Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"
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*'''Ancient Magic''': A Combat Art Skill | *'''Ancient Magic''': A Combat Art Skill | ||
*'''Anneal''': A Blacksmith Art | *'''Anneal''': A Blacksmith Art | ||
+ | *'''Anvil''': Found on the Inventory panel, it allows a character with the Blacksmith skill to forge. | ||
*'''AoE''': Abbreviation for Area of Effect | *'''AoE''': Abbreviation for Area of Effect | ||
*'''AR''': Abbreviation for Attack Rating | *'''AR''': Abbreviation for Attack Rating | ||
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*'''Celestial Magic Focus''': A Secondary Seraphim Aspect Skill | *'''Celestial Magic Focus''': A Secondary Seraphim Aspect Skill | ||
*'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill | *'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill | ||
+ | *'''Champion''': An opponent which is more difficult than an ordinary foe but not as hard as a boss | ||
*'''Chance for Burn''': | *'''Chance for Burn''': | ||
*'''Chance for Critical Hits''': | *'''Chance for Critical Hits''': | ||
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*'''Christmas Island''': Additional quest area introduced in a patch | *'''Christmas Island''': Additional quest area introduced in a patch | ||
*'''Chunk of Lava''': When forged into a slot, it converts a portion of physical damage to fire damage. | *'''Chunk of Lava''': When forged into a slot, it converts a portion of physical damage to fire damage. | ||
+ | *'''Class''': One of the six playable characters | ||
*'''Cleansing Brilliance''': A Seraphim Combat Art (buff) | *'''Cleansing Brilliance''': A Seraphim Combat Art (buff) | ||
*'''Closed''': Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP. | *'''Closed''': Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP. | ||
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*'''Combat Alert''': A Temple Guardian Combat Art | *'''Combat Alert''': A Temple Guardian Combat Art | ||
*'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs. | *'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs. | ||
+ | *'''Combat Art Slot''': One of the circles to the right of the compass where CA's and Combos can be equipped | ||
*'''Combat Discipline''': A Combat Art Skill | *'''Combat Discipline''': A Combat Art Skill | ||
*'''Combat Modules CC10''': A Temple Guardian set | *'''Combat Modules CC10''': A Temple Guardian set | ||
*'''Combat Reflexes''': A Defensive Skill | *'''Combat Reflexes''': A Defensive Skill | ||
+ | *'''Compass''': Portion of the UI which shows direction and quest location | ||
*'''Concentration''': A Combat Art Skill | *'''Concentration''': A Combat Art Skill | ||
*'''Console''': Command line interface, accessed by pressing ~ (tilde). | *'''Console''': Command line interface, accessed by pressing ~ (tilde). | ||
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*'''Divine Protection''': A Seraphim Combat Art | *'''Divine Protection''': A Seraphim Combat Art | ||
*'''DoT''': Abbreviation for Damage over Time | *'''DoT''': Abbreviation for Damage over Time | ||
+ | *'''Dragon''': A type of monster | ||
*'''Drapes of Catharsis''': An Inquisitor set | *'''Drapes of Catharsis''': An Inquisitor set | ||
*'''Dreadbringer''': An Inquisitor set | *'''Dreadbringer''': An Inquisitor set | ||
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*'''Health''': Life, or how many hit points a character has | *'''Health''': Life, or how many hit points a character has | ||
*'''Heavenly Justice''': A Seraphim set | *'''Heavenly Justice''': A Seraphim set | ||
− | *''' | + | *'''Hellhound''': The Shadow Warrior's Special Mount |
*'''High Elf''': One of the six playable characters in Sacred 2. Commonly abbreviated as HE. | *'''High Elf''': One of the six playable characters in Sacred 2. Commonly abbreviated as HE. | ||
*'''High Elf's Merry Christmas Set''': A High Elf set received after completing the Christmas Quest | *'''High Elf's Merry Christmas Set''': A High Elf set received after completing the Christmas Quest | ||
