Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"

From SacredWiki
Jump to navigation Jump to search
m (Fixed Alphabetical link box)
Line 16: Line 16:
 
==''' A''' ==
 
==''' A''' ==
  
 +
*'''Accumulator Trophy''': A consumable item which requires Warding Energy Lore to use
 
*'''Acute Mind''': A Dryad Combat Art
 
*'''Acute Mind''': A Dryad Combat Art
 
*'''Adornments of the Ancestors''': A High Elf set
 
*'''Adornments of the Ancestors''': A High Elf set
*'''AI''':  
+
*'''AI''': Artificial Intelligence; how monsters behave
 
*'''Alchemy''': A General Skill
 
*'''Alchemy''': A General Skill
 
*'''AM''': Abbreviation for Ancient Magic
 
*'''AM''': Abbreviation for Ancient Magic
 
*'''Amplifying Discharge''': A Temple Guardian Combat Art
 
*'''Amplifying Discharge''': A Temple Guardian Combat Art
*'''Amulet''':  
+
*'''Amulet''': An item worn around the neck; can be forged into some slots
 
*'''Ancaria''': The fictional land in which Sacred 1 and 2 take place.
 
*'''Ancaria''': The fictional land in which Sacred 1 and 2 take place.
 
*'''Ancestral Fireball''': A High Elf Combat Art
 
*'''Ancestral Fireball''': A High Elf Combat Art
Line 34: Line 35:
 
*'''Area of Effect''': Damage which affects multiple targets in a wide radius.  
 
*'''Area of Effect''': Damage which affects multiple targets in a wide radius.  
 
*'''Armatin's Legacy''': A Shadow Warrior set
 
*'''Armatin's Legacy''': A Shadow Warrior set
*'''Armor''':  
+
*'''Armor''': An item worn on the body to provide defense and other benefits.
 
*'''Armor Lore''': A Defensive Skill
 
*'''Armor Lore''': A Defensive Skill
 
*'''Arrant Pyromancer''': An Aspect of the High Elf
 
*'''Arrant Pyromancer''': An Aspect of the High Elf
Line 48: Line 49:
 
*'''Astute Supremacy Focus''': A Secondary Inquisitor Aspect Skill
 
*'''Astute Supremacy Focus''': A Secondary Inquisitor Aspect Skill
 
*'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill
 
*'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill
*'''Attack Rating''':
+
*'''Attack Rating''': Calculates your chance to hit an opponent
 
*'''Attack Value''':  
 
*'''Attack Value''':  
 
*'''Attributes''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.  
 
*'''Attributes''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.  
Line 60: Line 61:
 
*'''Baneful Smite''': A Seraphim Combat Art
 
*'''Baneful Smite''': A Seraphim Combat Art
 
*'''Bargaining''': A General Skill
 
*'''Bargaining''': A General Skill
*'''Battery''':  
+
*'''Battery''': An item used exclusively by the Temple Guardian
 
*'''Battle Extension''': A Temple Guardian Combat Art
 
*'''Battle Extension''': A Temple Guardian Combat Art
 
*'''Battle Stance''': A Seraphim Combat Art (buff)
 
*'''Battle Stance''': A Seraphim Combat Art (buff)
Line 73: Line 74:
 
*'''Block Chance: Projectiles''':  
 
*'''Block Chance: Projectiles''':  
 
*'''Blowpipe''': A Dryad ranged weapon
 
*'''Blowpipe''': A Dryad ranged weapon
*'''Book''':  
+
*'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books.
*'''Boss''':  
+
*'''Boss''': A unique difficult monster
 
*'''Bow''': A ranged weapon
 
*'''Bow''': A ranged weapon
 +
*'''Branch Trophy''': A consumable item which requires Alchemy to use.
 
*'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters
 
*'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters
 
*'''Buff''':  
 
*'''Buff''':  
Line 151: Line 153:
 
*'''Delphic Arcania Lore''': A Primary High Elf Aspect Skill
 
*'''Delphic Arcania Lore''': A Primary High Elf Aspect Skill
 
*'''Demonic Blow''': A Shadow Warrior Combat Art
 
*'''Demonic Blow''': A Shadow Warrior Combat Art
 +
*'''Demon Tooth Trophy''': A consumable item which requires Alchemy to use
 
*'''Denderan's Tactical Genius''': A Shadow Warrior set
 
*'''Denderan's Tactical Genius''': A Shadow Warrior set
 
*'''Determined Justice''': An Inquisitor set
 
*'''Determined Justice''': An Inquisitor set
Line 159: Line 162:
 
*'''Devout Guardian Focus''': A Primary Temple Guardian Aspect Skill
 
*'''Devout Guardian Focus''': A Primary Temple Guardian Aspect Skill
 
*'''Dex''': Abbreviation for Dexterity
 
*'''Dex''': Abbreviation for Dexterity
*'''Dexterity''': One of the six available Attributes.
+
*'''Dexterity''': One of the six available Attributes
 
*'''Deylen's Power''': An Inquisitor set
 
*'''Deylen's Power''': An Inquisitor set
 
*'''Difficulty Mode''': There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
 
