Difference between revisions of "User:Schot/GL CA Chart"

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m (correct mental regeneration link)
 
(4 intermediate revisions by one other user not shown)
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==Damage==
 
==Damage==
 
+
<div style="padding:0px 0px 0px 10px;">
 
+
[[Image:physical.gif]] = Physical Damge
* [[Image:physical.gif]] = Physical Damge
+
[[Image:fire.gif]] = Fire Damge
* [[Image:fire.gif]] = Fire Damge
+
[[Image:magic.gif]] = Magic Damge
* [[Image:magic.gif]] = Magic Damge
+
[[Image:poison.gif]] = Poison Damge
* [[Image:poison.gif]] = Poison Damge
+
</div>
 
{|
 
{|
 
|VALIGN="top"|
 
|VALIGN="top"|
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|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
|class="cellborderth"| [[Sacred:Mental Regeration|Ment]]
+
|class="cellborderth"| [[Sacred:Mental Regeneration|Ment]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sglat}}
 
|class="cellborderlc" align="left"|{{sglat}}
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
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|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sglbb}}
 
|class="cellborderlc" align="left"|{{sglbb}}
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
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|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sglck}}
 
|class="cellborderlc" align="left"|{{sglck}}
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
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|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sglfotg}}
 
|class="cellborderlc" align="left"|{{sglfotg}}
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
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|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sglhh}}
 
|class="cellborderlc" align="left"|{{sglhh}}
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
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|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sglmh}}
 
|class="cellborderlc" align="left"|{{sglmh}}
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
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|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sglsj}}
 
|class="cellborderlc" align="left"|{{sglsj}}
|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
+
|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
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|-
 
|-
 
|style="padding: 2px 2px 4px 2px;"|  
 
|style="padding: 2px 2px 4px 2px;"|  
<div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Conditional</u> <br />Boxs with a dashed border mean that Strength will only affect ranged dmg if an equipped item has 'Dmg type 1, 2 or 3' mod and Str is the 'B' modifier and only if attrib points are assigned to Str and not from equip Str mods. For melee dmg Str will affect base phys dmg correctly.</div>
+
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
 +
 
 +
strength '''will''' affect ranged dmg if:
 +
* attribute points are assigned to Strength
 +
* an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier
 +
 
 +
strength '''will not''' affect ranged dmg if:
 +
* Strength is increased from equipment
 +
</div>
 
|}
 
|}
 
|}
 
|}
Line 234: Line 242:
  
 
==Item Dmg Mods==
 
==Item Dmg Mods==
 
+
<div style="padding:0px 0px 0px 10px;">
 +
[[Image:physical.gif]] = Physical Damge 
 +
[[Image:fire.gif]] = Fire Damge 
 +
[[Image:magic.gif]] = Magic Damge 
 +
[[Image:poison.gif]] = Poison Damge
 +
</div>
 
{|
 
{|
 
|valign="top"|
 
|valign="top"|
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|style="border-bottom:0;border-right:0;"|  
 
|style="border-bottom:0;border-right:0;"|  
 
|}
 
|}
 +
 
|valign="top"|
 
|valign="top"|
{| class="cellborder" border="1" cellspacing="0" style="background:#9F8C63;"
+
{|class="cellborder" style="border: 2px black solid;"
 +
|
 +
{|style="border: 4px #996600 outset;"
 
|-
 
|-
| '''Definition of damage types'''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"| '''Definition of damage types'''
 
|-
 
|-
|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)''
 
|-
 
|-
|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)''
 
|-
 
|-
|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)''
 
|-
 
|-
|'''xx''' = variable number
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|'''xx''' = variable number
 
|-align="center"
 
|-align="center"
|'''[[Sacred:Item Modifiers|Item Modifiers]]'''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|'''[[Sacred:Item Modifiers|Item Modifiers]]'''
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''')
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''')
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''')
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''')
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''%
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''%
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''%
+
|style="padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''%
 +
|}
 +
|}
 
|}
 
|}
* [[Image:physical.gif]] = Physical Damge
 
* [[Image:fire.gif]] = Fire Damge
 
* [[Image:magic.gif]] = Magic Damge
 
* [[Image:poison.gif]] = Poison Damge
 

Latest revision as of 05:16, 1 January 2009


Regeneration

Check.png = Affects CA/Spell Regeneration Increases Level
Attributes Skills Item Mods
CA/Spell Phys
Regen
Concen-
tration
RSM + To All CA's + To All
Spells
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Spell Attributes Skills
Str Endur Char Dex Ment Weapon
Lore
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Check.png . . . . Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Check.png . . . . Check.png
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Strength
For melee damage Strength will affect base physical damage.

strength will affect ranged dmg if:

  • attribute points are assigned to Strength
  • an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier

strength will not affect ranged dmg if:

  • Strength is increased from equipment

Item Dmg Mods

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%