Difference between revisions of "Sacred:Conversion"
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http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/sco.png | http://www.sacredwiki.org/images/Combat%20Arts/Seraphim/sco.png | ||
− | The Seraphim's conversion spell makes an opponent change sides. The converted opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature. Combat Art level must be | + | The Seraphim's conversion spell makes an opponent change sides. When casting this spell, she will say the word "peace" in a loud, creepy, croaking tone of voice, with a successful cast of Conversion resulting in a small halo above the enemy's head. The converted opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature. Combat Art level must be at least 1/6 of the foes level to work. This CA will only work against normal foes. |
=== Usage Strategies === | === Usage Strategies === | ||
+ | |||
* Useful for mob control. Convert one and when it attacks another foe, it starts to kill your converted foe friend and runs after it. | * Useful for mob control. Convert one and when it attacks another foe, it starts to kill your converted foe friend and runs after it. | ||
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'''Pros''' | '''Pros''' | ||
+ | |||
* Does not require many runes to use efficiently. | * Does not require many runes to use efficiently. | ||
Revision as of 00:08, 30 March 2008
The Seraphim's conversion spell makes an opponent change sides. When casting this spell, she will say the word "peace" in a loud, creepy, croaking tone of voice, with a successful cast of Conversion resulting in a small halo above the enemy's head. The converted opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature. Combat Art level must be at least 1/6 of the foes level to work. This CA will only work against normal foes.
Usage Strategies
- Useful for mob control. Convert one and when it attacks another foe, it starts to kill your converted foe friend and runs after it.
- A fast way to disable archers firing at you or mages that uses different ways to tie you down (like plant cage).
Pros and Cons
Pros
- Does not require many runes to use efficiently.
- Useful against ranged foes and mages.
Cons
- Does not work against champions or chiefs.
- Long regeneration time on lower levels and short duration time.
- Duration grows only 1 second per level of run read or socketed.
- Converted mages and shamans can still cast/create foes. The new creations are not affected by conversion even though the creator is under your spell.
- Converted foes fight like NPC's or just stand still and run away even before they are in danger.