*'''Difficulty Mode''': There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
Line 167: Line 170:
 
*'''Drapes of Catharsis''': An Inquisitor set
 
*'''Drapes of Catharsis''': An Inquisitor set
 
*'''Dreadbringer''': An Inquisitor set
 
*'''Dreadbringer''': An Inquisitor set
*'''Dryad''': One of the six playable characters in Sacred 2.
+
*'''Dryad''': One of the six playable characters in Sacred 2
 
*'''Dryad's Merry Christmas Set''': A Dryad set received after completing the Christmas Quest
 
*'''Dryad's Merry Christmas Set''': A Dryad set received after completing the Christmas Quest
 
*'''Dual Wield''': An Offensive Skill
 
*'''Dual Wield''': An Offensive Skill
Line 235: Line 238:
 
*'''Hamachi''': An Internet connection which emulates LAN play.
 
*'''Hamachi''': An Internet connection which emulates LAN play.
 
*'''Hardcore''': Mode of play in which a character has only one life. Commonly abbreviated as HC.  
 
*'''Hardcore''': Mode of play in which a character has only one life. Commonly abbreviated as HC.  
 +
*'''Harpy Feather Trophy''': A consumable item which requires Alchemy to use
 
*'''HC''': Abbreviation for Hardcore  
 
*'''HC''': Abbreviation for Hardcore  
 
*'''HE''': Abbreviation for High Elf
 
*'''HE''': Abbreviation for High Elf
*'''Health''': Life, or how many hit points a character has
+
*'''Health''': Life, or how many hit points a character has  
 
*'''Heavenly Justice''': A Seraphim set
 
*'''Heavenly Justice''': A Seraphim set
 
*'''Hell Hound''': The Shadow Warrior's Special Mount  
 
*'''Hell Hound''': The Shadow Warrior's Special Mount  
Line 243: Line 247:
 
*'''High Elf's Merry Christmas Set''': A High Elf set received after completing the Christmas Quest
 
*'''High Elf's Merry Christmas Set''': A High Elf set received after completing the Christmas Quest
 
*'''Hit Points''': Units of health. Character dies when HPs reach 0.
 
*'''Hit Points''': Units of health. Character dies when HPs reach 0.
*'''Horse''': A mount use for increasing movement speed.
+
*'''Horse''': A purchasable mount used for increasing movement speed
 
*'''HP''': Abbreviation for Hit Points (health)
 
*'''HP''': Abbreviation for Hit Points (health)
  
Line 265: Line 269:
 
*'''Instill Belief''': A Seraphim Combat Art
 
*'''Instill Belief''': A Seraphim Combat Art
 
*'''Int''': Abbreviation for Intelligence
 
*'''Int''': Abbreviation for Intelligence
*'''Intelligence''': One of the six available Attributes.
+
*'''Intelligence''': One of the six available Attributes
 +
*'''Iron Ore Trophy''': A consumable item which requires Alchemy to use
 
*'''Island''': The starting location when joining a Multiplayer server
 
*'''Island''': The starting location when joining a Multiplayer server
*'''Item Color''': Gear comes in seven colors: Gray (low quality), White (normal), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).
+
*'''Item''': An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
 +
*'''Item Color''': Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).
  
 
==''' J''' ==
 
==''' J''' ==
Line 285: Line 291:
 
==''' L''' ==
 
==''' L''' ==
  
*'''LAN''': Local Area Network. Mode of play which connects two computers directly.
+
*'''LAN''': Local Area Network. Mode of play which connects two computers directly
 +
*'''Leaf''': An item which gives a small amount of gold when sold.
 
*'''Leap''': One of three Horse Combat Arts
 
*'''Leap''': One of three Horse Combat Arts
 +
*'''Leather Hat Trophy''': A consumable item which requires Alchemy to use
 
*'''Leaves and Twigs''': A Dryad set
 
*'''Leaves and Twigs''': A Dryad set
 
*'''Level''': Characters start at level 1 and progress toward level 200.
 
*'''Level''': Characters start at level 1 and progress toward level 200.
Line 297: Line 305:
 
*'''Lucreti's Stars''': A Shadow Warrior set
 
*'''Lucreti's Stars''': A Shadow Warrior set
 
*'''Lumen''': The God of Light (Exclusive Light)
 
*'''Lumen''': The God of Light (Exclusive Light)
*'''Lumen's Servents''': A Temple Guardian set
+
*'''Lumen's Servants''': A Temple Guardian set
 
*'''Lvl''': Abbreviation for Level
 
*'''Lvl''': Abbreviation for Level
  
 
==''' M''' ==
 
==''' M''' ==
  
*'''Magical Hiding Place''': A secret location which an item emerges from when discovered.
+
*'''Magical Hiding Place''': A secret location which an item emerges from when discovered
 
*'''Magic Coup''': A High Elf Combat Art
 
*'''Magic Coup''': A High Elf Combat Art
 
*'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception.
 
*'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception.
Line 312: Line 320:
 
*'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
 
*'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
 
*'''Mastery''': Placing 75 points in a Skill grants additional bonuses.
 
