Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"
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*'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill | *'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill | ||
*'''Attack Rating''': Calculates your chance to hit an opponent | *'''Attack Rating''': Calculates your chance to hit an opponent | ||
− | *'''Attack Value''': | + | *'''Attack Value''': An item modifier which affects the character's chance to hit |
*'''Attributes''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower. | *'''Attributes''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower. | ||
*'''AU''': Australia (uses UK version or server) | *'''AU''': Australia (uses UK version or server) | ||
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*'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.) | *'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.) | ||
*'''Blazing Tempest''': A High Elf Combat Art | *'''Blazing Tempest''': A High Elf Combat Art | ||
− | *'''Block Chance: Combat Arts''': | + | *'''Block Chance: Combat Arts''': An item modifier which affects the character's chance to block an attack |
− | *'''Block Chance: Projectiles''': | + | *'''Block Chance: Projectiles''': An item modifier which affects the character's chance to block a ranged attack |
*'''Blowpipe''': A Dryad ranged weapon | *'''Blowpipe''': A Dryad ranged weapon | ||
*'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books. | *'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books. | ||
*'''Boss''': A unique difficult monster | *'''Boss''': A unique difficult monster | ||
− | *'''Bow''': A ranged weapon | + | *'''Bow''': A two-handed ranged weapon |
*'''Branch Trophy''': A consumable item which requires Alchemy to use. | *'''Branch Trophy''': A consumable item which requires Alchemy to use. | ||
*'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters | *'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters | ||
− | *'''Buff''': | + | *'''Bronze Modification''': The first of three enhancement choices available for a Combat Art |
+ | *'''Buff''': A Combat Art with a persistent bonus or penalty, which is equipped in a Buff slot. | ||
+ | *'''Buff Slot''': An area of the UI where buffs can be equipped and enabled. | ||
*'''Bug''': A glitch or software defect in the game. | *'''Bug''': A glitch or software defect in the game. | ||
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*'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill | *'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill | ||
*'''Cascading Shroud''': A High Elf Combat Art | *'''Cascading Shroud''': A High Elf Combat Art | ||
− | *'''Casting Speed''': | + | *'''Casting Speed''': An item modifier which affects the character's rate of casting a spell |
*'''CE''': Abbreviation for Collector's Edition | *'''CE''': Abbreviation for Collector's Edition | ||
*'''Celdrahil's Pandemonium''': A High Elf set | *'''Celdrahil's Pandemonium''': A High Elf set | ||
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*'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill | *'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill | ||
*'''Champion''': An opponent which is more difficult than an ordinary foe but not as hard as a boss | *'''Champion''': An opponent which is more difficult than an ordinary foe but not as hard as a boss | ||
− | *'''Chance for Burn''': | + | *'''Chance for Burn''': An DoT item modifier which affects the character's chance to cause an opponent to catch on fire |
− | *'''Chance for Critical Hits''': | + | *'''Chance for Critical Hits''': An item modifier which affects the character's chance to increase damage dealt |
− | *'''Chance for Poison''': | + | *'''Chance for Poison''': An DoT item modifier which affects the character's chance to become poisoned |
− | *'''Chance to Evade''': | + | *'''Chance to Evade''': An item modifier which affects the character's chance to avoid a hit |
− | *'''Chance to Reflect: Close Combat''': | + | *'''Chance to Inflict Wounds''': An item modifier which affects the character's chance to cause physical DoT. Wounds come in four levels: Open, Deep, Serious, and Deadly. |
+ | *'''Chance to Reflect: Close Combat''': An item modifier which affects the character's chance to reflect damage back at an attacker | ||
