Difference between revisions of "Sacred:Call of Death"
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http://www.sacredwiki.org/images/Combat%20Arts/Daemon/callofdeath.png | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/callofdeath.png | ||
− | This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. | + | |
+ | This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. The % bonus is applied each time a monster dies while Call of Death is active. Contrary to the description, the bonus damage is added to the "normal" damge, rather than just increasing the maximum damage that your Daemon can do. So if your Daemon would normally have done 1,000-1,500 damage, and was given bonus damage of +100 from Call of Death, you would then do 1,100-1,600 damage. The bonus decreases quite quickly, but the bonus is applied to all damage you do, be it from melee, ranged or spells. | ||
[http://www.sacredwiki.org/images/callofdeath.jpg http://www.sacredwiki.org/images/th_callofdeath.jpg] | [http://www.sacredwiki.org/images/callofdeath.jpg http://www.sacredwiki.org/images/th_callofdeath.jpg] | ||
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[[Category: Combat Arts]] | [[Category: Combat Arts]] | ||
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<b>Damage Type(s): % Additional Damage</b> | <b>Damage Type(s): % Additional Damage</b> |
Revision as of 22:16, 10 April 2008
This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. The % bonus is applied each time a monster dies while Call of Death is active. Contrary to the description, the bonus damage is added to the "normal" damge, rather than just increasing the maximum damage that your Daemon can do. So if your Daemon would normally have done 1,000-1,500 damage, and was given bonus damage of +100 from Call of Death, you would then do 1,100-1,600 damage. The bonus decreases quite quickly, but the bonus is applied to all damage you do, be it from melee, ranged or spells.
Damage Type(s): % Additional Damage
Call of Death lvl | 1 | 50 | 100 | 150 | 200 |
Max Damage bonus | 3% | 6% | 6% | 6% | 6% |
Duration | 25s | 60s | 60s | 60s | 60s |