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Date | Name | Thumbnail | Size | Description |
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17:57, 24 October 2013 | S2 Water Samples quest start request.jpeg (file) | 30 KB | ||
18:01, 24 October 2013 | S2 Water Samples quest start request2.jpeg (file) | 25 KB | ||
18:12, 24 October 2013 | S2 Water Samples quest start request3.jpeg (file) | 189 KB | ||
18:17, 24 October 2013 | S2 Water Samples quest log.jpeg (file) | 114 KB | ||
18:20, 24 October 2013 | S2 Water Samples quest end.jpeg (file) | 21 KB | ||
11:48, 10 November 2013 | Shopping.PNG (file) | 44 KB | After playing for some time I noticed that temple guardian cap icons in inventory have the head as part of the icon. No other character class has this. Since temple guardians are cyborgs, they could have removable heads, but this razes so many follow u... | |
11:56, 10 November 2013 | Clipping.PNG (file) | 48 KB | Only happened to me once in the evening when I stopped to get my bearing on the map while the farmers were going home. Simply put cylindrical collision detection work poorly on elongated rectangular objects like horses. And when you talk to NPCs while... | |
11:58, 10 November 2013 | Exploration.PNG (file) | 54 KB | Since the world is 2D landscape, you can jump or teleport anywhere as long as its close enough, not above you and there are no invincible walls in-between. Some horses can leap. Some walkarounds take to long. Do the math. | |
11:59, 10 November 2013 | AlchemySash.PNG (file) | 27 KB | Random generated gear can sometimes have unusual properties. Sometimes you get stuff meant for other classes. But in Sacred 2 you can find gear for your class only with modifiers your class doesn’t have. Case in point: Temple guardians can’t get al... | |
12:02, 10 November 2013 | CheckingTheMap.PNG (file) | 133 KB | This is what checking the map in Sacred 2 looks like. And in the unpatched version all completed quests, represented by green circles, are on by default. | |
12:05, 10 November 2013 | BloodyPortalsC.jpg (file) | 105 KB | Tried something new to improve myself and it careened out of control into this. Makes you appreciate people who can draw landscapes a lot more. Though the speech bubble is better. So the story behind this can be surmised with this picture. Since I no... | |
12:12, 10 November 2013 | Draconicon.PNG (file) | 130 KB | At first I though it was a cheap lame horse with dragon features the game developer threw in at the last minute, but then I misread the name of the beast as “Dracornicorn” and it became awesome. | |
12:14, 10 November 2013 | Grave Inspector.PNG (file) | 81 KB | Sacred 2 - The game of fun glitches This one happened when I was inspecting every grave in town cemetery when the usual happened – a zombie crawled out. Except this one had a delay with a SMACK sound (critical hit) before appearing right in my face.... | |
12:17, 10 November 2013 | UrgentButDelayable.PNG (file) | 115 KB | Yep, True story. This quest summarizes why trigger based quests are ridiculous when they try to convey urgency. Since the next event triggers only from player action, the reason to hurry is lost. | |
12:19, 10 November 2013 | Mission Optometrist.PNG (file) | 140 KB | When all class quests go hilariously wrong. | |
12:21, 10 November 2013 | MetalRat.jpg (file) | 88 KB | True story. I was defending myself from a pack of werewolves when one of the carcasses started moving back at me. Turned out that a big rat decided to join the fight and was dragging the dead werewolf only because it was in its way. If it wasn’t for... | |
12:25, 10 November 2013 | Speedy Delivery.PNG (file) | 83 KB | This is the first fan art I ever drew of the game. No screenshots were used in the making of this picture - the quality shows. Incidentally, this my first in-game encounter with a dragon. Yep. Just like Diablo 2 – you can go against hoards of enemi... | |
12:29, 10 November 2013 | SilverProblem.jpg (file) | 163 KB | True story. That was my first reaction to that quest. And it takes a lot for me to forget basic werewolf lore. Man, this game is so immersive sometimes. | |
12:30, 10 November 2013 | EnvyOfHealingPotions.PNG (file) | 91 KB | Short quips like this what makes repetitious killing of hordes fun. | |
12:33, 10 November 2013 | EBre1.jpg (file) | 168 KB | Well, here is a story that got me back into vector art, but I only now got to making. Synopsis: Big swamp dragon kicked my ass in close combat, didn’t like it. Found effective ranged weapon and went back for rematch. Plan malfunctioned big time, fou... | |
12:36, 10 November 2013 | EBre3.jpg (file) | 145 KB | The happy moment when you get an inspirational solution. | |
