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  • ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a
    7 KB (1,068 words) - 23:17, 23 October 2013
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    278 bytes (37 words) - 03:10, 11 February 2010
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    284 bytes (39 words) - 14:28, 11 February 2010
  • == Chance to halve regeneration time == ...50%. Very useful for high level Combat Arts that have a long regeneration time.
    3 KB (407 words) - 07:29, 18 February 2014
  • =Formula for calculating the Regeneration Time= [[Sacred 2:Regeneration Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the
    8 KB (1,152 words) - 21:09, 8 March 2014
  • 3 KB (404 words) - 00:34, 16 September 2013
  • ...generation time +x%_2ndBuff + regeneration time +x%_3rdBuff + regeneration time +x%_UniqueMount)''' ...generation time -x%_1)*(1 - regeneration time -x%_2)*...*(1 - regeneration time -x%_n)'''
    9 KB (390 words) - 21:09, 8 March 2014

Page text matches

  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time|Regeneration Time]]
    318 bytes (38 words) - 19:02, 23 April 2011
  • ...it takes for this to happen is called [[Sacred:Regeneration|Regeneration]] time. During this interval, the cursor will be white, and the ability will be un The regeneration time depends upon several factors, and is represented by fairly complex [[Sacred
    532 bytes (81 words) - 02:34, 27 April 2011
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    432 bytes (55 words) - 03:37, 16 January 2015
  • ...e, negative figures will reduce the amount of time. Armor has a white-text Regeneration Penalty modifier. Regeneration Penalty is measured on the Character Inventory Screen by this meter:
    325 bytes (47 words) - 21:19, 19 October 2013
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|C
    933 bytes (125 words) - 10:52, 17 January 2015
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]
    563 bytes (72 words) - 19:05, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    434 bytes (50 words) - 05:46, 30 March 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    729 bytes (83 words) - 22:54, 14 December 2014
  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
    605 bytes (80 words) - 19:48, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    369 bytes (40 words) - 00:37, 6 December 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Shield Regeneration|Shield Regeneration]]
    361 bytes (42 words) - 00:43, 6 December 2010
  • ...age runes as possible and still keep regeneration time lower than duration time. So you can keep it allways on.
    861 bytes (131 words) - 22:42, 3 April 2008
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    427 bytes (49 words) - 17:03, 30 November 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    354 bytes (43 words) - 05:45, 30 March 2014
  • * [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    969 bytes (142 words) - 08:09, 9 January 2017
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    278 bytes (37 words) - 03:10, 11 February 2010
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Revered Technology|Revered Technology]] * [[Sacred 2:Shield Regeneration|Shield Regeneration]]
    818 bytes (100 words) - 20:33, 17 December 2022
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    278 bytes (38 words) - 20:48, 13 September 2013
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% The regeneration time bonus has a possibility for spawning for any [[Sacred 2:Aspects|aspect]] of
    788 bytes (105 words) - 08:55, 17 January 2015
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    284 bytes (39 words) - 14:28, 11 February 2010
  • Improves the regeneration rate and the casting time of the Seraphim´s celestial magic
    120 bytes (18 words) - 16:44, 29 December 2007
  • == Physical Regeneration == *Lower Combat Art Regeneration Time (look at the [[Sacred:Formulae and Calculators|Formulae and Calculators]] p
    277 bytes (36 words) - 19:57, 27 October 2009
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    2 KB (240 words) - 00:28, 26 September 2016
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Elemental Magic|Elemental Magic]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    436 bytes (47 words) - 00:07, 29 March 2014
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2: Mentalism|Mentalism]]
    444 bytes (51 words) - 18:04, 13 January 2017
  • *[[Sacred 2:Regeneration Time: Arrant Pyromancer|Regeneration Time: Arrant Pyromancer]]
    341 bytes (38 words) - 23:57, 23 April 2011
  • ...nus of this modifier is that the [[Sacred 2:Regeneration Time|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal
    603 bytes (99 words) - 14:40, 11 February 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    964 bytes (118 words) - 22:12, 25 September 2016
  • ...be cured much faster. Even allies within range will feel an increased life regeneration rate.<br /> ...nt afflictions is reduced (increased HP regeneration for a short amount of time).<br />
    1 KB (211 words) - 10:15, 15 January 2014
  • *[[Sacred 2:Regeneration Time: Celestial Magic|Regeneration Time: Celestial Magic]]
    362 bytes (42 words) - 19:35, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Dragon Magic|Dragon Magic]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    512 bytes (62 words) - 00:35, 14 January 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time: Nature Weaver]] * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    384 bytes (45 words) - 11:32, 14 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Death Warrior|Death Warrior]] -X%
    1 KB (150 words) - 09:12, 15 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    313 bytes (39 words) - 19:49, 23 April 2011
  • ...little investment. Constitution will not improve combat arts regeneration time. |class="skillslc" align="left" | Physical Regeneration +%:
    879 bytes (79 words) - 21:26, 26 July 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    443 bytes (58 words) - 09:18, 7 May 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    646 bytes (92 words) - 20:57, 28 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%
    1 KB (127 words) - 23:04, 25 September 2016
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    1 KB (194 words) - 15:11, 21 February 2016
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    579 bytes (67 words) - 01:07, 19 December 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    382 bytes (50 words) - 19:13, 25 November 2010
  • Decreases the general [[Sacred 2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|combat arts]]. '''Average Combat Art Regeneration Time XXX.X%'''
    3 KB (423 words) - 18:36, 17 March 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    386 bytes (47 words) - 17:05, 30 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    900 bytes (107 words) - 09:33, 12 March 2011
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    417 bytes (53 words) - 00:45, 6 December 2010
  • ...tion in your health. You possess an innate healing, recovering health over time at a fixed rate. ...sical Regeneration]]. The speed of recovery is also affected by [[Physical Regeneration]].
    782 bytes (116 words) - 16:18, 29 December 2007
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]
    830 bytes (94 words) - 06:14, 10 January 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time: Astute Supremacy]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    412 bytes (43 words) - 07:48, 13 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    397 bytes (54 words) - 17:12, 25 November 2010
  • ...:Potions|Potions]] decrease the [[Sacred 2:Regeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]]. |Regeneration Bonus||Duration
    871 bytes (100 words) - 08:02, 13 January 2014

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