Difference between revisions of "Sacred:Dralkcib's Puissance"

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== The set bonuses by difficulty level ==
+
== The set bonuses ==
 
                
 
                
  
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  style="text-align: center; font-weight: bold;">Weapon
 
  style="text-align: center; font-weight: bold;">Weapon
 
Lore</td>
 
Lore</td>
       <td style="text-align: center;"></td>
+
       <td style="text-align: center;">2</td>
 
       <td style="text-align: center;">+3</td>
 
       <td style="text-align: center;">+3</td>
 
       <td style="text-align: center;">+4</td>
 
       <td style="text-align: center;">+4</td>
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       <td
 
       <td
 
  style="text-align: center; font-weight: bold;">Concentration</td>
 
  style="text-align: center; font-weight: bold;">Concentration</td>
       <td style="text-align: center;"></td>
+
       <td style="text-align: center;">3</td>
 
       <td style="text-align: center;">+5</td>
 
       <td style="text-align: center;">+5</td>
 
       <td style="text-align: center;">+6</td>
 
       <td style="text-align: center;">+6</td>
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       <td
 
       <td
 
  style="text-align: center; font-weight: bold;">Attack</td>
 
  style="text-align: center; font-weight: bold;">Attack</td>
       <td style="text-align: center;"></td>
+
       <td style="text-align: center;">4</td>
 
       <td style="text-align: center;">15%</td>
 
       <td style="text-align: center;">15%</td>
 
       <td style="text-align: center;">20%</td>
 
       <td style="text-align: center;">20%</td>
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       <td
 
       <td
 
  style="text-align: center; font-weight: bold;">Strength</td>
 
  style="text-align: center; font-weight: bold;">Strength</td>
       <td style="text-align: center;"></td>
+
       <td style="text-align: center;">6</td>
 
       <td style="text-align: center;">+10</td>
 
       <td style="text-align: center;">+10</td>
 
       <td style="text-align: center;">+13</td>
 
       <td style="text-align: center;">+13</td>
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       <td
 
       <td
 
  style="text-align: center; font-weight: bold;">Repel Stun</td>
 
  style="text-align: center; font-weight: bold;">Repel Stun</td>
       <td style="text-align: center;"></td>
+
       <td style="text-align: center;">8</td>
       <td style="text-align: center;">%</td>
+
       <td style="text-align: center;">66%</td>
       <td style="text-align: center;">%</td>
+
       <td style="text-align: center;">66%</td>
       <td style="text-align: center;">%</td>
+
       <td style="text-align: center;">66%</td>
       <td style="text-align: center;">%</td>
+
       <td style="text-align: center;">66%</td>
 
       <td style="text-align: center;">66%</td>
 
       <td style="text-align: center;">66%</td>
 
     </tr>
 
     </tr>
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     </tr>
 
     </tr>
 
  </table>
 
  </table>
 
== Partial bonuses of the set ==
 
 
 
 
<table
 
style="text-align: left; width: 459px; height: 200px;"
 
border="1" cellpadding="2" cellspacing="2">
 
      <tr>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">1</td>
 
      <td style="text-align: center;">2</td>
 
      <td style="text-align: center;">3</td>
 
      <td style="text-align: center;">4</td>
 
      <td style="text-align: center;">5</td>
 
      <td style="text-align: center;">6</td>
 
      <td style="text-align: center;">7</td>
 
      <td style="text-align: center;">8</td>
 
      <td style="text-align: center;">9</td>
 
      <td style="text-align: center;">10</td>
 
    </tr>
 
    <tr>
 
      <td style="text-align: center;">Weapon
 
Lore</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
    <tr>
 
      <td style="text-align: center;">Concentration</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
    <tr>
 
      <td style="text-align: center;">+%
 
Attack</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
    <tr>
 
      <td style="text-align: center;">Strength</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
    <tr>
 
      <td style="text-align: center;">Repel
 
Stun</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
    <tr>
 
      <td style="text-align: center;">Battle
 
Daemon (Assail)</td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;"></td>
 
      <td style="text-align: center;">X</td>
 
    </tr>
 
</table>
 
 
<br>
 
<br>
  
 
== Special bonus ==
 
== Special bonus ==
XX% Repel Stun; constant effect of Battle Daemon Form
+
66% Repel Stun; constant effect of Battle Daemon Form
 
=== [[Battle Daemon|Battle Daemon Form, constant effect]] ===
 
=== [[Battle Daemon|Battle Daemon Form, constant effect]] ===
 
Dralkcib's Puissance is a unique set in its own way. Its main "special bonus" [[Battle Daemon]] looks identical to [[Blackstaff's Icy Invocation]] and [[Raane's Audacity]] which have also a constant [[Combat Arts|CA]] effect as special bonus. The main difference &ndash; what makes Dralkcib unique &ndash; is the way how that constant effect works. [[Blackstaff's Icy Invocation|Blackstaff]] gives a fixed amount of [[Ghost Meadow]] and [[Raane's Audacity|Raane]] gives a fixed amount of [[Heroic Courage]] as constant bonus. While this is useful at lower levels as soon as the chars own [[Combat Arts|CA]] level exceeds that given amount - the constant effect becomes a hindrance (or at least something whats makes managing things more difficult). The main difference is that Dralkcib provides a bonus to equal to the Daemon's own CA level (in short: it uses the characters CA level to count the effect). Raise your CA level - reequip the set and you will see the increased bonus right away. Because of this Dralkcib has vast - yet mostly unexplored potential in itself.
 