− | *''' | + | *'''Hitpoints''': Units of health. Character dies when HPs reach 0. |
*'''Horse''': A purchasable mount used for increasing movement speed | *'''Horse''': A purchasable mount used for increasing movement speed | ||
− | *'''HP''': Abbreviation for | + | *'''HP''': Abbreviation for Hitpoints (health) |
==''' I''' == | ==''' I''' == | ||
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*'''Levin Array''': An Inquisitor Combat Art | *'''Levin Array''': An Inquisitor Combat Art | ||
*'''Life Leeched per hit''': | *'''Life Leeched per hit''': | ||
+ | *'''Light Path''': | ||
*'''Light Saber''': | *'''Light Saber''': | ||
*'''Lost Fusion''': An Aspect of the Temple Guardian | *'''Lost Fusion''': An Aspect of the Temple Guardian | ||
Line 426: | Line 433: | ||
*'''Server''': | *'''Server''': | ||
*'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text. | *'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text. | ||
+ | *'''Shadow Path''': | ||
*'''Shadow Step''': A High Elf Combat Art | *'''Shadow Step''': A High Elf Combat Art | ||
*'''Shadow Veil''': A Shadow Warrior Combat Art | *'''Shadow Veil''': A Shadow Warrior Combat Art | ||
Line 436: | Line 444: | ||
*'''Shrunken Head''': A Dryad-only item which drops from a foe and can be equipped for bonuses. | *'''Shrunken Head''': A Dryad-only item which drops from a foe and can be equipped for bonuses. | ||
*'''SIF''': Sacred International Forums (the official forum) | *'''SIF''': Sacred International Forums (the official forum) | ||
+ | *'''Sigma''': Found on the Inventory panel, it shows a number of player statistics. | ||
*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | *'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | ||
*'''Sinister Predator''': A Dryad Combat Art (buff) | *'''Sinister Predator''': A Dryad Combat Art (buff) | ||
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*'''Strength''': One of the six available Attributes. | *'''Strength''': One of the six available Attributes. | ||
*'''SS''': Abbreviation for Screenshot | *'''SS''': Abbreviation for Screenshot | ||
− | *'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. | + | *'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.) |
*'''SW''': Abbreviation for Shadow Warrior | *'''SW''': Abbreviation for Shadow Warrior | ||
*'''Sword''': | *'''Sword''': | ||
Line 504: | Line 513: | ||
*'''Virgo's Revenge''': A High Elf set | *'''Virgo's Revenge''': A High Elf set | ||
*'''Vit''': Abbreviation for Vitality | *'''Vit''': Abbreviation for Vitality | ||
− | *'''Vitality''': One of the six available Attributes | + | *'''Vitality''': One of the six available Attributes |
==''' W''' == | ==''' W''' == | ||
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*'''Warding Energy''': A Seraphim Combat Art (buff) | *'''Warding Energy''': A Seraphim Combat Art (buff) | ||
*'''Warding Energy Lore''': A Defensive Skill | *'''Warding Energy Lore''': A Defensive Skill | ||
+ | *'''Weapon Slot''': One of the circles to the left of the compass where weapons and shields can be equipped | ||
*'''Whet''': A Blacksmith Art | *'''Whet''': A Blacksmith Art | ||
*'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity | *'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity |
Revision as of 02:32, 8 February 2009
A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.
- - - - - - -NOTE: Currently under construction. Please don't try to edit yet. :)
- ':
A
- Accumulator Trophy: A consumable item which requires Warding Energy Lore to use
- Acute Mind: A Dryad Combat Art
- Adornments of the Ancestors: A High Elf set
- AI: Artificial Intelligence; how monsters behave
- Alchemy: A General Skill
- AM: Abbreviation for Ancient Magic
- Amplifying Discharge: A Temple Guardian Combat Art
- Amulet: An item worn around the neck; can be forged into some slots
- Ancaria: The fictional land in which Sacred 1 and 2 take place.