12:37, 10 November 2013 | EBre4.PNG (file) | 74 KB | They say “No plan survives contact with the enemy”. Then what do you call a plan that falls apart right at the start? So yeah, game mechanics don’t allow shooting and riding at the same time, so fast retreat became impossible. | |
12:40, 10 November 2013 | EBre5.jpg (file) | 157 KB | Snuck up on the dragon and saw his silhouette in the fog well illuminated by the lightning flashes of the storm. It was going to be an easy kill. Aimed the gun and pulled the trigger… my character starts running towards the dragon. Stopped him, went ... | |
12:42, 10 November 2013 | EBre6.jpg (file) | 108 KB | There is a move like this in the game, but it doesn’t let you bite enemies and cling to them as a result. | |
12:46, 10 November 2013 | EBre7.jpg (file) | 98 KB | Two dragons were hurt in the making of this picture. One - twice. I ended up overwriting my screen prints from the second dragon encounter and had to go back and defeat him again. Wanted to draw Courage Wolf for the face but ended up sketching the smu... | |
12:47, 10 November 2013 | EBre8Epilog.jpg (file) | 167 KB | Those were my exact words to when I found that button. How were you supposed to figure out that the button for quick selling the stuff in the inventory also doubles as “don’t move from position” ranged attack mode? How?! | |
12:49, 10 November 2013 | DogOnAHorseInDesert.png (file) | 108 KB | A dog with a hat on a horse in the desert | |
09:52, 16 November 2013 | ArtofPropelledLevitation2.gif (file) | 249 KB | Sacred 2 - The game of fun glitches and flukes. Ah, propelled levitation - the temple guardians in-game jump substitute with a fair distance. I love using it when exploring. Still, the game doesn’t allow much jump control, which leads to some “mo... | |
09:55, 16 November 2013 | ArtofPropelledLevitation1.gif (file) | 445 KB | Sacred 2 - The game of fun glitches and flukes. Ah, propelled levitation - the temple guardians in-game jump substitute with a fair distance. I love using it when exploring. Still, the game doesn’t allow much jump control, which leads to some “mo... | |
10:04, 16 November 2013 | FireproofScabbardNeeded.gif (file) | 90 KB | So after playing the game 40% through I finally decided to stop missing out on all the content and updated the game from 2.12 to 2.65 + community patch 130. And it just took me a couple of hours of new game to get this – your weapon effects don’t t... | |
10:06, 16 November 2013 | EpicBattlePrequel.gif (file) | 474 KB | True story. Terus - the general of the Undead Legion - is the first true boss most people will encounter. And every true big epic boss has his life bar displayed above the screen and makes the camera pan out to the max for the entire battle. Long bef... | |
10:08, 16 November 2013 | InstantHorse.gif (file) | 72 KB | With the new instant horse teleportation system you will never need to remember where you parked. Or the game developers just gave up on making a sensible game mechanic. | |
10:09, 16 November 2013 | WhatsHyppocampus.gif (file) | 260 KB | Sacred 2 - The game of fun glitches and flukes. This is what a broken quest looks like. The lonely hyppocampus was supposed to display various in-game effects, but none of them showed on 2.12 version of the game. Came of depressing and slightly creepy... | |
10:11, 16 November 2013 | ElectricTurd.gif (file) | 581 KB | Well here is a mystery that will haunt me to my grave: what is up with that huge lightning spewing steaming turd?! Its huge, steaming, shaped in the form of a Celtic triad symbol with no beginning or an end, and it spews lighting, with flies flying aro... | |
10:12, 16 November 2013 | Debuffed.gif (file) | 281 KB | Here is my Christmas theme contribution. Sacred 2 features an entire island dedicated to Christmas, which is very fun to run around. One of the hostile inhabitants on the island are the furies – small blue versions of the harpies. Nothing special, ex... | |
10:14, 16 November 2013 | T-Energy Shroud Derogate.gif (file) | 103 KB | This happens all the time. Fail to spot some enemy next to the NPC and they might jump you while your reading quest dialogs (many of which you can’t repeat). God help you if you’re also on an escort mission, as the world doesn’t stop for anybody.... | |
10:17, 16 November 2013 | WelcomeToLizurath.gif (file) | 483 KB | Population: always smells of wet dog + 1 cheating bitch | |
10:18, 16 November 2013 | EBre2.gif (file) | 372 KB | Now that I started “coloring” my art, GIF animation became troublesome to manage. I definitely need to get a better free animator. | |
10:21, 11 January 2014 | Shoemaker1.jpg (file) | 78 KB | ||
10:23, 11 January 2014 | Shoemaker2.jpg (file) | 40 KB | ||
10:24, 11 January 2014 | Shoemaker3.jpg (file) | 41 KB | ||
10:24, 11 January 2014 | Shoemaker4.jpg (file) | 157 KB | ||
10:40, 11 January 2014 | Dialogx50-1.png (file) | 12 KB |