*'''Mastery''': Placing 75 points in a Skill grants additional bonuses.
 +
*'''Mechanical Parts Trophy''': A consumable item which requires Warding Energy Lore to use
 
*'''Meho'Sun''': A Dryad set
 
*'''Meho'Sun''': A Dryad set
 
*'''MF''': Abbreviation for Magic Find  
 
*'''MF''': Abbreviation for Magic Find  
Line 350: Line 359:
 
*'''Pacifism''': A Defensive Skill
 
*'''Pacifism''': A Defensive Skill
 
*'''Paralyzing Dread''': An Inquisitor Combat Art
 
*'''Paralyzing Dread''': An Inquisitor Combat Art
 +
*'''Parchment''': An item which gives a small amount of gold when sold.
 
*'''Patch''': Downloadable content and bug fixes, often a source of great frustration.
 
*'''Patch''': Downloadable content and bug fixes, often a source of great frustration.
 
*'''Pelting Strikes''': A Seraphim Combat Art
 
*'''Pelting Strikes''': A Seraphim Combat Art
Line 380: Line 390:
 
*'''Regen''': Abbreviation for Regeneration Penalty
 
*'''Regen''': Abbreviation for Regeneration Penalty
 
*'''Regeneration Penalty''':  
 
*'''Regeneration Penalty''':  
*'''Relic Holder''': A rotatable part of the UI which contains groups of Relics.
+
*'''Relic Holder''': A rotatable part of the UI which contains groups of Relics  
*'''Relics''': Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder.
+
*'''Relics''': Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
 
*'''Res''': Abbreviation for Resurrection, or returning to life after dying (softcore only)
 
*'''Res''': Abbreviation for Resurrection, or returning to life after dying (softcore only)
 
*'''Resurrection Shrine''':  
 
*'''Resurrection Shrine''':  
Line 390: Line 400:
 
*'''Reverse Polarity''': An Inquisitor Combat Art (buff)
 
*'''Reverse Polarity''': An Inquisitor Combat Art (buff)
 
*'''Riding''': A General Skill
 
*'''Riding''': A General Skill
*'''Ring''':  
+
*'''Ring''': An item worn around the finger; can be forged into some slots
 +
*'''Roast Joint Trophy''': A consumable item which requires Alchemy to use
 
*'''RoF''': Abbreviation for Rate of Fire
 
*'''RoF''': Abbreviation for Rate of Fire
 
*'''Rousing Command''': A Shadow Warrior Combat Art
 
*'''Rousing Command''': A Shadow Warrior Combat Art
 
*'''RU''': Russian version or server
 
*'''RU''': Russian version or server
 
*'''Ruinous Onslaught''': A Shadow Warrior Combat Art
 
*'''Ruinous Onslaught''': A Shadow Warrior Combat Art
*'''Rune''': An item which upgrades a Combat Art, either by forging or reading
+
*'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing
 
*'''Runemaster''': An NPC who can trade runes for other runes (for a price)
 
*'''Runemaster''': An NPC who can trade runes for other runes (for a price)
 
*'''Ruthless Mutilation''': An Inquisitor Combat Art
 
*'''Ruthless Mutilation''': An Inquisitor Combat Art
Line 423: Line 434:
 
*'''Shield Regeneration Time''':  
 
*'''Shield Regeneration Time''':  
 
*'''Shroud Spider''': The Inquisitor's Special Mount
 
*'''Shroud Spider''': The Inquisitor's Special Mount
*'''Shrunken Head''':  
+
*'''Shrunken Head''': A Dryad-only item which drops from a foe and can be equipped for bonuses.
 
*'''SIF''': Sacred International Forums (the official forum)
 
*'''SIF''': Sacred International Forums (the official forum)
 
*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here
 
*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here
Line 429: Line 440:
 
*'''Skeletal Fortification''': A Shadow Warrior Combat Art
 
*'''Skeletal Fortification''': A Shadow Warrior Combat Art
 
*'''Skills''': Each class receives ten skills of their choice to level up as they progress.
 
*'''Skills''': Each class receives ten skills of their choice to level up as they progress.
 +
*'''Skull Trophy''': A consumable item which requires Alchemy to use.
 
*'''Slot''': A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
 
*'''Slot''': A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
 
*'''Sofia's Benevolence''': A Seraphim set
 
*'''Sofia's Benevolence''': A Seraphim set
Line 456: Line 468:
 
*'''Tab-map''': A larger version of the Minimap, viewed by pressing the Tab key
 
*'''Tab-map''': A larger version of the Minimap, viewed by pressing the Tab key
 
*'''Tactics Lore''': An Offensive Skill
 
*'''Tactics Lore''': An Offensive Skill
 +
*'''Talisman Trophy''': A consumable item which requires Alchemy to use
 
*'''Tangled Vine''': A Dryad Combat Art
 
*'''Tangled Vine''': A Dryad Combat Art
 
*'''Technical Modules''': A Temple Guardian set
 
*'''Technical Modules''': A Temple Guardian set
Line 470: Line 483:
 
*'''Trap''':  
 
*'''Trap''':  
 
*'''Trash Mob''': A small group of easily dispatched foes.
 
