Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"
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==''' A''' == | ==''' A''' == | ||
+ | *'''Accumulator Trophy''': A consumable item which requires Warding Energy Lore to use | ||
*'''Acute Mind''': A Dryad Combat Art | *'''Acute Mind''': A Dryad Combat Art | ||
*'''Adornments of the Ancestors''': A High Elf set | *'''Adornments of the Ancestors''': A High Elf set | ||
− | *'''AI''': | + | *'''AI''': Artificial Intelligence; how monsters behave |
*'''Alchemy''': A General Skill | *'''Alchemy''': A General Skill | ||
*'''AM''': Abbreviation for Ancient Magic | *'''AM''': Abbreviation for Ancient Magic | ||
*'''Amplifying Discharge''': A Temple Guardian Combat Art | *'''Amplifying Discharge''': A Temple Guardian Combat Art | ||
− | *'''Amulet''': | + | *'''Amulet''': An item worn around the neck; can be forged into some slots |
*'''Ancaria''': The fictional land in which Sacred 1 and 2 take place. | *'''Ancaria''': The fictional land in which Sacred 1 and 2 take place. | ||
*'''Ancestral Fireball''': A High Elf Combat Art | *'''Ancestral Fireball''': A High Elf Combat Art | ||
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*'''Area of Effect''': Damage which affects multiple targets in a wide radius. | *'''Area of Effect''': Damage which affects multiple targets in a wide radius. | ||
*'''Armatin's Legacy''': A Shadow Warrior set | *'''Armatin's Legacy''': A Shadow Warrior set | ||
− | *'''Armor''': | + | *'''Armor''': An item worn on the body to provide defense and other benefits. |
*'''Armor Lore''': A Defensive Skill | *'''Armor Lore''': A Defensive Skill | ||
*'''Arrant Pyromancer''': An Aspect of the High Elf | *'''Arrant Pyromancer''': An Aspect of the High Elf | ||
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*'''Astute Supremacy Focus''': A Secondary Inquisitor Aspect Skill | *'''Astute Supremacy Focus''': A Secondary Inquisitor Aspect Skill | ||
*'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill | *'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill | ||
− | *'''Attack Rating''': | + | *'''Attack Rating''': Calculates your chance to hit an opponent |
*'''Attack Value''': | *'''Attack Value''': | ||
*'''Attributes''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower. | *'''Attributes''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower. | ||
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*'''Baneful Smite''': A Seraphim Combat Art | *'''Baneful Smite''': A Seraphim Combat Art | ||
*'''Bargaining''': A General Skill | *'''Bargaining''': A General Skill | ||
− | *'''Battery''': | + | *'''Battery''': An item used exclusively by the Temple Guardian |
*'''Battle Extension''': A Temple Guardian Combat Art | *'''Battle Extension''': A Temple Guardian Combat Art | ||
*'''Battle Stance''': A Seraphim Combat Art (buff) | *'''Battle Stance''': A Seraphim Combat Art (buff) | ||
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*'''Block Chance: Projectiles''': | *'''Block Chance: Projectiles''': | ||
*'''Blowpipe''': A Dryad ranged weapon | *'''Blowpipe''': A Dryad ranged weapon | ||
− | *'''Book''': | + | *'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books. |
− | *'''Boss''': | + | *'''Boss''': A unique difficult monster |
*'''Bow''': A ranged weapon | *'''Bow''': A ranged weapon | ||
+ | *'''Branch Trophy''': A consumable item which requires Alchemy to use. | ||
*'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters | *'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters | ||
*'''Buff''': | *'''Buff''': | ||
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*'''Delphic Arcania Lore''': A Primary High Elf Aspect Skill | *'''Delphic Arcania Lore''': A Primary High Elf Aspect Skill | ||
*'''Demonic Blow''': A Shadow Warrior Combat Art | *'''Demonic Blow''': A Shadow Warrior Combat Art | ||
+ | *'''Demon Tooth Trophy''': A consumable item which requires Alchemy to use | ||
*'''Denderan's Tactical Genius''': A Shadow Warrior set | *'''Denderan's Tactical Genius''': A Shadow Warrior set | ||
*'''Determined Justice''': An Inquisitor set | *'''Determined Justice''': An Inquisitor set | ||
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*'''Devout Guardian Focus''': A Primary Temple Guardian Aspect Skill | *'''Devout Guardian Focus''': A Primary Temple Guardian Aspect Skill | ||
*'''Dex''': Abbreviation for Dexterity | *'''Dex''': Abbreviation for Dexterity | ||
− | *'''Dexterity''': One of the six available Attributes | + | *'''Dexterity''': One of the six available Attributes |
*'''Deylen's Power''': An Inquisitor set | *'''Deylen's Power''': An Inquisitor set | ||
*'''Difficulty Mode''': There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest) | *'''Difficulty Mode''': There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest) | ||
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*'''Drapes of Catharsis''': An Inquisitor set | *'''Drapes of Catharsis''': An Inquisitor set | ||
*'''Dreadbringer''': An Inquisitor set | *'''Dreadbringer''': An Inquisitor set | ||
− | *'''Dryad''': One of the six playable characters in Sacred 2 | + | *'''Dryad''': One of the six playable characters in Sacred 2 |
