to right click on a potion bottle in your [[Sacred:backpack|backpack]]. ...'cannot'' drink a health potion to heal your horse ''while you are at full health'' – you must take some damage first. The potions, and their uses are
    3 KB (425 words) - 18:12, 11 June 2020
  • ...N or Multi Player the undead creatures are destroyed completely when their Health Points
    330 bytes (53 words) - 16:35, 29 December 2007
  • === Potion of Undead Death === ...eath prevent the [[Sacred 2:Undead|Undead]] enemies from rising up in full health (increases the chance to kill them the first time).
    2 KB (238 words) - 08:12, 13 January 2014
  • {{S2frame|[[File:Potion animation.jpg|215px]]|none}} ...2:Alchemy|Alchemy]] skill increases the effects OR [[Sacred 2:Duration of potion effects|duration of potions]].
    6 KB (828 words) - 14:30, 5 August 2022
  • ...Sacred 2:Health potion|Health potion]] & 3 [[Sacred 2:Potion of the Mentor|Potion of the Mentor]]
    2 KB (267 words) - 20:57, 21 December 2011
  • * '''Quest Objective:''' Obtain invincibility potion for the local sports team ...ght Recovery Elixir]], [[Sacred 2:Concentration_Potion|Light Concentration Potion]]
    3 KB (470 words) - 21:56, 21 December 2011
  • ...sed by right-clicking on it, or by using a hotkey after dragging it into a potion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect. All sorts of [[Sa * '''Effect:''' Works like a [[Sacred 2:Health potion|Health potion]], with smaller effect
    2 KB (216 words) - 08:40, 13 January 2014
  • * [[Sacred 2:Potions|Potion]] Effect +X% (refer to table below) |class="skillslc" align="left" width="110px"|Potion Effect, +%:
    3 KB (432 words) - 23:56, 25 July 2019
  • === [[Sacred 2:Concentration Potion/es|Pociones de Concentración]] === === [[Sacred 2:Potion of the Mentor/es|Pociones del Mentor]] ===
    5 KB (786 words) - 21:16, 12 September 2013
  • | style="padding-left: 0.5em;" | Potion 1 | style="padding-left: 0.5em;" | Potion 2
    5 KB (666 words) - 21:34, 25 August 2019
  • ...:''' [[Sacred 2:Experience|Experience]] & [[Sacred 2:Health potion|Health potion]]
    4 KB (496 words) - 15:44, 25 December 2011
  • <li>[[Sacred 2:Health potion |Health]]</li> <li>[[Sacred 2:Potion of the Mentor|Mentor]]</li>
    4 KB (685 words) - 13:00, 15 October 2013
  • ...[[Sacred:Reinhard, the Medic|Reinhard, the Medic]], you will get a health potion. He is standing on the east side of the well in the fortress courtyard in
    1 KB (149 words) - 14:20, 13 May 2011
  • ...ived poison/burn type damage, thus preventing some of it from damaging the health bar. The amount is based on player's total hitpoints. |align="left"|Potion
    2 KB (227 words) - 08:11, 13 January 2014
  • ...''' [[Sacred 2:Experience|Experience]] & 3 [[Sacred 2:Health potion|Health potion]]
    2 KB (358 words) - 04:33, 2 September 2014
  • ...''' [[Sacred 2:Experience|Experience]] & 3 [[Sacred 2:Health potion|Health potion]]
    3 KB (380 words) - 04:34, 2 September 2014
  • ...d:''' [[Sacred 2:Experience|Experience]], 2 [[Sacred 2:Health potion|Light Health Potions]]
    2 KB (351 words) - 16:39, 4 December 2013
  • ...sharp eye on his health bar, and drink a light health potion whenever his health hits 50% or lower. I would recommend that you leave looting crates/boxes e :# Drinking a health potion will heal any hirelings you have as well as yourself; this can be vital on
    10 KB (1,500 words) - 21:58, 21 December 2011
  • |Heals a considerable amount of the Seraphim's health or that of a targeted ally. ...]. This will free up space in a player's inventory or let them accumulate health potions faster.