*'''Trash Mob''': A small group of easily dispatched foes.
 +
*'''Troll Tooth Trophy''': A consumable item which requires Alchemy to use
 +
*'''Trophy''': A consumable item, usually requiring the Alchemy Skill
 
*'''Twilight of the Gods''': A Seraphim set
 
*'''Twilight of the Gods''': A Seraphim set
 
*'''Twisted Torment''': A Dryad Combat Art
 
*'''Twisted Torment''': A Dryad Combat Art
Line 497: Line 512:
 
*'''Whet''': A Blacksmith Art
 
*'''Whet''': A Blacksmith Art
 
*'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity
 
*'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity
*'''Willpower''': One of the six available Attributes.
+
*'''Willpower''': One of the six available Attributes
 
*'''Wind Serpent''': The High Elf's Special Mount
 
*'''Wind Serpent''': The High Elf's Special Mount
  

Revision as of 02:02, 8 February 2009


A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.

- - - - - - -NOTE: Currently under construction. Please don't try to edit yet. :)

  • ':


A

  • Accumulator Trophy: A consumable item which requires Warding Energy Lore to use
  • Acute Mind: A Dryad Combat Art
  • Adornments of the Ancestors: A High Elf set
  • AI: Artificial Intelligence; how monsters behave
  • Alchemy: A General Skill
  • AM: Abbreviation for Ancient Magic
  • Amplifying Discharge: A Temple Guardian Combat Art
  • Amulet: An item worn around the neck; can be forged into some slots
  • Ancaria: The fictional land in which Sacred 1 and 2 take place.
  • Ancestral Fireball: A High Elf Combat Art
  • Ancient Bark: A Dryad Combat Art (buff)
  • Ancient Magic: A Combat Art Skill
  • Anneal: A Blacksmith Art
  • AoE: Abbreviation for Area of Effect
  • AR: Abbreviation for Attack Rating
  • Archangel's Wrath: A Seraphim Combat Art
  • Archimedes Beam: A Temple Guardian Combat Art
  • Area of Effect: Damage which affects multiple targets in a wide radius.
  • Armatin's Legacy: A Shadow Warrior set
  • Armor: An item worn on the body to provide defense and other benefits.
  • Armor Lore: A Defensive Skill
  • Arrant Pyromancer: An Aspect of the High Elf
  • Arrant Pyromancer Focus: A Secondary High Elf Aspect Skill
  • Arrant Pyromancer Lore: A Primary High Elf Aspect Skill
  • Ascaron: The Publisher of Sacred and Sacred 2
  • Aspect: One of three groups of Combat Arts that each character has.
  • Assailing Somersault: A Seraphim Combat Art
  • Astral Lord: An Aspect of the Shadow Warrior
  • Astral Lord Focus: A Primary Shadow Warrior Aspect Skill
  • Astral Lord Lore: A Primary Shadow Warrior Aspect Skill
  • Astute Supremacy: An Aspect of the Inquisitor
  • Astute Supremacy Focus: A Secondary Inquisitor Aspect Skill
  • Astute Supremacy Lore: A Primary Inquisitor Aspect Skill
  • Attack Rating: Calculates your chance to hit an opponent
  • Attack Value:
  • Attributes: The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.
  • AU: Australia (uses UK version or server)
  • Augmenting Guidon: A Shadow Warrior Combat Art
  • Axe: A hafted weapon


B

  • Baneful Smite: A Seraphim Combat Art
  • Bargaining: A General Skill
  • Battery: An item used exclusively by the Temple Guardian
  • Battle Extension: A Temple Guardian Combat Art
  • Battle Stance: A Seraphim Combat Art (buff)
  • BeeEffGee: A Seraphim Combat Art (buff)
  • Belligerent Vault: A Shadow Warrior Combat Art
  • BFG: Abbreviation for Big F*cking Gun (BeeEffGee)
  • Black Curse: A Dryad Combat Art
  • Blacksmith: A General Skill/An NPC who can forge items into slots
  • Blacksmith Art: One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)
  • Blazing Tempest: A High Elf Combat Art
  • Block Chance: Combat Arts:
  • Block Chance: Projectiles:
  • Blowpipe: A Dryad ranged weapon
  • Book: A found item which can be viewed from a tab in your Log. There are 46 different books.
  • Boss: A unique difficult monster
  • Bow: A ranged weapon
  • Branch Trophy: A consumable item which requires Alchemy to use.
  • Bronze Difficulty: Easiest of five difficulty modes: good for beginners and new hardcore characters
  • Buff:
  • Bug: A glitch or software defect in the game.