*'''Dryad's Merry Christmas Set''': A Dryad set received after completing the Christmas Quest | *'''Dryad's Merry Christmas Set''': A Dryad set received after completing the Christmas Quest | ||
*'''Dual Wield''': An Offensive Skill | *'''Dual Wield''': An Offensive Skill | ||
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*'''Hamachi''': An Internet connection which emulates LAN play. | *'''Hamachi''': An Internet connection which emulates LAN play. | ||
*'''Hardcore''': Mode of play in which a character has only one life. Commonly abbreviated as HC. | *'''Hardcore''': Mode of play in which a character has only one life. Commonly abbreviated as HC. | ||
+ | *'''Harpy Feather Trophy''': A consumable item which requires Alchemy to use | ||
*'''HC''': Abbreviation for Hardcore | *'''HC''': Abbreviation for Hardcore | ||
*'''HE''': Abbreviation for High Elf | *'''HE''': Abbreviation for High Elf | ||
− | *'''Health''': Life, or how many hit points a character has | + | *'''Health''': Life, or how many hit points a character has |
*'''Heavenly Justice''': A Seraphim set | *'''Heavenly Justice''': A Seraphim set | ||
*'''Hell Hound''': The Shadow Warrior's Special Mount | *'''Hell Hound''': The Shadow Warrior's Special Mount | ||
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*'''High Elf's Merry Christmas Set''': A High Elf set received after completing the Christmas Quest | *'''High Elf's Merry Christmas Set''': A High Elf set received after completing the Christmas Quest | ||
*'''Hit Points''': Units of health. Character dies when HPs reach 0. | *'''Hit Points''': Units of health. Character dies when HPs reach 0. | ||
− | *'''Horse''': A mount | + | *'''Horse''': A purchasable mount used for increasing movement speed |
*'''HP''': Abbreviation for Hit Points (health) | *'''HP''': Abbreviation for Hit Points (health) | ||
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*'''Instill Belief''': A Seraphim Combat Art | *'''Instill Belief''': A Seraphim Combat Art | ||
*'''Int''': Abbreviation for Intelligence | *'''Int''': Abbreviation for Intelligence | ||
− | *'''Intelligence''': One of the six available Attributes | + | *'''Intelligence''': One of the six available Attributes |
+ | *'''Iron Ore Trophy''': A consumable item which requires Alchemy to use | ||
*'''Island''': The starting location when joining a Multiplayer server | *'''Island''': The starting location when joining a Multiplayer server | ||
− | *'''Item Color''': Gear comes in seven colors: Gray (low quality), White (normal), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set). | + | *'''Item''': An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items." |
+ | *'''Item Color''': Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set). | ||
==''' J''' == | ==''' J''' == | ||
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==''' L''' == | ==''' L''' == | ||
− | *'''LAN''': Local Area Network. Mode of play which connects two computers directly. | + | *'''LAN''': Local Area Network. Mode of play which connects two computers directly |
+ | *'''Leaf''': An item which gives a small amount of gold when sold. | ||
*'''Leap''': One of three Horse Combat Arts | *'''Leap''': One of three Horse Combat Arts | ||
+ | *'''Leather Hat Trophy''': A consumable item which requires Alchemy to use | ||
*'''Leaves and Twigs''': A Dryad set | *'''Leaves and Twigs''': A Dryad set | ||
*'''Level''': Characters start at level 1 and progress toward level 200. | *'''Level''': Characters start at level 1 and progress toward level 200. | ||
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*'''Lucreti's Stars''': A Shadow Warrior set | *'''Lucreti's Stars''': A Shadow Warrior set | ||
*'''Lumen''': The God of Light (Exclusive Light) | *'''Lumen''': The God of Light (Exclusive Light) | ||
− | *'''Lumen's | + | *'''Lumen's Servants''': A Temple Guardian set |
*'''Lvl''': Abbreviation for Level | *'''Lvl''': Abbreviation for Level | ||
==''' M''' == | ==''' M''' == | ||
− | *'''Magical Hiding Place''': A secret location which an item emerges from when discovered | + | *'''Magical Hiding Place''': A secret location which an item emerges from when discovered |
*'''Magic Coup''': A High Elf Combat Art | *'''Magic Coup''': A High Elf Combat Art | ||
*'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception. | *'''Magic Find''': Generalized term for Chance to Find Valuables and/or Enhanced Perception. | ||
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*'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map. | *'''Map''': Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map. | ||
*'''Mastery''': Placing 75 points in a Skill grants additional bonuses. | *'''Mastery''': Placing 75 points in a Skill grants additional bonuses. | ||
+ | *'''Mechanical Parts Trophy''': A consumable item which requires Warding Energy Lore to use | ||
*'''Meho'Sun''': A Dryad set | *'''Meho'Sun''': A Dryad set | ||
*'''MF''': Abbreviation for Magic Find | *'''MF''': Abbreviation for Magic Find | ||
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*'''Pacifism''': A Defensive Skill | *'''Pacifism''': A Defensive Skill | ||
*'''Paralyzing Dread''': An Inquisitor Combat Art | *'''Paralyzing Dread''': An Inquisitor Combat Art | ||
+ | *'''Parchment''': An item which gives a small amount of gold when sold. | ||
