Difference between revisions of "Sacred 2:Hallowed Restoration"

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(added/corrected modification values, changed first silver modification)
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|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Remedy''' - Increase healing effect. (50%)
+
* '''Remedy''' - Increase healing effect. (10hp + 20hp per CA level healed / +50% from base value)
* '''Recuperation''' - Temporarily increases the hitpoint regeneration effect.  
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* '''Recuperation''' - Temporarily increases the hitpoint regeneration effect. (20hp/s + 40hp/s per CA level healed)
 
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|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Prevention''' - Temporary protection from damage over time. (100%)
+
* '''Break Roots''' - Chance to break roots (exact name and description?). (100% chance)
* '''Master Healer''' - Decreases the regeneration time of this spell. (50%)
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* '''Master Healer''' - Decreases the regeneration time of this spell. (50% + 1% per CA level decrease)
 
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|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Solidarity''' - Extends the healing effect to nearby allies. (33%)
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* '''Solidarity''' - Extends the healing effect to nearby allies. (33% + 0.2% per CA level effectiveness to allies)
* '''Antidote''' - Reduces the duration of all impediment and wound effects. (20%)
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* '''Antidote''' - Reduces the duration of all impediment and wound effects. (20% + 0.5% per CA level decrease)
 
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Revision as of 17:49, 30 December 2008

Sera_9.gif Heals a considerable amount of the Seraphim's health or that of a targeted ally.

Aspect

Sera_AspS_02.png - Celestial Magic

Modifications

MODicons_12.gif Bronze
  • Remedy - Increase healing effect. (10hp + 20hp per CA level healed / +50% from base value)
  • Recuperation - Temporarily increases the hitpoint regeneration effect. (20hp/s + 40hp/s per CA level healed)

MODicons_10.gif Silver
  • Break Roots - Chance to break roots (exact name and description?). (100% chance)
  • Master Healer - Decreases the regeneration time of this spell. (50% + 1% per CA level decrease)

MODicons_08.gif Gold
  • Solidarity - Extends the healing effect to nearby allies. (33% + 0.2% per CA level effectiveness to allies)
  • Antidote - Reduces the duration of all impediment and wound effects. (20% + 0.5% per CA level decrease)

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
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  • ...


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


hallowedrestoration.jpg

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