*'''Character''': There are six playable characters in Sacred 2. Commonly called a Char or a Toon. | *'''Character''': There are six playable characters in Sacred 2. Commonly called a Char or a Toon. | ||
*'''Charge''': One of three Horse Combat Arts | *'''Charge''': One of three Horse Combat Arts | ||
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*'''Combat Alert''': A Temple Guardian Combat Art | *'''Combat Alert''': A Temple Guardian Combat Art | ||
*'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs. | *'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs. | ||
− | *'''Combat Art Slot''': | + | *'''Combat Art Slot''': An area of the UI where CA's and Combos can be equipped |
*'''Combat Discipline''': A Combat Art Skill | *'''Combat Discipline''': A Combat Art Skill | ||
*'''Combat Modules CC10''': A Temple Guardian set | *'''Combat Modules CC10''': A Temple Guardian set | ||
*'''Combat Reflexes''': A Defensive Skill | *'''Combat Reflexes''': A Defensive Skill | ||
− | *'''Compass''': | + | *'''Compass''': An area of the UI which shows direction and quest location |
*'''Concentration''': A Combat Art Skill | *'''Concentration''': A Combat Art Skill | ||
+ | *'''Concentration Potion''': Decreases regeneration time of all Combat Arts when consumed | ||
*'''Console''': Command line interface, accessed by pressing ~ (tilde). | *'''Console''': Command line interface, accessed by pressing ~ (tilde). | ||
*'''Constitution''': A Defensive Skill | *'''Constitution''': A Defensive Skill | ||
*'''CR''': Abbreviation for Combat Reflexes | *'''CR''': Abbreviation for Combat Reflexes | ||
*'''Crit''': Abbreviation for Critical Hit | *'''Crit''': Abbreviation for Critical Hit | ||
− | *'''Critical Hit''': | + | *'''Critical Hit''': Causes an attack to do extra damage |
*'''Crystal Skin''': A High Elf Combat Art (buff) | *'''Crystal Skin''': A High Elf Combat Art (buff) | ||
*'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly) | *'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly) | ||
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*'''Daerwain's Revenge''': A Dryad set | *'''Daerwain's Revenge''': A Dryad set | ||
*'''Damage Lore''': An Offensive Skill | *'''Damage Lore''': An Offensive Skill | ||
− | *'''Damage Mitigation: Physical''': | + | *'''Damage Mitigation: Physical''': An item modifier which affects the character's chance to negate a portion of a physical attack |
− | *'''Damage of Enraged Players''': | + | *'''Damage of Enraged Players''': An item modifier which increases the character's damage output as he or she becomes more wounded |
*'''Damage over Time''': A secondary effect such as being poisoned or burning | *'''Damage over Time''': A secondary effect such as being poisoned or burning | ||
*'''Darting Assault''': A Dryad Combat Art | *'''Darting Assault''': A Dryad Combat Art | ||
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*'''Death Warrior Focus''': A Primary Shadow Warrior Aspect Skill | *'''Death Warrior Focus''': A Primary Shadow Warrior Aspect Skill | ||
*'''Dedicated Blow''': A Temple Guardian Combat Art | *'''Dedicated Blow''': A Temple Guardian Combat Art | ||
− | *'''Defense Value''': | + | *'''Defense Value''': The additive value of a characters armor, shields, and defense modifiers |
*'''Deity''': One of six Deities (or Gods) must be chosen when creating a new character. | *'''Deity''': One of six Deities (or Gods) must be chosen when creating a new character. | ||
*'''Delphic Arcania''': An Aspect of the High Elf | *'''Delphic Arcania''': An Aspect of the High Elf | ||
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*'''Determined Justice''': An Inquisitor set | *'''Determined Justice''': An Inquisitor set | ||
*'''Detheya's Agility''': A Dryad set | *'''Detheya's Agility''': A Dryad set | ||
− | *'''Detrimental Magic Effects''': | + | *'''Detrimental Magic Effects''': An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks |
*'''Devine Devotion''': A General Skill | *'''Devine Devotion''': A General Skill | ||
*'''Devout Guardian''': An Aspect of the Temple Guardian | *'''Devout Guardian''': An Aspect of the Temple Guardian | ||
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*'''EE''': Eastern European version or server | *'''EE''': Eastern European version or server | ||
*'''Endijian's Artifacts''': A Seraphim set | *'''Endijian's Artifacts''': A Seraphim set | ||