*'''Patch''': Downloadable content and bug fixes, often a source of great frustration. | *'''Patch''': Downloadable content and bug fixes, often a source of great frustration. | ||
*'''Pelting Strikes''': A Seraphim Combat Art | *'''Pelting Strikes''': A Seraphim Combat Art | ||
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*'''Regen''': Abbreviation for Regeneration Penalty | *'''Regen''': Abbreviation for Regeneration Penalty | ||
*'''Regeneration Penalty''': | *'''Regeneration Penalty''': | ||
− | *'''Relic Holder''': A rotatable part of the UI which contains groups of Relics | + | *'''Relic Holder''': A rotatable part of the UI which contains groups of Relics |
− | *'''Relics''': Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder | + | *'''Relics''': Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder |
*'''Res''': Abbreviation for Resurrection, or returning to life after dying (softcore only) | *'''Res''': Abbreviation for Resurrection, or returning to life after dying (softcore only) | ||
*'''Resurrection Shrine''': | *'''Resurrection Shrine''': | ||
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*'''Reverse Polarity''': An Inquisitor Combat Art (buff) | *'''Reverse Polarity''': An Inquisitor Combat Art (buff) | ||
*'''Riding''': A General Skill | *'''Riding''': A General Skill | ||
− | *'''Ring''': | + | *'''Ring''': An item worn around the finger; can be forged into some slots |
+ | *'''Roast Joint Trophy''': A consumable item which requires Alchemy to use | ||
*'''RoF''': Abbreviation for Rate of Fire | *'''RoF''': Abbreviation for Rate of Fire | ||
*'''Rousing Command''': A Shadow Warrior Combat Art | *'''Rousing Command''': A Shadow Warrior Combat Art | ||
*'''RU''': Russian version or server | *'''RU''': Russian version or server | ||
*'''Ruinous Onslaught''': A Shadow Warrior Combat Art | *'''Ruinous Onslaught''': A Shadow Warrior Combat Art | ||
− | *'''Rune''': An item which upgrades a Combat Art, either by forging or | + | *'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing |
*'''Runemaster''': An NPC who can trade runes for other runes (for a price) | *'''Runemaster''': An NPC who can trade runes for other runes (for a price) | ||
*'''Ruthless Mutilation''': An Inquisitor Combat Art | *'''Ruthless Mutilation''': An Inquisitor Combat Art | ||
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*'''Shield Regeneration Time''': | *'''Shield Regeneration Time''': | ||
*'''Shroud Spider''': The Inquisitor's Special Mount | *'''Shroud Spider''': The Inquisitor's Special Mount | ||
− | *'''Shrunken Head''': | + | *'''Shrunken Head''': A Dryad-only item which drops from a foe and can be equipped for bonuses. |
*'''SIF''': Sacred International Forums (the official forum) | *'''SIF''': Sacred International Forums (the official forum) | ||
*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | *'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | ||
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*'''Skeletal Fortification''': A Shadow Warrior Combat Art | *'''Skeletal Fortification''': A Shadow Warrior Combat Art | ||
*'''Skills''': Each class receives ten skills of their choice to level up as they progress. | *'''Skills''': Each class receives ten skills of their choice to level up as they progress. | ||
+ | *'''Skull Trophy''': A consumable item which requires Alchemy to use. | ||
*'''Slot''': A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into. | *'''Slot''': A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into. | ||
*'''Sofia's Benevolence''': A Seraphim set | *'''Sofia's Benevolence''': A Seraphim set | ||
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*'''Tab-map''': A larger version of the Minimap, viewed by pressing the Tab key | *'''Tab-map''': A larger version of the Minimap, viewed by pressing the Tab key | ||
*'''Tactics Lore''': An Offensive Skill | *'''Tactics Lore''': An Offensive Skill | ||
+ | *'''Talisman Trophy''': A consumable item which requires Alchemy to use | ||
*'''Tangled Vine''': A Dryad Combat Art | *'''Tangled Vine''': A Dryad Combat Art | ||
*'''Technical Modules''': A Temple Guardian set | *'''Technical Modules''': A Temple Guardian set | ||
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*'''Trap''': | *'''Trap''': | ||
*'''Trash Mob''': A small group of easily dispatched foes. | *'''Trash Mob''': A small group of easily dispatched foes. | ||
+ | *'''Troll Tooth Trophy''': A consumable item which requires Alchemy to use | ||
+ | *'''Trophy''': A consumable item, usually requiring the Alchemy Skill | ||
*'''Twilight of the Gods''': A Seraphim set | *'''Twilight of the Gods''': A Seraphim set | ||
*'''Twisted Torment''': A Dryad Combat Art | *'''Twisted Torment''': A Dryad Combat Art | ||
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*'''Whet''': A Blacksmith Art | *'''Whet''': A Blacksmith Art | ||
*'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity | *'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity | ||
− | *'''Willpower''': One of the six available Attributes | + | *'''Willpower''': One of the six available Attributes |
*'''Wind Serpent''': The High Elf's Special Mount | *'''Wind Serpent''': The High Elf's Special Mount | ||
Revision as of 02:02, 8 February 2009
A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.