- Ancestral Fireball: A High Elf Combat Art
- Ancient Bark: A Dryad Combat Art (buff)
- Ancient Magic: A Combat Art Skill
- Anneal: A Blacksmith Art
- Anvil: Found on the Inventory panel, it allows a character with the Blacksmith skill to forge.
- AoE: Abbreviation for Area of Effect
- AR: Abbreviation for Attack Rating
- Archangel's Wrath: A Seraphim Combat Art
- Archimedes Beam: A Temple Guardian Combat Art
- Area of Effect: Damage which affects multiple targets in a wide radius.
- Armatin's Legacy: A Shadow Warrior set
- Armor: An item worn on the body to provide defense and other benefits.
- Armor Lore: A Defensive Skill
- Arrant Pyromancer: An Aspect of the High Elf
- Arrant Pyromancer Focus: A Secondary High Elf Aspect Skill
- Arrant Pyromancer Lore: A Primary High Elf Aspect Skill
- Ascaron: The Publisher of Sacred and Sacred 2
- Aspect: One of three groups of Combat Arts that each character has.
- Assailing Somersault: A Seraphim Combat Art
- Astral Lord: An Aspect of the Shadow Warrior
- Astral Lord Focus: A Primary Shadow Warrior Aspect Skill
- Astral Lord Lore: A Primary Shadow Warrior Aspect Skill
- Astute Supremacy: An Aspect of the Inquisitor
- Astute Supremacy Focus: A Secondary Inquisitor Aspect Skill
- Astute Supremacy Lore: A Primary Inquisitor Aspect Skill
- Attack Rating: Calculates your chance to hit an opponent
- Attack Value:
- Attributes: The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.
- AU: Australia (uses UK version or server)
- Augmenting Guidon: A Shadow Warrior Combat Art
- Axe: A hafted weapon
B
- Baneful Smite: A Seraphim Combat Art
- Bargaining: A General Skill
- Battery: An item used exclusively by the Temple Guardian
- Battle Extension: A Temple Guardian Combat Art
- Battle Stance: A Seraphim Combat Art (buff)
- BeeEffGee: A Seraphim Combat Art (buff)
- Belligerent Vault: A Shadow Warrior Combat Art
- BFG: Abbreviation for Big F*cking Gun (BeeEffGee)
- Black Curse: A Dryad Combat Art
- Blacksmith: A General Skill/An NPC who can forge items into slots
- Blacksmith Art: One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)
- Blazing Tempest: A High Elf Combat Art
- Block Chance: Combat Arts:
- Block Chance: Projectiles:
- Blowpipe: A Dryad ranged weapon
- Book: A found item which can be viewed from a tab in your Log. There are 46 different books.
- Boss: A unique difficult monster
- Bow: A ranged weapon
- Branch Trophy: A consumable item which requires Alchemy to use.
- Bronze Difficulty: Easiest of five difficulty modes: good for beginners and new hardcore characters
- Buff:
- Bug: A glitch or software defect in the game.
C
- CA: Abbreviation for Combat Art
- Cabalistic Voodoo: An Aspect of the Dryad
- Cabalistic Voodoo Focus: A Secondary Dryad Aspect Skill
- Cabalistic Voodoo Lore: A Primary Dryad Aspect Skill
- Call of the Forest: A Dryad set
- Callous Execution: An Inquisitor Combat Art
- Capricious Hunter: An Aspect of the Dryad
- Capricious Hunter Focus: A Primary Dryad Aspect Skill
- Cascading Shroud: A High Elf Combat Art
- Casting Speed:
- CE: Abbreviation for Collector's Edition
- Celdrahil's Pandemonium: A High Elf set
- Celestial Magic: An Aspect of the Seraphim
- Celestial Magic Focus: A Secondary Seraphim Aspect Skill
- Celestial Magic Lore: A Primary Seraphim Aspect Skill
- Champion: An opponent which is more difficult than an ordinary foe but not as hard as a boss
- Chance for Burn:
- Chance for Critical Hits:
- Chance for Poison:
- Chance to Evade:
- Chance to Reflect: Close Combat:
- Character: There are six playable characters in Sacred 2. Commonly called a Char or a Toon.
