Difference between revisions of "Sacred:Gladiator Combat Arts"
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{{:Attack/Gladiator}} | {{:Attack/Gladiator}} | ||
− | == [[Multi-Hit]] == | + | == [[Multi-Hit (Gladiator)|Multi-Hit]] == |
An attack on all opponents within range. | An attack on all opponents within range. | ||
− | |||
== [[Stomping Jump]] == | == [[Stomping Jump]] == |
Revision as of 12:41, 1 October 2007
Contents
Hard Hit
Extremely strong attack on an opponent. More info
Attack
Quick succession of different attacks.
Multi-Hit
An attack on all opponents within range.
Stomping Jump
A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.
Fist of the Gods
A powerful punch that inflicts severe damage on the target and nearby opponents.
Combat Kick
This powerful kick causes additional damage, throwing the opponent back.
Back-breaker
The opponent takes damage and loses consciousness for a short time.
Throwing Blades
The Gladiator hurls his bladed weapon(s) against the opponent. The weapon then falls to the ground.
Awe
An awe-inspiring effect that pushes back all nearby opponents within a short radius.
Heroic Courage
A shimmering aura of battle lust which increases the Gladiators attack and defense values.
Dagger Stare
Looks can indeed kill. This skill gives the Gladiator an aura of spikes. Nearby opponents suffer damage.