− | *'''Energy Weapon''': | + | *'''Energy Weapon''': A ranged weapon, either a one-handed pistol or a two-handed energy weapon |
*'''Enhance''': A Blacksmith Art | *'''Enhance''': A Blacksmith Art | ||
*'''Enhanced Perception''': A General Skill | *'''Enhanced Perception''': A General Skill | ||
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*'''Eruptive Desecration''': An Inquisitor Combat Art | *'''Eruptive Desecration''': An Inquisitor Combat Art | ||
*'''ES''': Spanish version or server | *'''ES''': Spanish version or server | ||
+ | *'''Escort Quest''': A quest which forces the player to bring a NPC from one location to another | ||
*'''Eternal Flame''': A Dryad set | *'''Eternal Flame''': A Dryad set | ||
*'''Eternal Silence''': A Shadow Warrior set | *'''Eternal Silence''': A Shadow Warrior set | ||
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*'''Executioner's Aids''': A Shadow Warrior set | *'''Executioner's Aids''': A Shadow Warrior set | ||
*'''Exp''': Abbreviation for Experience | *'''Exp''': Abbreviation for Experience | ||
− | *'''Experience''': | + | *'''Experience''': A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned. |
*'''Expulse Magic''': A High Elf Combat Art | *'''Expulse Magic''': A High Elf Combat Art | ||
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*'''Garments of the Storms''': A High Elf set | *'''Garments of the Storms''': A High Elf set | ||
− | *'''Gear''': | + | *'''Gear''': Items a character can wear or equip, such as armor, weapons, shields, and jewelry |
*'''Glacial Thorns''': A High Elf Combat Art | *'''Glacial Thorns''': A High Elf Combat Art | ||
*'''God Spell''': An additional Combat Art granted by the player's chosen Deity | *'''God Spell''': An additional Combat Art granted by the player's chosen Deity | ||
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*'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer. | *'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer. | ||
*'''Goldenglade Touch''': A Dryad Combat Art | *'''Goldenglade Touch''': A Dryad Combat Art | ||
+ | *'''Gold Modification''': The third of three enhancement choices available for a Combat Art | ||
*'''Grand Invigoration''': A High Elf Combat Art (buff) | *'''Grand Invigoration''': A High Elf Combat Art (buff) | ||
*'''Grim Resilience''': A Shadow Warrior Combat Art (buff) | *'''Grim Resilience''': A Shadow Warrior Combat Art (buff) | ||
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*'''HE''': Abbreviation for High Elf | *'''HE''': Abbreviation for High Elf | ||
*'''Health''': Life, or how many hit points a character has | *'''Health''': Life, or how many hit points a character has | ||
+ | *'''Health Potion''': Heals an amount of lost hitpoints on both player and escort(s) when consumed | ||
*'''Heavenly Justice''': A Seraphim set | *'''Heavenly Justice''': A Seraphim set | ||
*'''Hellhound''': The Shadow Warrior's Special Mount | *'''Hellhound''': The Shadow Warrior's Special Mount | ||
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*'''Kayser's Luck''': A set usable by all classes | *'''Kayser's Luck''': A set usable by all classes | ||
− | *'''Ker''': The Goddess of Chaos or Evil (Exclusive | + | *'''Ker''': The Goddess of Chaos or Evil (Exclusive Shadow) |
*'''Killing Spree''': A Shadow Warrior Combat Art | *'''Killing Spree''': A Shadow Warrior Combat Art | ||
− | *'''Kuan''': The God of War ( | + | *'''Kuan''': The God of War (Shadow) |
*'''Kuan's Breath''': A Divine Gift granted by choosing Kuan as a Deity | *'''Kuan's Breath''': A Divine Gift granted by choosing Kuan as a Deity | ||
*'''Kybele''': The Goddess of Nature and Life Force (Light) | *'''Kybele''': The Goddess of Nature and Life Force (Light) | ||
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*'''Level''': Characters start at level 1 and progress toward level 200. | *'''Level''': Characters start at level 1 and progress toward level 200. | ||
*'''Levin Array''': An Inquisitor Combat Art | *'''Levin Array''': An Inquisitor Combat Art | ||
− | *'''Life Leeched per hit''': | + | *'''Life Leeched per hit''': An item modifier which allows the character to increase health as an opponent is wounded |
− | *'''Light Path''': | + | *'''Light Path''': Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path. |