- Charge: One of three Horse Combat Arts
- Charged Grid: A Temple Guardian Combat Art
- Christmas Island: Additional quest area introduced in a patch
- Chunk of Lava: When forged into a slot, it converts a portion of physical damage to fire damage.
- Class: One of the six playable characters
- Cleansing Brilliance: A Seraphim Combat Art (buff)
- Closed: Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP.
- Clustering Maelstrom: An Inquisitor Combat Art
- Cobalt Strike: A High Elf Combat Art
- Cold Grave: A Shadow Warrior set
- Collector's Edition: A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
- Combat Alert: A Temple Guardian Combat Art
- Combat Art: Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.
- Combat Art Slot: One of the circles to the right of the compass where CA's and Combos can be equipped
- Combat Discipline: A Combat Art Skill
- Combat Modules CC10: A Temple Guardian set
- Combat Reflexes: A Defensive Skill
- Compass: Portion of the UI which shows direction and quest location
- Concentration: A Combat Art Skill
- Console: Command line interface, accessed by pressing ~ (tilde).
- Constitution: A Defensive Skill
- CR: Abbreviation for Combat Reflexes
- Crit: Abbreviation for Critical Hit
- Critical Hit:
- Crystal Skin: A High Elf Combat Art (buff)
- CTD: Abbreviation for Crash to Desktop (when the game exits suddenly)
- CtfV: Abbreviation for Chance to find Valuables. Also FV or MF.
- Cybernetic Tormentor: A Temple Guardian set
- CZ: Czech version or server
D
- Daerwain's Revenge: A Dryad set
- Damage Lore: An Offensive Skill
- Damage Mitigation: Physical:
- Damage of Enraged Players:
- Damage over Time: A secondary effect such as being poisoned or burning
- Darting Assault: A Dryad Combat Art
- Dashing Alacrity: A Seraphim Combat Art
- Dazzle: A Divine Gift granted by choosing Lumen as a Deity
- DE: German version or server
- Deathly Spears: A Temple Guardian Combat Art
- Death Warrior: An Aspect of the Shadow Warrior
- Death Warrior Focus: A Primary Shadow Warrior Aspect Skill
- Dedicated Blow: A Temple Guardian Combat Art
- Defense Value:
- Deity: One of six Deities (or Gods) must be chosen when creating a new character.
- Delphic Arcania: An Aspect of the High Elf
- Delphic Arcania Focus: A Secondary High Elf Aspect Skill
- Delphic Arcania Lore: A Primary High Elf Aspect Skill
- Demonic Blow: A Shadow Warrior Combat Art
- Demon Tooth Trophy: A consumable item which requires Alchemy to use
- Denderan's Tactical Genius: A Shadow Warrior set
- Determined Justice: An Inquisitor set
- Detheya's Agility: A Dryad set
- Detrimental Magic Effects:
- Devine Devotion: A General Skill
- Devout Guardian: An Aspect of the Temple Guardian
- Devout Guardian Focus: A Primary Temple Guardian Aspect Skill
- Dex: Abbreviation for Dexterity
- Dexterity: One of the six available Attributes
- Deylen's Power: An Inquisitor set
- Difficulty Mode: There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
- Dislodged Spirit: An Inquisitor Combat Art
- Divine Protection: A Seraphim Combat Art
- DoT: Abbreviation for Damage over Time
- Dragon: A type of monster
- Drapes of Catharsis: An Inquisitor set
- Dreadbringer: An Inquisitor set
- Dryad: One of the six playable characters in Sacred 2
- Dryad's Merry Christmas Set: A Dryad set received after completing the Christmas Quest
- Dual Wield: An Offensive Skill
- Dust Devil: A Dryad Combat Art
- DW: Abbreviation for Dual Wield
E
- Edaphic Lances: A Dryad Combat Art
- EE: Eastern European version or server
- Endijian's Artifacts: A Seraphim set
- Energy Weapon:
- Enhance: A Blacksmith Art
- Enhanced Perception: A General Skill
- Erris: Person to thank for typing this all in. ;)
- Eruptive Desecration: An Inquisitor Combat Art
- ES: Spanish version or server
- Eternal Flame: A Dryad set
- Eternal Silence: A Shadow Warrior set
- EU: European version or server
- Exalted Warrior: An Aspect of the Seraphim
- Exalted Warrior Focus: A Primary Seraphim Aspect Skill
- Executioner's Aids: A Shadow Warrior set
- Exp: Abbreviation for Experience
- Experience:
- Expulse Magic: A High Elf Combat Art
F
- Faladal's Blizzard: A High Elf set
- Fiery Ember: A Temple Guardian Combat Art
- Fire Demon: A High Elf Combat Art (buff)
- Flaring Nova: A Seraphim Combat Art
- Fog of War: The black areas of the map which the character has not yet explored.
