Difference between revisions of "Sacred 2:Attributes"
(New page: == Strength == Increases Attack value as well as basic damage for all close range weapons except daggers and mage staffs. '''Attack Value +XX Weapon Damage +XX''' ...) |
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− | == [[Sacred 2:Strength|Strength]] == | + | == [[Sacred 2:Strength|Strength(힘)]] == |
− | + | 모든 근접 무기의 기본 데미지 증가(단검과 스태프 제외). | |
− | ''' | + | '''공격능력 +XX |
− | + | 무기 데미지 +XX''' | |
== [[Sacred 2:Stamina |Stamina]] == | == [[Sacred 2:Stamina |Stamina]] == |
Revision as of 04:05, 22 October 2008
Strength(힘)
모든 근접 무기의 기본 데미지 증가(단검과 스태프 제외).
공격능력 +XX
무기 데미지 +XX
Stamina
Decreases the general regeneration time of combat arts.
Average Combat Art Regeneration Time XXX.X%
Vitality
Increases overall hitpoints and reduces their regeneration time.
Hitpoints XXX Hitpoints Regeneration XX.X/s
Dexterity
Increases attack value slightly and defense value significantly. Increases damage dealt by close combat and ranged weapons.
Attack Value +XXX
Defense Value +XXX
Weapon Damage +XXX
Intelligence
Increases the chance that a spell hits the target with full force. Magic staffs and spells will additionally increase the damage output.
Weapon Damage +XXX
Combat Art Damage +XXX
Spell Intensity +XXX
Willpower
Increases resistance against magic spells and additional damage effects (burn, poison, freeze, weaken).
Spell Resistance +XXX