− | *'''Light Saber''': | + | *'''Light Saber''': A special glowing sword which is possibly modeled after weapons used in the Star Wars movies. |
+ | *'''Lobby''': The login, chat, and game creation area of the online servers | ||
*'''Lost Fusion''': An Aspect of the Temple Guardian | *'''Lost Fusion''': An Aspect of the Temple Guardian | ||
*'''Lost Fusion Focus''': A Secondary Temple Guardian Aspect Skill | *'''Lost Fusion Focus''': A Secondary Temple Guardian Aspect Skill | ||
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*'''Magic Pearl''': When forged into a slot, it converts a portion of physical damage to magic damage. | *'''Magic Pearl''': When forged into a slot, it converts a portion of physical damage to magic damage. | ||
*'''Magic Staffs''': An Offensive Skill | *'''Magic Staffs''': An Offensive Skill | ||
+ | *'''Main Quest''': The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level. | ||
*'''Malevolent Champion''': An Aspect of the Shadow Warrior | *'''Malevolent Champion''': An Aspect of the Shadow Warrior | ||
*'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill | *'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill | ||
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*'''Mob''': A small group of foes | *'''Mob''': A small group of foes | ||
*'''Mobiculum''': The Temple Guardian's Special Mount | *'''Mobiculum''': The Temple Guardian's Special Mount | ||
− | *''' | + | *'''Modifications''': Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections. |
*'''Monitor Lizard''': The Dryad's Special Mount | *'''Monitor Lizard''': The Dryad's Special Mount | ||
*'''Moribund Animus''': A Dryad Combat Art (buff) | *'''Moribund Animus''': A Dryad Combat Art (buff) | ||
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*'''Open''': Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP. | *'''Open''': Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP. | ||
− | *'''Opponents chance to cause secondary effects''': | + | *'''Opponents chance to cause secondary effects''': An item modifier which affects the character's chance to avoid DoT effects cast by an opponent |
*'''Origin of the Seraish''': A Seraphim set | *'''Origin of the Seraish''': A Seraphim set | ||
*'''OS''': Operating System (usually Windows XP or Vista) | *'''OS''': Operating System (usually Windows XP or Vista) | ||
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*'''Platinum Difficulty''': Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer. | *'''Platinum Difficulty''': Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer. | ||
*'''Poison Fang''': When forged into a slot, it converts a portion of physical damage to poison damage. | *'''Poison Fang''': When forged into a slot, it converts a portion of physical damage to poison damage. | ||
− | *'''Pole Arm''': | + | *'''Pole Arm''': A two handed weapon |
*'''Pole Arms''': An Offensive Skill | *'''Pole Arms''': An Offensive Skill | ||
− | *'''Portal''': | + | *'''Portal''': A point of instant access to a character once found and activated. |
− | *''' | + | *'''Potion''': A small bottle of liquid which grant various beneficial effects when consumed |
+ | *'''Potion of the Mentor''': Increases experience per kill by 50% when consumed | ||
+ | *'''Potion of Undead Death''': When consumed, prevents Undead enemies from reanimating after death | ||
+ | *'''Pots''': Abbreviation for potions | ||
*'''Primal Mutation''': A Temple Guardian Combat Art | *'''Primal Mutation''': A Temple Guardian Combat Art | ||
*'''Propelled Levitation''': A Temple Guardian Combat Art (buff) | *'''Propelled Levitation''': A Temple Guardian Combat Art (buff) | ||
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==''' Q''' == | ==''' Q''' == | ||
− | *'''Quest''': | + | *'''Quest''': A task to complete. Quest types include Main, Side, and Character-Specific. |
− | *'''Questgiver''': | + | *'''Questgiver''': An NPC who gives the character tasks to complete |
==''' R''' == | ==''' R''' == | ||
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*'''Raving Thrust''': An Inquisitor Combat Art | *'''Raving Thrust''': An Inquisitor Combat Art | ||
*'''Rear Up''': One of three Horse Combat Arts | *'''Rear Up''': One of three Horse Combat Arts | ||
+ | *'''Recovery Elixir''': Potion which neutralizes DoT effects when consumed | ||
*'''Reflective Emanation''': A Shadow Warrior Combat Art (buff) | *'''Reflective Emanation''': A Shadow Warrior Combat Art (buff) | ||