- - - - - - -NOTE: Currently under construction. Please don't try to edit yet. :)
- ':
A
- Accumulator Trophy: A consumable item which requires Warding Energy Lore to use
- Acute Mind: A Dryad Combat Art
- Adornments of the Ancestors: A High Elf set
- AI: Artificial Intelligence; how monsters behave
- Alchemy: A General Skill
- AM: Abbreviation for Ancient Magic
- Amplifying Discharge: A Temple Guardian Combat Art
- Amulet: An item worn around the neck; can be forged into some slots
- Ancaria: The fictional land in which Sacred 1 and 2 take place.
- Ancestral Fireball: A High Elf Combat Art
- Ancient Bark: A Dryad Combat Art (buff)
- Ancient Magic: A Combat Art Skill
- Anneal: A Blacksmith Art
- AoE: Abbreviation for Area of Effect
- AR: Abbreviation for Attack Rating
- Archangel's Wrath: A Seraphim Combat Art
- Archimedes Beam: A Temple Guardian Combat Art
- Area of Effect: Damage which affects multiple targets in a wide radius.
- Armatin's Legacy: A Shadow Warrior set
- Armor: An item worn on the body to provide defense and other benefits.
- Armor Lore: A Defensive Skill
- Arrant Pyromancer: An Aspect of the High Elf
- Arrant Pyromancer Focus: A Secondary High Elf Aspect Skill
- Arrant Pyromancer Lore: A Primary High Elf Aspect Skill
- Ascaron: The Publisher of Sacred and Sacred 2
- Aspect: One of three groups of Combat Arts that each character has.
- Assailing Somersault: A Seraphim Combat Art
- Astral Lord: An Aspect of the Shadow Warrior
- Astral Lord Focus: A Primary Shadow Warrior Aspect Skill
- Astral Lord Lore: A Primary Shadow Warrior Aspect Skill
- Astute Supremacy: An Aspect of the Inquisitor
- Astute Supremacy Focus: A Secondary Inquisitor Aspect Skill
- Astute Supremacy Lore: A Primary Inquisitor Aspect Skill
- Attack Rating: Calculates your chance to hit an opponent
- Attack Value:
- Attributes: The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.
- AU: Australia (uses UK version or server)
- Augmenting Guidon: A Shadow Warrior Combat Art
- Axe: A hafted weapon
B
- Baneful Smite: A Seraphim Combat Art
- Bargaining: A General Skill
- Battery: An item used exclusively by the Temple Guardian
- Battle Extension: A Temple Guardian Combat Art
- Battle Stance: A Seraphim Combat Art (buff)
- BeeEffGee: A Seraphim Combat Art (buff)
- Belligerent Vault: A Shadow Warrior Combat Art
- BFG: Abbreviation for Big F*cking Gun (BeeEffGee)
- Black Curse: A Dryad Combat Art
- Blacksmith: A General Skill/An NPC who can forge items into slots
- Blacksmith Art: One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)
- Blazing Tempest: A High Elf Combat Art
- Block Chance: Combat Arts:
- Block Chance: Projectiles:
- Blowpipe: A Dryad ranged weapon
- Book: A found item which can be viewed from a tab in your Log. There are 46 different books.
- Boss: A unique difficult monster
- Bow: A ranged weapon
- Branch Trophy: A consumable item which requires Alchemy to use.
- Bronze Difficulty: Easiest of five difficulty modes: good for beginners and new hardcore characters
- Buff:
- Bug: A glitch or software defect in the game.