C

  • CA: Abbreviation for Combat Art
  • Cabalistic Voodoo: An Aspect of the Dryad
  • Cabalistic Voodoo Focus: A Secondary Dryad Aspect Skill
  • Cabalistic Voodoo Lore: A Primary Dryad Aspect Skill
  • Call of the Forest: A Dryad set
  • Callous Execution: An Inquisitor Combat Art
  • Capricious Hunter: An Aspect of the Dryad
  • Capricious Hunter Focus: A Primary Dryad Aspect Skill
  • Cascading Shroud: A High Elf Combat Art
  • Casting Speed:
  • CE: Abbreviation for Collector's Edition
  • Celdrahil's Pandemonium: A High Elf set
  • Celestial Magic: An Aspect of the Seraphim
  • Celestial Magic Focus: A Secondary Seraphim Aspect Skill
  • Celestial Magic Lore: A Primary Seraphim Aspect Skill
  • Chance for Burn:
  • Chance for Critical Hits:
  • Chance for Poison:
  • Chance to Evade:
  • Chance to Reflect: Close Combat:
  • Character: There are six playable characters in Sacred 2. Commonly called a Char or a Toon.
  • Charge: One of three Horse Combat Arts
  • Charged Grid: A Temple Guardian Combat Art
  • Christmas Island: Additional quest area introduced in a patch
  • Chunk of Lava: When forged into a slot, it converts a portion of physical damage to fire damage.
  • Cleansing Brilliance: A Seraphim Combat Art (buff)
  • Closed: Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP.
  • Clustering Maelstrom: An Inquisitor Combat Art
  • Cobalt Strike: A High Elf Combat Art
  • Cold Grave: A Shadow Warrior set
  • Collector's Edition: A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
  • Combat Alert: A Temple Guardian Combat Art
  • Combat Art: Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.
  • Combat Discipline: A Combat Art Skill
  • Combat Modules CC10: A Temple Guardian set
  • Combat Reflexes: A Defensive Skill
  • Concentration: A Combat Art Skill
  • Console: Command line interface, accessed by pressing ~ (tilde).
  • Constitution: A Defensive Skill
  • CR: Abbreviation for Combat Reflexes
  • Crit: Abbreviation for Critical Hit
  • Critical Hit:
  • Crystal Skin: A High Elf Combat Art (buff)
  • CTD: Abbreviation for Crash to Desktop (when the game exits suddenly)
  • CtfV: Abbreviation for Chance to find Valuables. Also FV or MF.
  • Cybernetic Tormentor: A Temple Guardian set
  • CZ: Czech version or server

D

  • Daerwain's Revenge: A Dryad set
  • Damage Lore: An Offensive Skill
  • Damage Mitigation: Physical:
  • Damage of Enraged Players:
  • Damage over Time: A secondary effect such as being poisoned or burning
  • Darting Assault: A Dryad Combat Art
  • Dashing Alacrity: A Seraphim Combat Art
  • Dazzle: A Divine Gift granted by choosing Lumen as a Deity
  • DE: German version or server
  • Deathly Spears: A Temple Guardian Combat Art
  • Death Warrior: An Aspect of the Shadow Warrior
  • Death Warrior Focus: A Primary Shadow Warrior Aspect Skill
  • Dedicated Blow: A Temple Guardian Combat Art
  • Defense Value:
  • Deity: One of six Deities (or Gods) must be chosen when creating a new character.
  • Delphic Arcania: An Aspect of the High Elf
  • Delphic Arcania Focus: A Secondary High Elf Aspect Skill
  • Delphic Arcania Lore: A Primary High Elf Aspect Skill
  • Demonic Blow: A Shadow Warrior Combat Art
  • Demon Tooth Trophy: A consumable item which requires Alchemy to use
  • Denderan's Tactical Genius: A Shadow Warrior set
  • Determined Justice: An Inquisitor set
  • Detheya's Agility: A Dryad set
  • Detrimental Magic Effects:
  • Devine Devotion: A General Skill
  • Devout Guardian: An Aspect of the Temple Guardian
  • Devout Guardian Focus: A Primary Temple Guardian Aspect Skill
  • Dex: Abbreviation for Dexterity
  • Dexterity: One of the six available Attributes
  • Deylen's Power: An Inquisitor set
  • Difficulty Mode: There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
  • Dislodged Spirit: An Inquisitor Combat Art
  • Divine Protection: A Seraphim Combat Art
  • DoT: Abbreviation for Damage over Time
  • Drapes of Catharsis: An Inquisitor set
  • Dreadbringer: An Inquisitor set
  • Dryad: One of the six playable characters in Sacred 2
  • Dryad's Merry Christmas Set: A Dryad set received after completing the Christmas Quest
  • Dual Wield: An Offensive Skill
  • Dust Devil: A Dryad Combat Art
  • DW: Abbreviation for Dual Wield


E

  • Edaphic Lances: A Dryad Combat Art
  • EE: Eastern European version or server
  • Endijian's Artifacts: A Seraphim set
  • Energy Weapon:
  • Enhance: A Blacksmith Art
  • Enhanced Perception: A General Skill
  • Erris: Person to thank for typing this all in. ;)
  • Eruptive Desecration: An Inquisitor Combat Art
  • ES: Spanish version or server
  • Eternal Flame: A Dryad set
  • Eternal Silence: A Shadow Warrior set
  • EU: European version or server
  • Exalted Warrior: An Aspect of the Seraphim
  • Exalted Warrior Focus: A Primary Seraphim Aspect Skill
  • Executioner's Aids: A Shadow Warrior set
  • Exp: Abbreviation for Experience
  • Experience:
  • Expulse Magic: A High Elf Combat Art