*'''Regen''': Abbreviation for Regeneration Penalty | *'''Regen''': Abbreviation for Regeneration Penalty | ||
− | *'''Regeneration Penalty''': | + | *'''Regeneration Penalty''': An item modifier which affects the character's rate of Combat Art usage |
*'''Relic Holder''': A rotatable part of the UI which contains groups of Relics | *'''Relic Holder''': A rotatable part of the UI which contains groups of Relics | ||
*'''Relics''': Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder | *'''Relics''': Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder | ||
*'''Res''': Abbreviation for Resurrection, or returning to life after dying (softcore only) | *'''Res''': Abbreviation for Resurrection, or returning to life after dying (softcore only) | ||
− | *'''Resurrection | + | *'''Resurrection Monolith''': The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal. |
*'''Revelation of the Seraphim''': A Seraphim set | *'''Revelation of the Seraphim''': A Seraphim set | ||
*'''Revered Technology''': An Aspect of the Seraphim | *'''Revered Technology''': An Aspect of the Seraphim | ||
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*'''RU''': Russian version or server | *'''RU''': Russian version or server | ||
*'''Ruinous Onslaught''': A Shadow Warrior Combat Art | *'''Ruinous Onslaught''': A Shadow Warrior Combat Art | ||
+ | *'''Run Speed''': An item modifier which affects the character's rate of travel | ||
*'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing | *'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing | ||
*'''Runemaster''': An NPC who can trade runes for other runes (for a price) | *'''Runemaster''': An NPC who can trade runes for other runes (for a price) | ||
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*'''Screenshot''': To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS. | *'''Screenshot''': To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS. | ||
*'''Scything Sweep''': A Shadow Warrior Combat Art | *'''Scything Sweep''': A Shadow Warrior Combat Art | ||
+ | *'''Selling Price +X%''': An item modifier which affects the value of that particular item only | ||
*'''Sera''': Abbreviation for Seraphim | *'''Sera''': Abbreviation for Seraphim | ||
*'''Seraphim''': One of the six playable characters in Sacred 2. Commonly abbreviated as Sera. | *'''Seraphim''': One of the six playable characters in Sacred 2. Commonly abbreviated as Sera. | ||
*'''Seraphim's White Christmas Set''': A Seraphim set received after completing the Christmas Quest | *'''Seraphim's White Christmas Set''': A Seraphim set received after completing the Christmas Quest | ||
− | *'''Server''': | + | *'''Server''': Computer which hosts Multiplayer games and is accessible from the Lobby. |
*'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text. | *'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text. | ||
− | *'''Shadow Path''': | + | *'''Shadow Path''': Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path. |
*'''Shadow Step''': A High Elf Combat Art | *'''Shadow Step''': A High Elf Combat Art | ||
*'''Shadow Veil''': A Shadow Warrior Combat Art | *'''Shadow Veil''': A Shadow Warrior Combat Art | ||
*'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW. | *'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW. | ||
*'''Shadow Warrior's Merry Christmas Set''': A Shadow Warrior set received after completing the Christmas Quest | *'''Shadow Warrior's Merry Christmas Set''': A Shadow Warrior set received after completing the Christmas Quest | ||
− | *'''Shield''': | + | *'''Shield''': An item which provides extra defense and bonuses, and can be equipped in a weapon slot with a one-handed weapon. |
*'''Shield Lore''': A Defensive Skill | *'''Shield Lore''': A Defensive Skill | ||
− | *'''Shield Regeneration Time''': | + | *'''Shield Regeneration Time''': An item modifier which affects the character's rate of energy shield regeneration |
*'''Shroud Spider''': The Inquisitor's Special Mount | *'''Shroud Spider''': The Inquisitor's Special Mount | ||
*'''Shrunken Head''': A Dryad-only item which drops from a foe and can be equipped for bonuses. | *'''Shrunken Head''': A Dryad-only item which drops from a foe and can be equipped for bonuses. | ||
+ | *'''Side Quest''': An optional quest | ||
