Difference between revisions of "Sacred:Call of Death"
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=== Usage Strategies === | === Usage Strategies === | ||
− | * | + | * Cast Call of Death before entering a mob, kill as many as possible as fast as possible for huge damage bonus |
+ | |||
+ | * Try to have Call of Death all the time when fighting a place with many enemies | ||
=== Pros and Cons === | === Pros and Cons === |
Revision as of 11:58, 12 April 2008
This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. The % bonus is applied each time a monster dies while Call of Death is active. Contrary to the description, the bonus damage is added to the "normal" damge, rather than just increasing the maximum damage that your Daemon can do. So if your Daemon would normally have done 1,000-1,500 damage, and was given bonus damage of +100 from Call of Death, you would then do 1,100-1,600 damage. The bonus decreases quite quickly, but the bonus is applied to all damage you do, be it from melee, ranged or spells.
Usage Strategies
- Cast Call of Death before entering a mob, kill as many as possible as fast as possible for huge damage bonus
- Try to have Call of Death all the time when fighting a place with many enemies
Pros and Cons
Pros
- To be filled in.
Cons
- To be filled in.
Damage Type(s): % Additional Damage
Call of Death lvl | 1 | 50 | 100 | 150 | 200 |
Max Damage bonus | 3% | 6% | 6% | 6% | 6% |
Duration | 25s | 60s | 60s | 60s | 60s |