    6 KB (903 words) - 20:52, 21 October 2023
  • .... Because horses share hitpoints with you, they can be cured by drinking a potion whilst sitting on them. They can be poisoned as well, so keep antidotes on ...can cure your horse of poison in this way as well by drinking an antidote potion.
    13 KB (2,350 words) - 20:30, 3 January 2008
  • '''1) Health Bar''' - Shows how much life you have. There is also a Shield Bar that appe ...ou don't like the default selection. The Space bar still "drinks" a health potion. All potions will still stack in your inventory, up to 20 per stack.
    7 KB (1,248 words) - 20:20, 25 April 2023
  • ...ll dragon familiar which increases his attributes (Increases Intelligence, Health Points and Willpower) ...ll]]). ''Overrides experience bonuses from [[Sacred 2:Potion of the Mentor|Potion of the Mentor]]! Mentor potions and [[Sacred 2:Statues|statues]] have no e
    5 KB (652 words) - 08:51, 12 March 2018
  • ...significant advantage. Trophies can be assigned to the [[Sacred 2:Potions|potion]] slots and used with hotkeys for fast access. * '''Effect:''' Works like a [[Sacred 2:Health potion|Health potion]], with smaller effect
    10 KB (1,243 words) - 08:34, 13 January 2014
  • ...ch to his weapon sockets, enabling him to never be concerned with drinking health potions. Later on, rings and weapons themselves will possess this power. Th ...ead of gulping it down from a potion bottle"... and "You always run out of health potions...but you never run out of foes." Take heed!
    6 KB (1,004 words) - 20:35, 3 January 2008
  • .... Because horses share hitpoints with you, they can be cured by drinking a potion whilst sitting on them. They can be poisoned as well, so keep antidotes on ;Health
    8 KB (1,458 words) - 15:45, 11 June 2020
  • ...received reduces gold, saving health|Damage received reduces gold, saving health]] == ...e chance for all of the damage to be taken from your gold rather than your health.
    9 KB (1,439 words) - 15:49, 11 June 2020
  • ...|damage]] done to the energy shield, rather than [[Sacred 2:Max. Hitpoints|health points]]. ...ion of Potion Effects]]''' || Increases the duration of [[Sacred 2:Potions|potion]] effects by a percentage.
    27 KB (4,034 words) - 22:19, 26 July 2019
  • * Radament has two lives, like most Undead. Drink a Potion of Undead Death for a good chance to knock out his extra lives. The [[Sacr ...ly Battle Standard]] that boosts the attack and defense, attack speed, and health regeneration of all other enemies. It also penalizes the player's defense
    3 KB (487 words) - 18:12, 23 April 2017
  • Beat on the boss (drinking health potions as necessary) until it gives in and dies already, and collect your * You can boost your EXP reward by drinking a [[Sacred 2:Potions|Potion of the Mentor]] just before the boss dies
    3 KB (560 words) - 05:26, 31 August 2014
  • ...DE time to select opponents, drink potions, cast other CAs and regain some health through LL. ...ck him while they are stilll stunned, unless you need this time to drink a potion or activate a Adrenaline or Testosterone CA/Combo.
    3 KB (539 words) - 20:25, 18 October 2013
  • *of Health ===Health Regeneration===
    12 KB (1,515 words) - 02:23, 2 July 2009
  • ...o the temple where there are four fonts that you can get [[Sacred 2:Health potion|healing potions]] from and six chests with other goodies.
    7 KB (1,132 words) - 00:13, 20 December 2011
  • * Fixed: Health potion exploit could cause instabilities * Fixed: Health not being correct since certain bonus stats not saved correctly in the save
    7 KB (1,164 words) - 16:21, 29 December 2007
  • * '''Reward:''' [[Sacred 2:Potions|Light Health Potion]] (Bronze)
    4 KB (675 words) - 04:48, 31 August 2014
  • Any hero that has consumed 1,000 [[Sacred 2:Health potion|health potions]].