F

  • Faladal's Blizzard: A High Elf set
  • Fiery Ember: A Temple Guardian Combat Art
  • Fire Demon: A High Elf Combat Art (buff)
  • Flaring Nova: A Seraphim Combat Art
  • Fog of War: The black areas of the map which the character has not yet explored.
  • Forens: The Goddess of Philosophy and Wisdom (Light)
  • Forest Flight: A Dryad Combat Art
  • Forging: Using a Blacksmith or the Blacksmith Skill to insert an item into a slot
  • FPS: Frames per Second (can be viewed using a third-party utility such as Fraps)
  • FR: French version or server
  • Frenetic Fervor: An Inquisitor Combat Art
  • Frenzied Rampage: A Shadow Warrior Combat Art
  • Frost Flare: A High Elf Combat Art
  • Furious Emblazer: A Temple Guardian Combat Art
  • FV: Abbreviation for Chance to find Valuables

G

  • Garments of the Storms: A High Elf set
  • Gear: Armor or weapons
  • Glacial Thorns: A High Elf Combat Art
  • God Spell: An additional Combat Art granted by the player's chosen Deity
  • Gold: Gold coins are the unit of monetary exchange in Ancaria.
  • Gold Difficulty: Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
  • Goldenglade Touch: A Dryad Combat Art
  • Grand Invigoration: A High Elf Combat Art (buff)
  • Grim Resilience: A Shadow Warrior Combat Art (buff)
  • Gruesome Inquisition: An Aspect of the Inquisitor
  • Gruesome Inquisition Focus: A Primary Inquisitor Aspect Skill
  • Guardians of Light: A Temple Guardian set
  • Guardians of Shadows: A Temple Guardian set

H

  • Hafted Weapons: An Offensive Skill
  • Hallowed Restoration: A Seraphim Combat Art
  • Hamachi: An Internet connection which emulates LAN play.
  • Hardcore: Mode of play in which a character has only one life. Commonly abbreviated as HC.
  • Harpy Feather Trophy: A consumable item which requires Alchemy to use
  • HC: Abbreviation for Hardcore
  • HE: Abbreviation for High Elf
  • Health: Life, or how many hit points a character has
  • Heavenly Justice: A Seraphim set
  • Hell Hound: The Shadow Warrior's Special Mount
  • High Elf: One of the six playable characters in Sacred 2. Commonly abbreviated as HE.
  • High Elf's Merry Christmas Set: A High Elf set received after completing the Christmas Quest
  • Hit Points: Units of health. Character dies when HPs reach 0.
  • Horse: A purchasable mount used for increasing movement speed
  • HP: Abbreviation for Hit Points (health)

I

  • Ice Crystal: When forged into a slot, it converts a portion of physical damage to ice damage.
  • Icy Evanescence: A Temple Guardian Combat Art
  • Ilgard's Judgment: An Inquisitor set
  • Illuminated Skies: A Seraphim set
  • Incandescent Skin: A High Elf Combat Art (buff)
  • Incendiary Shower: A High Elf Combat Art
  • Inexorable Subjugation: An Inquisitor Combat Art
  • Infernal Torment: A Shadow Warrior set
  • Infinite Revenge: A Seraphim set
  • Infusion: A Divine Gift granted by choosing Kybele as a Deity
  • Inq: Abbreviation for Inquisitor
  • Inquisitor: One of the six playable characters in Sacred 2. Commonly abbreviated as Inq.
  • Inquisitor's Dark Christmas Set: An Inquisitor set received after completing the Christmas Quest
  • Insignia of Balefulness: An Inquisitor set
  • Inspiration: A Divine Gift granted by choosing Forens as a Deity
  • Instill Belief: A Seraphim Combat Art
  • Int: Abbreviation for Intelligence
  • Intelligence: One of the six available Attributes
  • Iron Ore Trophy: A consumable item which requires Alchemy to use
  • Island: The starting location when joining a Multiplayer server
  • Item: An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
  • Item Color: Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).

J

  • Jewelry: Rings and Amulets
  • Jolting Touch: A Temple Guardian Combat Art

K

  • Kayser's Luck: A set usable by all classes
  • Ker: The Goddess of Chaos or Evil (Exclusive Dark)
  • Killing Spree: A Shadow Warrior Combat Art
  • Kuan: The God of War (Dark)
  • Kuan's Breath: A Divine Gift granted by choosing Kuan as a Deity
  • Kybele: The Goddess of Nature and Life Force (Light)

L

  • LAN: Local Area Network. Mode of play which connects two computers directly
  • Leaf: An item which gives a small amount of gold when sold.
  • Leap: One of three Horse Combat Arts
  • Leather Hat Trophy: A consumable item which requires Alchemy to use
  • Leaves and Twigs: A Dryad set
  • Level: Characters start at level 1 and progress toward level 200.
  • Levin Array: An Inquisitor Combat Art
  • Life Leeched per hit:
  • Light Saber:
  • Lost Fusion: An Aspect of the Temple Guardian
  • Lost Fusion Focus: A Secondary Temple Guardian Aspect Skill
  • Lost Fusion Lore: A Primary Temple Guardian Aspect Skill
  • Lucreti's Stars: A Shadow Warrior set
  • Lumen: The God of Light (Exclusive Light)
  • Lumen's Servants: A Temple Guardian set
  • Lvl: Abbreviation for Level

