Difference between revisions of "Sacred:Chance for open wounds"
Jump to navigation
Jump to search
m |
Gogoblender (talk | contribs) m (Chance for open wounds moved to Sacred:Chance for open wounds) |
(No difference)
|
Revision as of 17:18, 25 December 2007
Chance for open wounds: +X% Open wounds act like residual poison damage, continuing to cause injury over time. This modifier increases the chance for you to inflict open wounds upon your enemies. This modifier is widely believed to cause lag in multi-player games, as the residual damage information must be communicated to each player.
To be visible to your player, you must have Display Violence checked in your game options.