- Forens: The Goddess of Philosophy and Wisdom (Light)
- Forest Flight: A Dryad Combat Art
- Forging: Using a Blacksmith or the Blacksmith Skill to insert an item into a slot
- FPS: Frames per Second (can be viewed using a third-party utility such as Fraps)
- FR: French version or server
- Frenetic Fervor: An Inquisitor Combat Art
- Frenzied Rampage: A Shadow Warrior Combat Art
- Frost Flare: A High Elf Combat Art
- Furious Emblazer: A Temple Guardian Combat Art
- FV: Abbreviation for Chance to find Valuables
G
- Garments of the Storms: A High Elf set
- Gear: Armor or weapons
- Glacial Thorns: A High Elf Combat Art
- God Spell: An additional Combat Art granted by the player's chosen Deity
- Gold: Gold coins are the unit of monetary exchange in Ancaria.
- Gold Difficulty: Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
- Goldenglade Touch: A Dryad Combat Art
- Grand Invigoration: A High Elf Combat Art (buff)
- Grim Resilience: A Shadow Warrior Combat Art (buff)
- Gruesome Inquisition: An Aspect of the Inquisitor
- Gruesome Inquisition Focus: A Primary Inquisitor Aspect Skill
- Guardians of Light: A Temple Guardian set
- Guardians of Shadows: A Temple Guardian set
H
- Hafted Weapons: An Offensive Skill
- Hallowed Restoration: A Seraphim Combat Art
- Hamachi: An Internet connection which emulates LAN play.
- Hardcore: Mode of play in which a character has only one life. Commonly abbreviated as HC.
- Harpy Feather Trophy: A consumable item which requires Alchemy to use
- HC: Abbreviation for Hardcore
- HE: Abbreviation for High Elf
- Health: Life, or how many hit points a character has
- Heavenly Justice: A Seraphim set
- Hellhound: The Shadow Warrior's Special Mount
- High Elf: One of the six playable characters in Sacred 2. Commonly abbreviated as HE.
- High Elf's Merry Christmas Set: A High Elf set received after completing the Christmas Quest
- Hitpoints: Units of health. Character dies when HPs reach 0.
- Horse: A purchasable mount used for increasing movement speed
- HP: Abbreviation for Hitpoints (health)
I
- Ice Crystal: When forged into a slot, it converts a portion of physical damage to ice damage.
- Icy Evanescence: A Temple Guardian Combat Art
- Ilgard's Judgment: An Inquisitor set
- Illuminated Skies: A Seraphim set
- Incandescent Skin: A High Elf Combat Art (buff)
- Incendiary Shower: A High Elf Combat Art
- Inexorable Subjugation: An Inquisitor Combat Art
- Infernal Torment: A Shadow Warrior set
- Infinite Revenge: A Seraphim set
- Infusion: A Divine Gift granted by choosing Kybele as a Deity
- Inq: Abbreviation for Inquisitor
- Inquisitor: One of the six playable characters in Sacred 2. Commonly abbreviated as Inq.
