Difference between revisions of "Sacred 2:Item Modifiers"
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==White Mods== | ==White Mods== | ||
− | Armor +X type | + | [[Sacred 2:Armor +X type|Armor +X type]] |
− | Attack Value +X | + | [[Sacred 2:Attack Value +X|Attack Value +X]] |
− | Attack Speed +X% | + | [[Sacred 2:Attack Speed +X%|Attack Speed +X%]] |
− | Casting Speed +X% | + | [[Sacred 2:Casting Speed +X%|Casting Speed +X%]] |
- the item with the highest modifier of this type adds directly to your combat art execution speed, but not your attack speed. (confirmed for melee CA) | - the item with the highest modifier of this type adds directly to your combat art execution speed, but not your attack speed. (confirmed for melee CA) | ||
− | Defense Value +X | + | [[Sacred 2:Defense Value +X|Defense Value +X]] |
− | Max. Hitpoints +X | + | [[Sacred 2:Max. Hitpoints +X|Max. Hitpoints +X]] |
− | Speed | + | [[Sacred 2:Speed|Speed]] |
- Unlocks attack speed or casting speed with the appropriate skill, e.g. armor lore, sword lore. | - Unlocks attack speed or casting speed with the appropriate skill, e.g. armor lore, sword lore. | ||
− | Regeneration Penalty +X% | + | [[Sacred 2:Regeneration Penalty +X%|Regeneration Penalty +X%]] |
==Blue Mods== | ==Blue Mods== | ||
− | Life Leeched per hit +X | + | [[Sacred 2:Life Leeched per hit +X|Life Leeched per hit +X]] |
− | Life Leeched per hit +X% | + | [[Sacred 2:Life Leeched per hit +X%|Life Leeched per hit +X%]] |
− | "Combat Art" +X | + | [[Sacred 2:"Combat Art" +X|"Combat Art" +X]] |
− | "Weapon Skill" +X | + | [[Sacred 2:"Weapon Skill" +X|"Weapon Skill" +X]] |
− | "CA Skill" +X | + | [[Sacred 2:"CA Skill" +X|"CA Skill" +X]] |
− | "Skill Name" +X | + | [[Sacred 2:"Skill Name" +X|"Skill Name" +X]] |
− | Aspect: Name +X | + | [[Sacred 2:Aspect: Name +X|Aspect: Name +X]] |
− | Block Chance: Close Combat | + | [[Sacred 2:Block Chance: Close Combat|Block Chance: Close Combat]] |
− | Block Chance: Combat Arts +X% | + | [[Sacred 2:Block Chance: Combat Arts +X%|Block Chance: Combat Arts +X%]] |
− | Block Chance: Root +X% | + | [[Sacred 2:Block Chance: Root +X%|Block Chance: Root +X%]] |
− | Combat Values +X | + | [[Sacred 2:Combat Values +X|Combat Values +X]] |
− | Visibility Range +X% | + | [[Sacred 2:Visibility Range +X%|Visibility Range +X%]] |
− | Opponent's defense value -X.X% | + | [[Sacred 2:Opponent's defense value -X.X%|Opponent's defense value -X.X%]] |
− | Chance for critical hits +X% | + | [[Sacred 2:Chance for critical hits +X%|Chance for critical hits +X%]] |
− | Chance to dismount opponent +X% | + | [[Sacred 2:Chance to dismount opponent +X%|Chance to dismount opponent +X%]] |
− | Chance to evade: +X% | + | [[Sacred 2:Chance to evade: +X%|Chance to evade: +X%]] |
* lowers enemies base hit chance based on your '''base''' defence as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or CA that adds defence, excluding +X% defence, is considered your '''base''' defence. | * lowers enemies base hit chance based on your '''base''' defence as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or CA that adds defence, excluding +X% defence, is considered your '''base''' defence. | ||
− | Chance to inflict open wounds +X% | + | [[Sacred 2:Chance to inflict open wounds +X%|Chance to inflict open wounds +X%]] |
− | Chance to inflict deep wound +X% | + | [[Sacred 2:Chance to inflict deep wound +X%|Chance to inflict deep wound +X%]] |
* Decreses enemies base hitpoint value temporarily | * Decreses enemies base hitpoint value temporarily | ||
− | Chance to inflict serious wound +X% | + | [[Sacred 2:Chance to inflict serious wound +X%|Chance to inflict serious wound +X%]] |
− | Chance to inflict deadly wound +X% | + | [[Sacred 2:Chance to inflict deadly wound +X%|Chance to inflict deadly wound +X%]] |
− | Chance to knock back opponents +X% | + | [[Sacred 2:Chance to knock back opponents +X%|Chance to knock back opponents +X%]] |
− | Detrimental magic effects -X% | + | [[Sacred 2:Detrimental magic effects -X%|Detrimental magic effects -X%]] |
− | Spell Intensity +X% | + | [[Sacred 2:Spell Intensity +X%|Spell Intensity +X%]] |
− | Spell Resistance +X% | + | [[Sacred 2:Spell Resistance +X%|Spell Resistance +X%]] |
− | Selling Price +X% | + | [[Sacred 2:Selling Price +X%|Selling Price +X%]] |
− | "Attribute Name" +X | + | [[Sacred 2:"Attribute Name" +X|"Attribute Name" +X]] |