M

  • Magical Hiding Place: A secret location which an item emerges from when discovered
  • Magic Coup: A High Elf Combat Art
  • Magic Find: Generalized term for Chance to Find Valuables and/or Enhanced Perception.
  • Magic Pearl: When forged into a slot, it converts a portion of physical damage to magic damage.
  • Magic Staffs: An Offensive Skill
  • Malevolent Champion: An Aspect of the Shadow Warrior
  • Malevolent Champion Focus: A Primary Shadow Warrior Aspect Skill
  • Malicious Totem: A Dryad Combat Art
  • Map: Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
  • Mastery: Placing 75 points in a Skill grants additional bonuses.
  • Mechanical Parts Trophy: A consumable item which requires Warding Energy Lore to use
  • Meho'Sun: A Dryad set
  • MF: Abbreviation for Magic Find
  • Minimap: A tiny customizable map of your nearby terrain
  • Mob: A small group of foes
  • Mobiculum: The Temple Guardian's Special Mount
  • Modding:
  • Monitor Lizard: The Dryad's Special Mount
  • Moribund Animus: A Dryad Combat Art (buff)
  • Mortifying Pillory: An Inquisitor Combat Art
  • MP: Abbreviation for Multiplayer
  • Mystic Stormite: An Aspect of the High Elf
  • Mystic Stormite Focus: A Secondary High Elf Aspect Skill
  • Mystic Stormite Lore: A Primary High Elf Aspect Skill

N

  • Nature Weaver: An Aspect of the Dryad
  • Nature Weaver Focus: A Secondary Dryad Aspect Skill
  • Nature Weaver Lore: A Primary Dryad Aspect Skill
  • Nefarious Netherworld: An Aspect of the Inquisitor
  • Nefarious Netherworld Focus: A Secondary Inquisitor Aspect Skill
  • Nefarious Netherworld Lore: A Primary Inquisitor Aspect Skill
  • Nether Allegiance: A Shadow Warrior Combat Art (buff)
  • Niobium Difficulty: Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
  • Niokaste's Blade Dance: A Seraphim set
  • NPC: An NPC (Non Player Character) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.

O

  • Open: Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
  • Opponents chance to cause secondary effects:
  • Origin of the Seraish: A Seraphim set
  • OS: Operating System (usually Windows XP or Vista)

P

  • Pacifism: A Defensive Skill
  • Paralyzing Dread: An Inquisitor Combat Art
  • Parchment: An item which gives a small amount of gold when sold.
  • Patch: Downloadable content and bug fixes, often a source of great frustration.
  • Pelting Strikes: A Seraphim Combat Art
  • PL: Polish version or server
  • Platinum Difficulty: Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
  • Poison Fang: When forged into a slot, it converts a portion of physical damage to poison damage.
  • Pole Arm:
  • Pole Arms: An Offensive Skill
  • Portal:
  • Potions:
  • Primal Mutation: A Temple Guardian Combat Art
  • Propelled Levitation: A Temple Guardian Combat Art (buff)
  • Purifying Chastisement: An Inquisitor Combat Art (buff)

Q

  • Quest:
  • Questgiver:

R

  • Radiant Pillar: A Seraphim Combat Art
  • Rallied Souls: A Shadow Warrior Combat Art
  • Ranged Weapons: An Offensive Skill
  • Ranging Nimbus: A High Elf Combat Art
  • Ravaged Impact: A Dryad Combat Art
  • Raving Thrust: An Inquisitor Combat Art
  • Rear Up: One of three Horse Combat Arts
  • Reflective Emanation: A Shadow Warrior Combat Art (buff)
  • Regen: Abbreviation for Regeneration Penalty
  • Regeneration Penalty:
  • Relic Holder: A rotatable part of the UI which contains groups of Relics
  • Relics: Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
  • Res: Abbreviation for Resurrection, or returning to life after dying (softcore only)
  • Resurrection Shrine:
  • Revelation of the Seraphim: A Seraphim set
  • Revered Technology: An Aspect of the Seraphim
  • Revered Technology Focus: A Secondary Seraphim Aspect Skill
  • Revered Technology Lore: A Primary Seraphim Aspect Skill
  • Reverse Polarity: An Inquisitor Combat Art (buff)
  • Riding: A General Skill
  • Ring: An item worn around the finger; can be forged into some slots
  • Roast Joint Trophy: A consumable item which requires Alchemy to use
  • RoF: Abbreviation for Rate of Fire
  • Rousing Command: A Shadow Warrior Combat Art
  • RU: Russian version or server
  • Ruinous Onslaught: A Shadow Warrior Combat Art
  • Rune: An item which upgrades a Combat Art, either by forging or memorizing
  • Runemaster: An NPC who can trade runes for other runes (for a price)
  • Ruthless Mutilation: An Inquisitor Combat Art