- Inquisitor's Dark Christmas Set: An Inquisitor set received after completing the Christmas Quest
- Insignia of Balefulness: An Inquisitor set
- Inspiration: A Divine Gift granted by choosing Forens as a Deity
- Instill Belief: A Seraphim Combat Art
- Int: Abbreviation for Intelligence
- Intelligence: One of the six available Attributes
- Iron Ore Trophy: A consumable item which requires Alchemy to use
- Island: The starting location when joining a Multiplayer server
- Item: An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
- Item Color: Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).
J
- Jewelry: Rings and Amulets
- Jolting Touch: A Temple Guardian Combat Art
K
- Kayser's Luck: A set usable by all classes
- Ker: The Goddess of Chaos or Evil (Exclusive Dark)
- Killing Spree: A Shadow Warrior Combat Art
- Kuan: The God of War (Dark)
- Kuan's Breath: A Divine Gift granted by choosing Kuan as a Deity
- Kybele: The Goddess of Nature and Life Force (Light)
L
- LAN: Local Area Network. Mode of play which connects two computers directly
- Leaf: An item which gives a small amount of gold when sold.
- Leap: One of three Horse Combat Arts
- Leather Hat Trophy: A consumable item which requires Alchemy to use
- Leaves and Twigs: A Dryad set
- Level: Characters start at level 1 and progress toward level 200.
- Levin Array: An Inquisitor Combat Art
- Life Leeched per hit:
- Light Path:
- Light Saber:
- Lost Fusion: An Aspect of the Temple Guardian
- Lost Fusion Focus: A Secondary Temple Guardian Aspect Skill
- Lost Fusion Lore: A Primary Temple Guardian Aspect Skill
- Lucreti's Stars: A Shadow Warrior set
- Lumen: The God of Light (Exclusive Light)
- Lumen's Servants: A Temple Guardian set
- Lvl: Abbreviation for Level
M
- Magical Hiding Place: A secret location which an item emerges from when discovered
- Magic Coup: A High Elf Combat Art
- Magic Find: Generalized term for Chance to Find Valuables and/or Enhanced Perception.
- Magic Pearl: When forged into a slot, it converts a portion of physical damage to magic damage.
- Magic Staffs: An Offensive Skill
- Malevolent Champion: An Aspect of the Shadow Warrior
- Malevolent Champion Focus: A Primary Shadow Warrior Aspect Skill
- Malicious Totem: A Dryad Combat Art
- Map: Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
- Mastery: Placing 75 points in a Skill grants additional bonuses.
- Mechanical Parts Trophy: A consumable item which requires Warding Energy Lore to use
- Meho'Sun: A Dryad set
- MF: Abbreviation for Magic Find
- Minimap: A tiny customizable map of your nearby terrain
- Mob: A small group of foes
- Mobiculum: The Temple Guardian's Special Mount
- Modding:
- Monitor Lizard: The Dryad's Special Mount
- Moribund Animus: A Dryad Combat Art (buff)
- Mortifying Pillory: An Inquisitor Combat Art
- MP: Abbreviation for Multiplayer
- Mystic Stormite: An Aspect of the High Elf
- Mystic Stormite Focus: A Secondary High Elf Aspect Skill
- Mystic Stormite Lore: A Primary High Elf Aspect Skill
N
- Nature Weaver: An Aspect of the Dryad
- Nature Weaver Focus: A Secondary Dryad Aspect Skill
- Nature Weaver Lore: A Primary Dryad Aspect Skill
- Nefarious Netherworld: An Aspect of the Inquisitor
- Nefarious Netherworld Focus: A Secondary Inquisitor Aspect Skill
- Nefarious Netherworld Lore: A Primary Inquisitor Aspect Skill
- Nether Allegiance: A Shadow Warrior Combat Art (buff)
- Niobium Difficulty: Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
- Niokaste's Blade Dance: A Seraphim set
- NPC: An NPC (Non Player Character) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.