− | Conversion Physical to Fire +X% | + | [[Sacred 2:Conversion Physical to Fire +X%|Conversion Physical to Fire +X%]] |
− | Conversion Physical to Ice +X% | + | [[Sacred 2:Conversion Physical to Ice +X%|Conversion Physical to Ice +X%]] |
− | Conversion Physical to Magic +X% | + | [[Sacred 2:Conversion Physical to Magic +X%|Conversion Physical to Magic +X%]] |
− | Conversion Physical to Poison +X% | + | [[Sacred 2:Conversion Physical to Poison +X%|Conversion Physical to Poison +X%]] |
− | Run Speed +X% | + | [[Sacred 2:Run Speed +X%|Run Speed +X%]] |
==Yellow Mods== | ==Yellow Mods== | ||
− | All Skills +X | + | [[Sacred 2:All Skills +X|All Skills +X]] |
− | Armor: Physical +X% | + | [[Sacred 2:Armor: Physical +X%|Armor: Physical +X%]] |
− | Chance to find valuables +X% | + | [[Sacred 2:Chance to find valuables +X%|Chance to find valuables +X%]] |
− | Chance to fear opponents away +X% | + | [[Sacred 2:Chance to fear opponents away +X%|Chance to fear opponents away +X%]] |
− | Chance for critical hits +X% | + | [[Sacred 2:Chance for critical hits +X%|Chance for critical hits +X%]] |
− | Opponent's chance to burn(You) +X% | + | [[Sacred 2:Opponent's chance to burn(You) +X%|Opponent's chance to burn(You) +X%]] |
==Damage Mods== | ==Damage Mods== | ||
− | Chance for Burn +X% | + | [[Sacred 2:Chance for Burn +X%|Chance for Burn +X%]] |
− | Chance for Freeze +X% | + | [[Sacred 2:Chance for Freeze +X%|Chance for Freeze +X%]] |
− | Chance for Poison +X% | + | [[Sacred 2:Chance for Poison +X%|Chance for Poison +X%]] |
− | Chance for Weaken +X% | + | [[Sacred 2:Chance for Weaken +X%|Chance for Weaken +X%]] |
− | Damage +X% | + | [[Sacred 2:Damage +X%|Damage +X%]] |
− | Damage: Physical +X.X% | + | [[Sacred 2:Damage: Physical +X.X%|Damage: Physical +X.X%]] |
− | Damage: Poison +X% | + | [[Sacred 2:Damage: Poison +X%|Damage: Poison +X%]] |
− | Damage of enraged players +X% | + | [[Sacred 2:Damage of enraged players +X% |Damage of enraged players +X% ]] (The more damage you |
+ | suffer the more damage you deal) | ||
− | Damage over time(done to you by enemy) | + | [[Sacred 2:Damage over time: Physical -X%|Damage over time: Physical -X%]] (done to you by enemy) |
− | Damage over time(done to you by enemy) | + | [[Sacred 2:Damage over time: Magic -X%|Damage over time: Magic -X%]] (done to you by enemy) |
− | Opponent's armor: Physical -X% | + | [[Sacred 2:Opponent's armor: Physical -X%|Opponent's armor: Physical -X%]] |
− | Opponent's attack value -X% | + | [[Sacred 2:Opponent's attack value -X%|Opponent's attack value -X%]] |
− | Opponent's chance to evade -X% | + | [[Sacred 2:Opponent's chance to evade -X%|Opponent's chance to evade -X%]] |
− | Opponent level for deathblow +X% (When the opponent's HP falls below this threshold you deal double damage) | + | [[Sacred 2:Opponent level for deathblow +X% |Opponent level for deathblow +X%]] (When the opponent's HP falls below this threshold you deal double damage) |
Revision as of 11:53, 14 December 2008
White Mods
- the item with the highest modifier of this type adds directly to your combat art execution speed, but not your attack speed. (confirmed for melee CA)
- Unlocks attack speed or casting speed with the appropriate skill, e.g. armor lore, sword lore.
Blue Mods
Opponent's defense value -X.X%
Chance to dismount opponent +X%
- lowers enemies base hit chance based on your base defence as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or CA that adds defence, excluding +X% defence, is considered your base defence.
Chance to inflict open wounds +X%
Chance to inflict deep wound +X%
- Decreses enemies base hitpoint value temporarily
Chance to inflict serious wound +X%
Chance to inflict deadly wound +X%
Chance to knock back opponents +X%
Conversion Physical to Fire +X%
Conversion Physical to Ice +X%
Conversion Physical to Magic +X%
Conversion Physical to Poison +X%
Yellow Mods
Chance to fear opponents away +X%
Opponent's chance to burn(You) +X%
Damage Mods
Damage of enraged players +X% (The more damage you suffer the more damage you deal)
Damage over time: Physical -X% (done to you by enemy)
Damage over time: Magic -X% (done to you by enemy)
Opponent's armor: Physical -X%
Opponent's chance to evade -X%
Opponent level for deathblow +X% (When the opponent's HP falls below this threshold you deal double damage)