*'''SIF''': Sacred International Forums (the official forum) | *'''SIF''': Sacred International Forums (the official forum) | ||
− | *'''Sigma''': Found on the Inventory panel, it shows a number of player statistics. | + | *'''Sigma / Σ''': Found on the Inventory panel, it shows a number of player statistics. |
+ | *'''Silly Messages''': A semi-random line of text that appears when the game is loading or when the console is opened | ||
*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | *'''Silver Difficulty''': Second easiest difficulty mode; most players start out here | ||
+ | *'''Silver Modification''': The second of three enhancement choices available for a Combat Art | ||
*'''Sinister Predator''': A Dryad Combat Art (buff) | *'''Sinister Predator''': A Dryad Combat Art (buff) | ||
*'''Skeletal Fortification''': A Shadow Warrior Combat Art | *'''Skeletal Fortification''': A Shadow Warrior Combat Art | ||
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*'''Spectral Hand''': A Shadow Warrior Combat Art | *'''Spectral Hand''': A Shadow Warrior Combat Art | ||
*'''Speed Lore''': An Offensive Skill | *'''Speed Lore''': An Offensive Skill | ||
− | *'''Spell Intensity''': | + | *'''Spell Intensity''': An item modifier which affects the character's spell-based damage |
*'''Spell Resistance''': A Defensive Skill | *'''Spell Resistance''': A Defensive Skill | ||
*'''Stam''': Abbreviation for Stamina | *'''Stam''': Abbreviation for Stamina | ||
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*'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.) | *'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.) | ||
*'''SW''': Abbreviation for Shadow Warrior | *'''SW''': Abbreviation for Shadow Warrior | ||
− | *'''Sword''': | + | *'''Sword''': A one- or two-handed weapon |
*'''Sword Weapons''': An Offensive Skill | *'''Sword Weapons''': An Offensive Skill | ||
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*'''T-Energy Modules''': A Temple Guardian set | *'''T-Energy Modules''': A Temple Guardian set | ||
*'''T-Energy Shroud''': A Temple Guardian Combat Art (buff) | *'''T-Energy Shroud''': A Temple Guardian Combat Art (buff) | ||
− | *'''Testa''': The God of Science ( | + | *'''Testa''': The God of Science (Shadow) |
*'''TG''': Abbreviation for Temple Guardian | *'''TG''': Abbreviation for Temple Guardian | ||
− | *'''Throwing Star''': | + | *'''Throwing Star''': A one-handed ranged weapon |
*'''Toon''': Abbreviation for "cartoon" (Character) | *'''Toon''': Abbreviation for "cartoon" (Character) | ||
*'''Toughness''': A Defensive Skill | *'''Toughness''': A Defensive Skill | ||
− | *'''Trap''': | + | *'''Trap''': A stationary foe |
*'''Trash Mob''': A small group of easily dispatched foes. | *'''Trash Mob''': A small group of easily dispatched foes. | ||
*'''Troll Tooth Trophy''': A consumable item which requires Alchemy to use | *'''Troll Tooth Trophy''': A consumable item which requires Alchemy to use | ||
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*'''Viperish Disease''': A Dryad Combat Art | *'''Viperish Disease''': A Dryad Combat Art | ||
*'''Virgo's Revenge''': A High Elf set | *'''Virgo's Revenge''': A High Elf set | ||
+ | *'''Visibility Range''': An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage). | ||
*'''Vit''': Abbreviation for Vitality | *'''Vit''': Abbreviation for Vitality | ||
*'''Vitality''': One of the six available Attributes | *'''Vitality''': One of the six available Attributes | ||
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*'''Warding Energy''': A Seraphim Combat Art (buff) | *'''Warding Energy''': A Seraphim Combat Art (buff) | ||
*'''Warding Energy Lore''': A Defensive Skill | *'''Warding Energy Lore''': A Defensive Skill | ||
− | *'''Weapon Slot''': | + | *'''Weapon Slot''': An area of the UI where weapons and shields can be equipped |
*'''Whet''': A Blacksmith Art | *'''Whet''': A Blacksmith Art | ||
*'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity | *'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity | ||
Line 531: | Line 550: | ||
==''' Y''' == | ==''' Y''' == | ||
+ | |||
+ | *'''Yeti''': A type of monster | ||
==''' Z''' == | ==''' Z''' == | ||
*'''Zealous Doppelganger''': An Inquisitor Combat Art | *'''Zealous Doppelganger''': An Inquisitor Combat Art |
Revision as of 05:15, 8 February 2009
A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.