O
- Open: Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
- Opponents chance to cause secondary effects:
- Origin of the Seraish: A Seraphim set
- OS: Operating System (usually Windows XP or Vista)
P
- Pacifism: A Defensive Skill
- Paralyzing Dread: An Inquisitor Combat Art
- Parchment: An item which gives a small amount of gold when sold.
- Patch: Downloadable content and bug fixes, often a source of great frustration.
- Pelting Strikes: A Seraphim Combat Art
- PL: Polish version or server
- Platinum Difficulty: Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
- Poison Fang: When forged into a slot, it converts a portion of physical damage to poison damage.
- Pole Arm:
- Pole Arms: An Offensive Skill
- Portal:
- Potions:
- Primal Mutation: A Temple Guardian Combat Art
- Propelled Levitation: A Temple Guardian Combat Art (buff)
- Purifying Chastisement: An Inquisitor Combat Art (buff)
Q
- Quest:
- Questgiver:
R
- Radiant Pillar: A Seraphim Combat Art
- Rallied Souls: A Shadow Warrior Combat Art
- Ranged Weapons: An Offensive Skill
- Ranging Nimbus: A High Elf Combat Art
- Ravaged Impact: A Dryad Combat Art
- Raving Thrust: An Inquisitor Combat Art
- Rear Up: One of three Horse Combat Arts
- Reflective Emanation: A Shadow Warrior Combat Art (buff)
- Regen: Abbreviation for Regeneration Penalty
- Regeneration Penalty:
- Relic Holder: A rotatable part of the UI which contains groups of Relics
- Relics: Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
- Res: Abbreviation for Resurrection, or returning to life after dying (softcore only)
- Resurrection Shrine:
- Revelation of the Seraphim: A Seraphim set
- Revered Technology: An Aspect of the Seraphim
- Revered Technology Focus: A Secondary Seraphim Aspect Skill
- Revered Technology Lore: A Primary Seraphim Aspect Skill
- Reverse Polarity: An Inquisitor Combat Art (buff)
- Riding: A General Skill
- Ring: An item worn around the finger; can be forged into some slots
- Roast Joint Trophy: A consumable item which requires Alchemy to use
- RoF: Abbreviation for Rate of Fire
- Rousing Command: A Shadow Warrior Combat Art
- RU: Russian version or server
- Ruinous Onslaught: A Shadow Warrior Combat Art
- Rune: An item which upgrades a Combat Art, either by forging or memorizing
- Runemaster: An NPC who can trade runes for other runes (for a price)
- Ruthless Mutilation: An Inquisitor Combat Art
S
- S1: Abbreviation for Sacred/Sacred Plus/Sacred Gold/Sacred Underworld
- S2: Abbreviation for Sacred 2: Fallen Angel
- Saber-toothed Tiger: The Seraphim's Special Mount
- Sakkara: A Divine Gift granted by choosing Ker as a Deity
- Saraki's Path to the Netherworld: An Inquisitor set
- SB: Abbreviation for Survival Bonus
- SC: Abbreviation for Softcore
- Screenshot: To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
- Scything Sweep: A Shadow Warrior Combat Art
- Sera: Abbreviation for Seraphim
- Seraphim: One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
- Seraphim's White Christmas Set: A Seraphim set received after completing the Christmas Quest
- Server:
- Set: A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
- Shadow Path:
- Shadow Step: A High Elf Combat Art
- Shadow Veil: A Shadow Warrior Combat Art
- Shadow Warrior: One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
- Shadow Warrior's Merry Christmas Set: A Shadow Warrior set received after completing the Christmas Quest
- Shield:
- Shield Lore: A Defensive Skill
- Shield Regeneration Time:
- Shroud Spider: The Inquisitor's Special Mount
- Shrunken Head: A Dryad-only item which drops from a foe and can be equipped for bonuses.