C
- CA: Abbreviation for Combat Art
- Cabalistic Voodoo: An Aspect of the Dryad
- Cabalistic Voodoo Focus: A Secondary Dryad Aspect Skill
- Cabalistic Voodoo Lore: A Primary Dryad Aspect Skill
- Call of the Forest: A Dryad set
- Callous Execution: An Inquisitor Combat Art
- Capricious Hunter: An Aspect of the Dryad
- Capricious Hunter Focus: A Primary Dryad Aspect Skill
- Cascading Shroud: A High Elf Combat Art
- Casting Speed:
- CE: Abbreviation for Collector's Edition
- Celdrahil's Pandemonium: A High Elf set
- Celestial Magic: An Aspect of the Seraphim
- Celestial Magic Focus: A Secondary Seraphim Aspect Skill
- Celestial Magic Lore: A Primary Seraphim Aspect Skill
- Chance for Burn:
- Chance for Critical Hits:
- Chance for Poison:
- Chance to Evade:
- Chance to Reflect: Close Combat:
- Character: There are six playable characters in Sacred 2. Commonly called a Char or a Toon.
- Charge: One of three Horse Combat Arts
- Charged Grid: A Temple Guardian Combat Art
- Christmas Island: Additional quest area introduced in a patch
- Chunk of Lava: When forged into a slot, it converts a portion of physical damage to fire damage.
- Cleansing Brilliance: A Seraphim Combat Art (buff)
- Closed: Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP.
- Clustering Maelstrom: An Inquisitor Combat Art
- Cobalt Strike: A High Elf Combat Art
- Cold Grave: A Shadow Warrior set
- Collector's Edition: A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
- Combat Alert: A Temple Guardian Combat Art
- Combat Art: Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.
- Combat Discipline: A Combat Art Skill
- Combat Modules CC10: A Temple Guardian set
- Combat Reflexes: A Defensive Skill
- Concentration: A Combat Art Skill
- Console: Command line interface, accessed by pressing ~ (tilde).
- Constitution: A Defensive Skill
- CR: Abbreviation for Combat Reflexes
- Crit: Abbreviation for Critical Hit
- Critical Hit:
- Crystal Skin: A High Elf Combat Art (buff)
- CTD: Abbreviation for Crash to Desktop (when the game exits suddenly)
- CtfV: Abbreviation for Chance to find Valuables. Also FV or MF.
- Cybernetic Tormentor: A Temple Guardian set
- CZ: Czech version or server
D
- Daerwain's Revenge: A Dryad set
- Damage Lore: An Offensive Skill
- Damage Mitigation: Physical:
- Damage of Enraged Players:
- Damage over Time: A secondary effect such as being poisoned or burning
- Darting Assault: A Dryad Combat Art
- Dashing Alacrity: A Seraphim Combat Art
- Dazzle: A Divine Gift granted by choosing Lumen as a Deity
- DE: German version or server
- Deathly Spears: A Temple Guardian Combat Art
- Death Warrior: An Aspect of the Shadow Warrior
- Death Warrior Focus: A Primary Shadow Warrior Aspect Skill
- Dedicated Blow: A Temple Guardian Combat Art
- Defense Value:
- Deity: One of six Deities (or Gods) must be chosen when creating a new character.
- Delphic Arcania: An Aspect of the High Elf
- Delphic Arcania Focus: A Secondary High Elf Aspect Skill
- Delphic Arcania Lore: A Primary High Elf Aspect Skill
- Demonic Blow: A Shadow Warrior Combat Art
- Demon Tooth Trophy: A consumable item which requires Alchemy to use
- Denderan's Tactical Genius: A Shadow Warrior set
- Determined Justice: An Inquisitor set
- Detheya's Agility: A Dryad set
- Detrimental Magic Effects:
- Devine Devotion: A General Skill
- Devout Guardian: An Aspect of the Temple Guardian
- Devout Guardian Focus: A Primary Temple Guardian Aspect Skill
- Dex: Abbreviation for Dexterity
- Dexterity: One of the six available Attributes
- Deylen's Power: An Inquisitor set
- Difficulty Mode: There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
- Dislodged Spirit: An Inquisitor Combat Art
- Divine Protection: A Seraphim Combat Art
- DoT: Abbreviation for Damage over Time
- Drapes of Catharsis: An Inquisitor set
- Dreadbringer: An Inquisitor set
- Dryad: One of the six playable characters in Sacred 2
- Dryad's Merry Christmas Set: A Dryad set received after completing the Christmas Quest
- Dual Wield: An Offensive Skill
- Dust Devil: A Dryad Combat Art
- DW: Abbreviation for Dual Wield
E
- Edaphic Lances: A Dryad Combat Art
- EE: Eastern European version or server
- Endijian's Artifacts: A Seraphim set
- Energy Weapon:
- Enhance: A Blacksmith Art
- Enhanced Perception: A General Skill
- Erris: Person to thank for typing this all in. ;)
- Eruptive Desecration: An Inquisitor Combat Art
- ES: Spanish version or server
- Eternal Flame: A Dryad set
- Eternal Silence: A Shadow Warrior set
- EU: European version or server
- Exalted Warrior: An Aspect of the Seraphim
- Exalted Warrior Focus: A Primary Seraphim Aspect Skill
- Executioner's Aids: A Shadow Warrior set
- Exp: Abbreviation for Experience
- Experience:
- Expulse Magic: A High Elf Combat Art
F
- Faladal's Blizzard: A High Elf set
- Fiery Ember: A Temple Guardian Combat Art
- Fire Demon: A High Elf Combat Art (buff)
- Flaring Nova: A Seraphim Combat Art
- Fog of War: The black areas of the map which the character has not yet explored.
