Difference between revisions of "Sacred 2:Attributes"

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무기 데미지 +XX'''
 
무기 데미지 +XX'''
  
== [[Sacred 2:Stamina |Stamina]] ==
+
== [[Sacred 2:Stamina |Stamina(스테미너)]] ==
  
Decreases the general regeneration time of combat arts.
+
모든 컴벳아츠의 쿨타임 감소.
  
 
'''Average Combat Art Regeneration Time XXX.X%'''
 
'''Average Combat Art Regeneration Time XXX.X%'''
 
  
 
== [[Sacred 2:Vitality |Vitality]] ==
 
== [[Sacred 2:Vitality |Vitality]] ==

Revision as of 04:07, 22 October 2008

Strength(힘)

모든 근접 무기의 기본 데미지 증가(단검과 스태프 제외).

공격능력 +XX

무기 데미지 +XX

Stamina(스테미너)

모든 컴벳아츠의 쿨타임 감소.

Average Combat Art Regeneration Time XXX.X%

Vitality

Increases overall hitpoints and reduces their regeneration time.

Hitpoints XXX Hitpoints Regeneration XX.X/s


Dexterity

Increases attack value slightly and defense value significantly. Increases damage dealt by close combat and ranged weapons.

Attack Value +XXX

Defense Value +XXX

Weapon Damage +XXX

Intelligence

Increases the chance that a spell hits the target with full force. Magic staffs and spells will additionally increase the damage output.

Weapon Damage +XXX

Combat Art Damage +XXX

Spell Intensity +XXX

Willpower

Increases resistance against magic spells and additional damage effects (burn, poison, freeze, weaken).

Spell Resistance +XXX