Difference between revisions of "Unbended:Battlefield - Dev only"

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The Battlefield graveyard is a rather exclusive club. Only those rare people capable of creating whole worlds are interred here. You'll find it in the [[Unbended:Eltay Forest|Eltay Forest]], directly north of [[Unbended:Menas Aetharia|Menas Aetharia]]
 
  
 
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Revision as of 22:15, 2 September 2014






The Battlefield graveyard is a rather exclusive club. Only those rare people capable of creating whole worlds are interred here. You'll find it in the Eltay Forest, directly north of Menas Aetharia



Quests & NPC's

Transportation

Enemies

Grave Inscriptions

The Developers

Andreas Liebeskind - Sacred 2 Level Design

Bastian Rolf - Sacred 2 Coding

Benny Kayser - Sacred 2 Level Design

Catharina Zeiß - Sacred 2 Graphics

Christian Altrogge - Sacred 2 Game Design

Christian Bus - Sacred 2 Level Design

Christian Grunwald - Sacred 2 Executive Producer

Daniel Balster - Sacred 2 Coding

Dirk Schumacher - Sacred 2 Graphics

Felix Schuller - Sacred 2 Quest Design

Frank Lunnebach - Sacred 2 System Administration

Frank Rentmeister - Sacred 2 Internal QA, Unbended supporting team member

Franz Stradal - Sacred 2 Core Team Additionals, Unbended technical management and concept development

Freddy Böckem-Stradal - Sacred 2 Concept Art, Unbended supporting team member

Hans-Arno Wegner - Sacred 2 Lead Game Designer

Helga Parmiter - Sacred 2 Localization Lead - English

Hoa Tu Ngoc - Sacred 2 Lead Artist

Holger Flöttmann - Sacred 2 Managing Director

James Mearman - Sacred 2 Graphics

Janina Gerhards - Sacred 2 Graphics

Janos Toth - Sacred 2 Level Design

Lars Hammer - Sacred 2 Coding

Marc Oberhäuser - Sacred 2 Lead Quest Designer, Unbended technical and world design

Mario Endlich - Sacred 2 Game Design

Mark Intelmann - Sacred 2 Level Design

Marko Giertolla - Sacred 2 Graphics

Markus Häublein - Sacred 2 Level Design

Markus Mohr - Sacred 2 Core Team Additionals

Michel Dumont - Sacred 2 Quest Design

Peter Hann - Sacred 2 Core Team Additionals, Unbended character and world design

Peter Kullgard - Sacred 2 Project Management

Peter Luber - Sacred 2 Game Design

Ralph Roder - Sacred 2 Quest Design, Unbended story design and content creation

Roger Boerdijk - Sacred 2 Technical Director

Sebastian "Buddy" Fleer - Sacred 2 Project Management

Simon Trümpler - Sacred 2 Graphics

Steve Manekeller - Sacred 2 Visual Director

Thomas Dähling - Sacred 2 Coding

Uygar Kalem - Sacred 2 Coding



Other Graves


Die Putzfrau ! - Schweine! Alles Schweine!




Interesting Photos

Notes