S

  • S1: Abbreviation for Sacred/Sacred Plus/Sacred Gold/Sacred Underworld
  • S2: Abbreviation for Sacred 2: Fallen Angel
  • Saber-toothed Tiger: The Seraphim's Special Mount
  • Sakkara: A Divine Gift granted by choosing Ker as a Deity
  • Saraki's Path to the Netherworld: An Inquisitor set
  • SB: Abbreviation for Survival Bonus
  • SC: Abbreviation for Softcore
  • Screenshot: To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
  • Scything Sweep: A Shadow Warrior Combat Art
  • Sera: Abbreviation for Seraphim
  • Seraphim: One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
  • Seraphim's White Christmas Set: A Seraphim set received after completing the Christmas Quest
  • Server:
  • Set: A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
  • Shadow Step: A High Elf Combat Art
  • Shadow Veil: A Shadow Warrior Combat Art
  • Shadow Warrior: One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
  • Shadow Warrior's Merry Christmas Set: A Shadow Warrior set received after completing the Christmas Quest
  • Shield:
  • Shield Lore: A Defensive Skill
  • Shield Regeneration Time:
  • Shroud Spider: The Inquisitor's Special Mount
  • Shrunken Head: A Dryad-only item which drops from a foe and can be equipped for bonuses.
  • SIF: Sacred International Forums (the official forum)
  • Silver Difficulty: Second easiest difficulty mode; most players start out here
  • Sinister Predator: A Dryad Combat Art (buff)
  • Skeletal Fortification: A Shadow Warrior Combat Art
  • Skills: Each class receives ten skills of their choice to level up as they progress.
  • Skull Trophy: A consumable item which requires Alchemy to use.
  • Slot: A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
  • Sofia's Benevolence: A Seraphim set
  • Softcore: Mode of play in which a character resurrects after death. Commonly abbreviated as SC.
  • Soul Hammer: A Seraphim Combat Art
  • Soul Reaver: An Inquisitor Combat Art (buff)
  • Source Warden: An Aspect of the Temple Guardian
  • Source Warden Focus: A Secondary Temple Guardian Aspect Skill
  • Source Warden Lore: A Primary Temple Guardian Aspect Skill
  • SP: Abbreviation for Single Player; also abbreviation for Spain or Spanish version
  • Spectral Hand: A Shadow Warrior Combat Art
  • Speed Lore: An Offensive Skill
  • Spell Intensity:
  • Spell Resistance: A Defensive Skill
  • Stam: Abbreviation for Stamina
  • Stamina: One of the six available Attributes.
  • Str: Abbreviation for Strength
  • Strength: One of the six available Attributes.
  • SS: Abbreviation for Screenshot
  • Survival Bonus: A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying.
  • SW: Abbreviation for Shadow Warrior
  • Sword:
  • Sword Weapons: An Offensive Skill

T

  • Tab-map: A larger version of the Minimap, viewed by pressing the Tab key
  • Tactics Lore: An Offensive Skill
  • Talisman Trophy: A consumable item which requires Alchemy to use
  • Tangled Vine: A Dryad Combat Art
  • Technical Modules: A Temple Guardian set
  • Temple Guardian: One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
  • Temple Guardian's Merry Christmas Set: A Temple Guardian set received after completing the Christmas Quest
  • Tendrils of Time: A Dryad set
  • T-Energy Modules: A Temple Guardian set
  • T-Energy Shroud: A Temple Guardian Combat Art (buff)
  • Testa: The God of Science (Dark)
  • TG: Abbreviation for Temple Guardian
  • Throwing Star:
  • Toon: Abbreviation for "cartoon" (Character)
  • Toughness: A Defensive Skill
  • Trap:
  • Trash Mob: A small group of easily dispatched foes.
  • Troll Tooth Trophy: A consumable item which requires Alchemy to use
  • Trophy: A consumable item, usually requiring the Alchemy Skill
  • Twilight of the Gods: A Seraphim set
  • Twisted Torment: A Dryad Combat Art

U

  • UI: User Interface
  • UK: English or International version or server
  • Unique: Unique items are displayed with dark gold text.
  • Untouchable Force: A Temple Guardian Combat Art (buff)
  • US: United States/North American version or server

V

  • Velaria's Heirloom: A High Elf set
  • Vendor: An NPC merchant who buys and sells items
  • Vestments of Innocence: A High Elf set
  • Viperish Disease: A Dryad Combat Art
  • Virgo's Revenge: A High Elf set
  • Vit: Abbreviation for Vitality
  • Vitality: One of the six available Attributes.

W

  • Warding Energy: A Seraphim Combat Art (buff)
  • Warding Energy Lore: A Defensive Skill
  • Whet: A Blacksmith Art
  • Will-o-wisp: A Divine Gift granted by choosing Testa as a Deity
  • Willpower: One of the six available Attributes
  • Wind Serpent: The High Elf's Special Mount

X

  • XP: Abbreviation for Experience or Windows XP
  • XTM-2174: A Temple Guardian set

Y

Z

  • Zealous Doppelganger: An Inquisitor Combat Art