    12 KB (1,655 words) - 19:07, 23 April 2023
  • ...on and [[Sacred 2:Trophies|trophy]] in [[Sacred 2:Graphical User Interface|potion slots]]. ...temporary buff cannot be combined with the [[Sacred 2:Potion of the Mentor|Potion of the Mentor]].
    22 KB (3,586 words) - 03:16, 20 October 2013
  • ...le Guardian's]] [[Sacred 2:Energy_Shields|Energy Shields]] have no visible health bar, so its very difficult to know in advance when your shield is about to ...ge number will appear on screen), but damage is actually dealt (opponent's health decreases, or opponent dies). This glitch affects weapon-based CAs (such as
    11 KB (1,735 words) - 20:42, 20 August 2019
  • '''1) Health Bar''' - Shows how much life you have. There is also a Shield Bar that appe ...he Divine Gift are set. The gift is permanent and cannot be moved but the potion slots can be rearranged.
    6 KB (987 words) - 21:36, 12 September 2013
  • ...urvive that, but did so using some fancy manuevering (read = running!) and potion gulping. That, and lots of Multi-Hits. ...ration or Constitution. I suggest Concentration since at the lower levels, health is usually not an issue (it will be later on, but not right now). Even with
    11 KB (1,958 words) - 00:57, 27 April 2011
  • ...ding east out of Thylysium quite easily and I got to Holos at 15. Used one potion on him and he was down at the same time the bone tower was finished. ...r from the start make no mistakes about that. Quaff a potion any time your health drops and you'll still find yourself with more and more potions every time
    20 KB (3,687 words) - 00:51, 18 August 2014
  • ...: Sports Can Be Hazardous to Your Health | Sports Can Be Hazardous to Your Health]] [[Sacred 2:The Olympic Potion|The Olympic Potion]]
    19 KB (2,513 words) - 21:35, 31 August 2014
  • ...le Guardian's]] [[Sacred 2:Energy_Shields|Energy Shields]] have no visible health bar, so its very difficult to know in advance when your shield is about to ...ed 2:Alchemy|Alchemy]] skill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A o
    9 KB (1,520 words) - 02:01, 11 August 2013
  • ...s below 5% (thus giving you another chance, but be ready to drink a health potion fast) and you'll have to buy a new one. You can always buy a new mount, as
    17 KB (3,074 words) - 06:58, 17 August 2019
  • ...[[Sacred:Merchant|Merchant's]] shop. These [[Sacred:potions|potions]] are: health [color=red](red)[/color]; concentration [color=yellow](yellow)[/color], ant ...several stationary combos regenerating them with a concentration (yellow) potion each time.
    13 KB (2,254 words) - 01:11, 28 October 2009
  • *'''[[Sacred 2:Concentration Potion|Concentration Potion]]''': Decreases regeneration time of all Combat Arts when consumed *'''Health''': Life, or how many hitpoints a character has
    73 KB (10,824 words) - 17:46, 26 April 2023
  • ...or both of his CA types; and secondly, it has the effect of increasing his health points, permitting him to withstand more punishment in combat. Quick regene * By Gold difficulty, the need to drink a health potion should be so rare, you end up forgetting about the spacebar altogether.
    24 KB (3,914 words) - 01:29, 30 April 2011
  • ...ent there, and I am glad I did. TOO many times I survived with slivers of health with this build, so I highly suggest 100% of your points into Vitality. ...on of Mentor and Concentration potions. I will admit having more powerful Health Potions was also a boon.
    20 KB (3,461 words) - 02:20, 18 August 2014
  • ...[[Sacred:Merchant|Merchant's]] shop. These [[Sacred:potions|potions]] are: health [color=red](red)[/color]; concentration [color=yellow](yellow)[/color], ant ...several stationary combos regenerating them with a concentration (yellow) potion each time.
    13 KB (2,181 words) - 17:25, 11 June 2020
  • * ''Health potion!''
    13 KB (2,377 words) - 04:59, 7 December 2017

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