- Forens: The Goddess of Philosophy and Wisdom (Light)
- Forest Flight: A Dryad Combat Art
- Forging: Using a Blacksmith or the Blacksmith Skill to insert an item into a slot
- FPS: Frames per Second (can be viewed using a third-party utility such as Fraps)
- FR: French version or server
- Frenetic Fervor: An Inquisitor Combat Art
- Frenzied Rampage: A Shadow Warrior Combat Art
- Frost Flare: A High Elf Combat Art
- Furious Emblazer: A Temple Guardian Combat Art
- FV: Abbreviation for Chance to find Valuables
G
- Garments of the Storms: A High Elf set
- Gear: Armor or weapons
- Glacial Thorns: A High Elf Combat Art
- God Spell: An additional Combat Art granted by the player's chosen Deity
- Gold: Gold coins are the unit of monetary exchange in Ancaria.
- Gold Difficulty: Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
- Goldenglade Touch: A Dryad Combat Art
- Grand Invigoration: A High Elf Combat Art (buff)
- Grim Resilience: A Shadow Warrior Combat Art (buff)
- Gruesome Inquisition: An Aspect of the Inquisitor
- Gruesome Inquisition Focus: A Primary Inquisitor Aspect Skill
- Guardians of Light: A Temple Guardian set
- Guardians of Shadows: A Temple Guardian set
H
- Hafted Weapons: An Offensive Skill
- Hallowed Restoration: A Seraphim Combat Art
- Hamachi: An Internet connection which emulates LAN play.
- Hardcore: Mode of play in which a character has only one life. Commonly abbreviated as HC.
- Harpy Feather Trophy: A consumable item which requires Alchemy to use
- HC: Abbreviation for Hardcore
- HE: Abbreviation for High Elf
- Health: Life, or how many hit points a character has
- Heavenly Justice: A Seraphim set
- Hell Hound: The Shadow Warrior's Special Mount
- High Elf: One of the six playable characters in Sacred 2. Commonly abbreviated as HE.
- High Elf's Merry Christmas Set: A High Elf set received after completing the Christmas Quest
- Hit Points: Units of health. Character dies when HPs reach 0.
- Horse: A purchasable mount used for increasing movement speed
- HP: Abbreviation for Hit Points (health)
I
- Ice Crystal: When forged into a slot, it converts a portion of physical damage to ice damage.
- Icy Evanescence: A Temple Guardian Combat Art
- Ilgard's Judgment: An Inquisitor set
- Illuminated Skies: A Seraphim set
- Incandescent Skin: A High Elf Combat Art (buff)
- Incendiary Shower: A High Elf Combat Art
- Inexorable Subjugation: An Inquisitor Combat Art
- Infernal Torment: A Shadow Warrior set
- Infinite Revenge: A Seraphim set
- Infusion: A Divine Gift granted by choosing Kybele as a Deity
- Inq: Abbreviation for Inquisitor
- Inquisitor: One of the six playable characters in Sacred 2. Commonly abbreviated as Inq.
- Inquisitor's Dark Christmas Set: An Inquisitor set received after completing the Christmas Quest
- Insignia of Balefulness: An Inquisitor set
- Inspiration: A Divine Gift granted by choosing Forens as a Deity
- Instill Belief: A Seraphim Combat Art
- Int: Abbreviation for Intelligence
- Intelligence: One of the six available Attributes
- Iron Ore Trophy: A consumable item which requires Alchemy to use
- Island: The starting location when joining a Multiplayer server
- Item: An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
- Item Color: Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).
J
- Jewelry: Rings and Amulets
- Jolting Touch: A Temple Guardian Combat Art
K
- Kayser's Luck: A set usable by all classes
- Ker: The Goddess of Chaos or Evil (Exclusive Dark)
- Killing Spree: A Shadow Warrior Combat Art
- Kuan: The God of War (Dark)
- Kuan's Breath: A Divine Gift granted by choosing Kuan as a Deity
- Kybele: The Goddess of Nature and Life Force (Light)
L
- LAN: Local Area Network. Mode of play which connects two computers directly
- Leaf: An item which gives a small amount of gold when sold.
- Leap: One of three Horse Combat Arts
- Leather Hat Trophy: A consumable item which requires Alchemy to use
- Leaves and Twigs: A Dryad set
- Level: Characters start at level 1 and progress toward level 200.
