Difference between revisions of "Sacred 2:Health potion"
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=== Health Potion === | === Health Potion === | ||
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− | Health [[Sacred 2: | + | Health [[Sacred 2:Potions|Potions]] heal an amount of lost hitpoints. Health [[Sacred 2:Potions|Potions]] should be used in 5-second intervals, otherwise they heal less and less hitpoints, and thus have their efficiency reduced. This prevents potion-spamming, which would make a character virtually immortal. |
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− | [[Sacred 2:Alchemy|Alchemy]] skill increases the '''effect''' of Health Potions, the percentage of hitpoints they can heal. At skill level 75 for example, they heal approximately: | + | [[Sacred 2:Alchemy|Alchemy]] skill increases the '''effect''' of Health [[Sacred 2:Potions|Potions]], the percentage of hitpoints they can heal. At skill level 75 for example, they heal approximately: |
{|class="skills" width="50%" cellspacing="0" | {|class="skills" width="50%" cellspacing="0" |
Revision as of 06:47, 22 January 2009
Health Potion
Health Potions heal an amount of lost hitpoints. Health Potions should be used in 5-second intervals, otherwise they heal less and less hitpoints, and thus have their efficiency reduced. This prevents potion-spamming, which would make a character virtually immortal.
__ Duration: instant
__ Effect: Heals a percentage of player's total hitpoints:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Health Potion | 100% | 60% | 40% | 30% | 24% |
Health Potion | 100% | 100% | 70% | 52,5% | 42% |
Strong Health Potion | 100% | 100% | 100% | 75% | 60% |
Alchemy skill increases the effect of Health Potions, the percentage of hitpoints they can heal. At skill level 75 for example, they heal approximately:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Health Potion | 100% | 100% | 76% | 57% | 45% |
Health Potion | 100% | 100% | 100% | 99% | 79% |
Strong Health Potion | 100% | 100% | 100% | 100% | 100% |
Note that this is not displayed on the tooltip of Health Potions, even though it works.