Difference between revisions of "Sacred 2:Ravaged Impact"

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(added modification values)
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Perforate''' - Chance to cause open wounds damage over time
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* '''Perforate''' - Chance to cause open wounds damage over time. (24.7% + 0.3% per CA level chance)
* '''Envenom''' - Some of the damage will be converted into poison damage ( 75% conversion )
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* '''Envenom''' - Some of the damage will be converted into poison damage. (50% + 2% per CA level phyical to poison damage conversion)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Breach''' - Chance that enemy armor value will be ignored, and that full damage will be inflicted ( about 15% at start, raises 0.1% per CA level? )
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* '''Breach''' - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per CA level chance)
* '''Trail''' - Projectiles will home in on the target
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* '''Trail''' - Projectiles will home in on the target.
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Blast''' - Chance that an explosion will occur when hitting the target.
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* '''Blast''' - Chance that an explosion will occur when hitting the target. (50% + 0.5% per CA level chance)
* '''Double Shot''' - Two shots in quick succession
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* '''Double Shot''' - Two shots in quick succession. (+1 missle, actually fires 3 missles with bow/blowtube)
 
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Revision as of 13:36, 30 December 2008

01.gif Devastating attack with the equipped ranged or close combat weapon.

Aspect

DRY_Asp_01.png - Capricious Hunter

Modifications

MODicons_12.gif Bronze
  • Perforate - Chance to cause open wounds damage over time. (24.7% + 0.3% per CA level chance)
  • Envenom - Some of the damage will be converted into poison damage. (50% + 2% per CA level phyical to poison damage conversion)

MODicons_10.gif Silver
  • Breach - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per CA level chance)
  • Trail - Projectiles will home in on the target.

MODicons_08.gif Gold
  • Blast - Chance that an explosion will occur when hitting the target. (50% + 0.5% per CA level chance)
  • Double Shot - Two shots in quick succession. (+1 missle, actually fires 3 missles with bow/blowtube)

Skills

The following skills will affect this combat art:

  • Capricious Hunter Focus - Improves regeneration and raises max Combat Art level for this aspect
  • Tactics Lore - Raises Dmg of this Combat Art
  • Combat Discipline - Raises Dmg of this Combat Art
  • ...
  • ...

Usage Strategies

Keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or bosses.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


PICTURE HERE