- Levin Array: An Inquisitor Combat Art
- Life Leeched per hit:
- Light Saber:
- Lost Fusion: An Aspect of the Temple Guardian
- Lost Fusion Focus: A Secondary Temple Guardian Aspect Skill
- Lost Fusion Lore: A Primary Temple Guardian Aspect Skill
- Lucreti's Stars: A Shadow Warrior set
- Lumen: The God of Light (Exclusive Light)
- Lumen's Servants: A Temple Guardian set
- Lvl: Abbreviation for Level
M
- Magical Hiding Place: A secret location which an item emerges from when discovered
- Magic Coup: A High Elf Combat Art
- Magic Find: Generalized term for Chance to Find Valuables and/or Enhanced Perception.
- Magic Pearl: When forged into a slot, it converts a portion of physical damage to magic damage.
- Magic Staffs: An Offensive Skill
- Malevolent Champion: An Aspect of the Shadow Warrior
- Malevolent Champion Focus: A Primary Shadow Warrior Aspect Skill
- Malicious Totem: A Dryad Combat Art
- Map: Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
- Mastery: Placing 75 points in a Skill grants additional bonuses.
- Mechanical Parts Trophy: A consumable item which requires Warding Energy Lore to use
- Meho'Sun: A Dryad set
- MF: Abbreviation for Magic Find
- Minimap: A tiny customizable map of your nearby terrain
- Mob: A small group of foes
- Mobiculum: The Temple Guardian's Special Mount
- Modding:
- Monitor Lizard: The Dryad's Special Mount
- Moribund Animus: A Dryad Combat Art (buff)
- Mortifying Pillory: An Inquisitor Combat Art
- MP: Abbreviation for Multiplayer
- Mystic Stormite: An Aspect of the High Elf
- Mystic Stormite Focus: A Secondary High Elf Aspect Skill
- Mystic Stormite Lore: A Primary High Elf Aspect Skill
N
- Nature Weaver: An Aspect of the Dryad
- Nature Weaver Focus: A Secondary Dryad Aspect Skill
- Nature Weaver Lore: A Primary Dryad Aspect Skill
- Nefarious Netherworld: An Aspect of the Inquisitor
- Nefarious Netherworld Focus: A Secondary Inquisitor Aspect Skill
- Nefarious Netherworld Lore: A Primary Inquisitor Aspect Skill
- Nether Allegiance: A Shadow Warrior Combat Art (buff)
- Niobium Difficulty: Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
- Niokaste's Blade Dance: A Seraphim set
- NPC: An NPC (Non Player Character) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.
O
- Open: Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
- Opponents chance to cause secondary effects:
- Origin of the Seraish: A Seraphim set
- OS: Operating System (usually Windows XP or Vista)
P
- Pacifism: A Defensive Skill
- Paralyzing Dread: An Inquisitor Combat Art
- Parchment: An item which gives a small amount of gold when sold.
- Patch: Downloadable content and bug fixes, often a source of great frustration.
- Pelting Strikes: A Seraphim Combat Art
- PL: Polish version or server
- Platinum Difficulty: Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
- Poison Fang: When forged into a slot, it converts a portion of physical damage to poison damage.
- Pole Arm:
- Pole Arms: An Offensive Skill
- Portal:
- Potions:
- Primal Mutation: A Temple Guardian Combat Art
- Propelled Levitation: A Temple Guardian Combat Art (buff)
- Purifying Chastisement: An Inquisitor Combat Art (buff)
Q
- Quest:
- Questgiver:
R
- Radiant Pillar: A Seraphim Combat Art
- Rallied Souls: A Shadow Warrior Combat Art
- Ranged Weapons: An Offensive Skill
- Ranging Nimbus: A High Elf Combat Art
- Ravaged Impact: A Dryad Combat Art
- Raving Thrust: An Inquisitor Combat Art
- Rear Up: One of three Horse Combat Arts
- Reflective Emanation: A Shadow Warrior Combat Art (buff)
- Regen: Abbreviation for Regeneration Penalty
- Regeneration Penalty:
- Relic Holder: A rotatable part of the UI which contains groups of Relics
- Relics: Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
- Res: Abbreviation for Resurrection, or returning to life after dying (softcore only)
- Resurrection Shrine:
- Revelation of the Seraphim: A Seraphim set
- Revered Technology: An Aspect of the Seraphim
- Revered Technology Focus: A Secondary Seraphim Aspect Skill
- Revered Technology Lore: A Primary Seraphim Aspect Skill
- Reverse Polarity: An Inquisitor Combat Art (buff)
- Riding: A General Skill
- Ring: An item worn around the finger; can be forged into some slots
- Roast Joint Trophy: A consumable item which requires Alchemy to use
- RoF: Abbreviation for Rate of Fire
- Rousing Command: A Shadow Warrior Combat Art
- RU: Russian version or server
- Ruinous Onslaught: A Shadow Warrior Combat Art
- Rune: An item which upgrades a Combat Art, either by forging or memorizing
- Runemaster: An NPC who can trade runes for other runes (for a price)
- Ruthless Mutilation: An Inquisitor Combat Art
S
- S1: Abbreviation for Sacred/Sacred Plus/Sacred Gold/Sacred Underworld
- S2: Abbreviation for Sacred 2: Fallen Angel
- Saber-toothed Tiger: The Seraphim's Special Mount
- Sakkara: A Divine Gift granted by choosing Ker as a Deity
- Saraki's Path to the Netherworld: An Inquisitor set
- SB: Abbreviation for Survival Bonus
- SC: Abbreviation for Softcore
- Screenshot: To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
- Scything Sweep: A Shadow Warrior Combat Art
- Sera: Abbreviation for Seraphim
- Seraphim: One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
- Seraphim's White Christmas Set: A Seraphim set received after completing the Christmas Quest
- Server:
- Set: A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
- Shadow Step: A High Elf Combat Art
- Shadow Veil: A Shadow Warrior Combat Art
- Shadow Warrior: One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
- Shadow Warrior's Merry Christmas Set: A Shadow Warrior set received after completing the Christmas Quest
- Shield:
- Shield Lore: A Defensive Skill
- Shield Regeneration Time:
- Shroud Spider: The Inquisitor's Special Mount
- Shrunken Head: A Dryad-only item which drops from a foe and can be equipped for bonuses.