- SIF: Sacred International Forums (the official forum)
- Sigma: Found on the Inventory panel, it shows a number of player statistics.
- Silver Difficulty: Second easiest difficulty mode; most players start out here
- Sinister Predator: A Dryad Combat Art (buff)
- Skeletal Fortification: A Shadow Warrior Combat Art
- Skills: Each class receives ten skills of their choice to level up as they progress.
- Skull Trophy: A consumable item which requires Alchemy to use.
- Slot: A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
- Sofia's Benevolence: A Seraphim set
- Softcore: Mode of play in which a character resurrects after death. Commonly abbreviated as SC.
- Soul Hammer: A Seraphim Combat Art
- Soul Reaver: An Inquisitor Combat Art (buff)
- Source Warden: An Aspect of the Temple Guardian
- Source Warden Focus: A Secondary Temple Guardian Aspect Skill
- Source Warden Lore: A Primary Temple Guardian Aspect Skill
- SP: Abbreviation for Single Player; also abbreviation for Spain or Spanish version
- Spectral Hand: A Shadow Warrior Combat Art
- Speed Lore: An Offensive Skill
- Spell Intensity:
- Spell Resistance: A Defensive Skill
- Stam: Abbreviation for Stamina
- Stamina: One of the six available Attributes.
- Str: Abbreviation for Strength
- Strength: One of the six available Attributes.
- SS: Abbreviation for Screenshot
- Survival Bonus: A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
- SW: Abbreviation for Shadow Warrior
- Sword:
- Sword Weapons: An Offensive Skill
T
- Tab-map: A larger version of the Minimap, viewed by pressing the Tab key
- Tactics Lore: An Offensive Skill
- Talisman Trophy: A consumable item which requires Alchemy to use
- Tangled Vine: A Dryad Combat Art
- Technical Modules: A Temple Guardian set
- Temple Guardian: One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
- Temple Guardian's Merry Christmas Set: A Temple Guardian set received after completing the Christmas Quest
- Tendrils of Time: A Dryad set
- T-Energy Modules: A Temple Guardian set
- T-Energy Shroud: A Temple Guardian Combat Art (buff)
- Testa: The God of Science (Dark)
- TG: Abbreviation for Temple Guardian
- Throwing Star:
- Toon: Abbreviation for "cartoon" (Character)
- Toughness: A Defensive Skill
- Trap:
- Trash Mob: A small group of easily dispatched foes.
- Troll Tooth Trophy: A consumable item which requires Alchemy to use
- Trophy: A consumable item, usually requiring the Alchemy Skill
- Twilight of the Gods: A Seraphim set
- Twisted Torment: A Dryad Combat Art
U
- UI: User Interface
- UK: English or International version or server
- Unique: Unique items are displayed with dark gold text.
- Untouchable Force: A Temple Guardian Combat Art (buff)
- US: United States/North American version or server
V
- Velaria's Heirloom: A High Elf set
- Vendor: An NPC merchant who buys and sells items
- Vestments of Innocence: A High Elf set
- Viperish Disease: A Dryad Combat Art
- Virgo's Revenge: A High Elf set
- Vit: Abbreviation for Vitality
- Vitality: One of the six available Attributes
W
- Warding Energy: A Seraphim Combat Art (buff)
- Warding Energy Lore: A Defensive Skill
- Weapon Slot: One of the circles to the left of the compass where weapons and shields can be equipped
- Whet: A Blacksmith Art
- Will-o-wisp: A Divine Gift granted by choosing Testa as a Deity
- Willpower: One of the six available Attributes
- Wind Serpent: The High Elf's Special Mount
X
- XP: Abbreviation for Experience or Windows XP
- XTM-2174: A Temple Guardian set
Y
Z
- Zealous Doppelganger: An Inquisitor Combat Art