Dralkcib's Puissance is a unique set in its own way. Its main "special bonus" [[Battle Daemon]] looks identical to [[Blackstaff's Icy Invocation]] and [[Raane's Audacity]] which have also a constant [[Combat Arts|CA]] effect as special bonus. The main difference &ndash; what makes Dralkcib unique &ndash; is the way how that constant effect works. [[Blackstaff's Icy Invocation|Blackstaff]] gives a fixed amount of [[Ghost Meadow]] and [[Raane's Audacity|Raane]] gives a fixed amount of [[Heroic Courage]] as constant bonus. While this is useful at lower levels as soon as the chars own [[Combat Arts|CA]] level exceeds that given amount - the constant effect becomes a hindrance (or at least something whats makes managing things more difficult). The main difference is that Dralkcib provides a bonus to equal to the Daemon's own CA level (in short: it uses the characters CA level to count the effect). Raise your CA level - reequip the set and you will see the increased bonus right away. Because of this Dralkcib has vast - yet mostly unexplored potential in itself.

Revision as of 13:20, 23 December 2007

Daemon Set Items Daemon Set Items



Technical Data

zagriokopieot4.jpg

Class: Daemon

Set Name: Dralkcib's Puissance

Set item name:Dralkcib's Sneer, Dralkcib's Cheekbone, Dralkcib's Carcass, Dralkcib's Spoke, Dralkcib's Claws, Dralkcib's Hips, Dralkcib's Bones, Dralkcib's Clawed Boots, Dralkcib's Protection, Dralkcib's Barb.

Number of pieces: 10

Available sockets: 15

Occupied equipment slots: sword; shield; greaves; bracer; armour; shoulder; boots; gloves; belt; helm

Major resistances: Physical; Poison

Minor resistances: Magic

Bonus to Combat Arts

Poison Daemon; Soaring Daemon; Fire Daemon; Energy Daemon; Battle Daemon; To all combat arts: +XX

Bonus to skills

Agility, Dual Wielding, Parrying, Weapon Lore, Bonus to all Skills


Bonus to attributes

Strength; Dexterity; Physical Regeneration; Endurance

Item modifiers

Attack Speed: +XX

Chance to trap flying opponents: +XX%

Damage received reduces gold, saving health: XX%

Defense; vs. Ranged fighters +XX% to Defense

Each hit draws life from opponent: XX%

For attack and defense: +XX%

Increase All Damage Types: XX%

Regeneration Special Move: +XX%

Resist Stun: +XX

Shock Opponent: +XX

Speed: +XX

Wounds Increase Damage Dealt: +XX%

About the set

Dralkcib's Puissance is the largest Daemon set. It occupies all the available equipment slots leaving only jewelry free. Because of its size Dralkcib is rarely used as a full set. It mounts very nice mods for a melee Daemon and this is a set definitely aimed to used by them. Because of the game mechanism Assail (the special attack of the Battle Daemon form - basicly identical to Attack CA) has a very slow animation rendering it very tricky to use. Mainly because of this Daemons in full Dralkcib are rarely seen. With the help of Infernal Power a very deadly "right click" attack is possible to a melee Daemon and at this point this is the most common way how they are built. To support the above attack method a mixed set/rare equipment selection could proove far more useful than using the full set. But full Dralkcib shouldnt be overlooked - the special bonus offers great possibilities.


The set bonuses

Items needed Bronze Silver Gold Platinum Niobium
Weapon Lore 2 +3 +4 +5 +6 +7
Concentration 3 +5 +6 +8 +10 +11
Attack 4 15% 20% 25% 30% 35%
Strength 6 +10 +13 +16 +20 +23
Repel Stun 8 66% 66% 66% 66% 66%
Battle Daemon 10 Yes Yes Yes Yes Yes


Special bonus

66% Repel Stun; constant effect of Battle Daemon Form

Battle Daemon Form, constant effect

Dralkcib's Puissance is a unique set in its own way. Its main "special bonus" Battle Daemon looks identical to Blackstaff's Icy Invocation and Raane's Audacity which have also a constant CA effect as special bonus. The main difference – what makes Dralkcib unique – is the way how that constant effect works. Blackstaff gives a fixed amount of Ghost Meadow and Raane gives a fixed amount of Heroic Courage as constant bonus. While this is useful at lower levels as soon as the chars own CA level exceeds that given amount - the constant effect becomes a hindrance (or at least something whats makes managing things more difficult). The main difference is that Dralkcib provides a bonus to equal to the Daemon's own CA level (in short: it uses the characters CA level to count the effect). Raise your CA level - reequip the set and you will see the increased bonus right away. Because of this Dralkcib has vast - yet mostly unexplored potential in itself.

Repel Stun

This could come handy when fighting creatures with the "Shock Opponent" ability - namely the Cerebopods and their kind. This bonus gives a perchentage chance to protect you from their special attack, which will render your ability to Use Combat Arts unusable for a short time.

Recommended pieces