- SIF: Sacred International Forums (the official forum)
- Silver Difficulty: Second easiest difficulty mode; most players start out here
- Sinister Predator: A Dryad Combat Art (buff)
- Skeletal Fortification: A Shadow Warrior Combat Art
- Skills: Each class receives ten skills of their choice to level up as they progress.
- Skull Trophy: A consumable item which requires Alchemy to use.
- Slot: A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
- Sofia's Benevolence: A Seraphim set
- Softcore: Mode of play in which a character resurrects after death. Commonly abbreviated as SC.
- Soul Hammer: A Seraphim Combat Art
- Soul Reaver: An Inquisitor Combat Art (buff)
- Source Warden: An Aspect of the Temple Guardian
- Source Warden Focus: A Secondary Temple Guardian Aspect Skill
- Source Warden Lore: A Primary Temple Guardian Aspect Skill
- SP: Abbreviation for Single Player; also abbreviation for Spain or Spanish version
- Spectral Hand: A Shadow Warrior Combat Art
- Speed Lore: An Offensive Skill
- Spell Intensity:
- Spell Resistance: A Defensive Skill
- Stam: Abbreviation for Stamina
- Stamina: One of the six available Attributes.
- Str: Abbreviation for Strength
- Strength: One of the six available Attributes.
- SS: Abbreviation for Screenshot
- Survival Bonus: A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying.
- SW: Abbreviation for Shadow Warrior
- Sword:
- Sword Weapons: An Offensive Skill
T
- Tab-map: A larger version of the Minimap, viewed by pressing the Tab key
- Tactics Lore: An Offensive Skill
- Talisman Trophy: A consumable item which requires Alchemy to use
- Tangled Vine: A Dryad Combat Art
- Technical Modules: A Temple Guardian set
- Temple Guardian: One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
- Temple Guardian's Merry Christmas Set: A Temple Guardian set received after completing the Christmas Quest
- Tendrils of Time: A Dryad set
- T-Energy Modules: A Temple Guardian set
- T-Energy Shroud: A Temple Guardian Combat Art (buff)
- Testa: The God of Science (Dark)
- TG: Abbreviation for Temple Guardian
- Throwing Star:
- Toon: Abbreviation for "cartoon" (Character)
- Toughness: A Defensive Skill
- Trap:
- Trash Mob: A small group of easily dispatched foes.
- Troll Tooth Trophy: A consumable item which requires Alchemy to use
- Trophy: A consumable item, usually requiring the Alchemy Skill
- Twilight of the Gods: A Seraphim set
- Twisted Torment: A Dryad Combat Art
U
- UI: User Interface
- UK: English or International version or server
- Unique: Unique items are displayed with dark gold text.
- Untouchable Force: A Temple Guardian Combat Art (buff)
- US: United States/North American version or server
V
- Velaria's Heirloom: A High Elf set
- Vendor: An NPC merchant who buys and sells items
- Vestments of Innocence: A High Elf set
- Viperish Disease: A Dryad Combat Art
- Virgo's Revenge: A High Elf set
- Vit: Abbreviation for Vitality
- Vitality: One of the six available Attributes.
W
- Warding Energy: A Seraphim Combat Art (buff)
- Warding Energy Lore: A Defensive Skill
- Whet: A Blacksmith Art
- Will-o-wisp: A Divine Gift granted by choosing Testa as a Deity
- Willpower: One of the six available Attributes
- Wind Serpent: The High Elf's Special Mount
X
- XP: Abbreviation for Experience or Windows XP
- XTM-2174: A Temple Guardian set
Y
Z
- Zealous Doppelganger: An Inquisitor Combat Art