- - - - - - -NOTE: Currently under construction. Please don't try to edit yet. :)
- ':
A
- Accumulator Trophy: A consumable item which requires Warding Energy Lore to use
- Acute Mind: A Dryad Combat Art
- Adornments of the Ancestors: A High Elf set
- AI: Artificial Intelligence; how monsters behave
- Alchemy: A General Skill
- AM: Abbreviation for Ancient Magic
- Amplifying Discharge: A Temple Guardian Combat Art
- Amulet: An item worn around the neck; can be forged into some slots
- Ancaria: The fictional land in which Sacred 1 and 2 take place.
- Ancestral Fireball: A High Elf Combat Art
- Ancient Bark: A Dryad Combat Art (buff)
- Ancient Magic: A Combat Art Skill
- Anneal: A Blacksmith Art
- Anvil: Found on the Inventory panel, it allows a character with the Blacksmith skill to forge.
- AoE: Abbreviation for Area of Effect
- AR: Abbreviation for Attack Rating
- Archangel's Wrath: A Seraphim Combat Art
- Archimedes Beam: A Temple Guardian Combat Art
- Area of Effect: Damage which affects multiple targets in a wide radius.
- Armatin's Legacy: A Shadow Warrior set
- Armor: An item worn on the body to provide defense and other benefits.
- Armor Lore: A Defensive Skill
- Arrant Pyromancer: An Aspect of the High Elf
- Arrant Pyromancer Focus: A Secondary High Elf Aspect Skill
- Arrant Pyromancer Lore: A Primary High Elf Aspect Skill
- Ascaron: The Publisher of Sacred and Sacred 2
- Aspect: One of three groups of Combat Arts that each character has.
- Assailing Somersault: A Seraphim Combat Art
- Astral Lord: An Aspect of the Shadow Warrior
- Astral Lord Focus: A Primary Shadow Warrior Aspect Skill
- Astral Lord Lore: A Primary Shadow Warrior Aspect Skill
- Astute Supremacy: An Aspect of the Inquisitor
- Astute Supremacy Focus: A Secondary Inquisitor Aspect Skill
- Astute Supremacy Lore: A Primary Inquisitor Aspect Skill
- Attack Rating: Calculates your chance to hit an opponent
- Attack Value: An item modifier which affects the character's chance to hit
- Attributes: The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.
- AU: Australia (uses UK version or server)
- Augmenting Guidon: A Shadow Warrior Combat Art
- Axe: A hafted weapon
B
- Baneful Smite: A Seraphim Combat Art
- Bargaining: A General Skill
- Battery: An item used exclusively by the Temple Guardian
- Battle Extension: A Temple Guardian Combat Art
- Battle Stance: A Seraphim Combat Art (buff)
- BeeEffGee: A Seraphim Combat Art (buff)
- Belligerent Vault: A Shadow Warrior Combat Art
- BFG: Abbreviation for Big F*cking Gun (BeeEffGee)
- Black Curse: A Dryad Combat Art
- Blacksmith: A General Skill/An NPC who can forge items into slots
- Blacksmith Art: One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)
- Blazing Tempest: A High Elf Combat Art
- Block Chance: Combat Arts: An item modifier which affects the character's chance to block an attack
- Block Chance: Projectiles: An item modifier which affects the character's chance to block a ranged attack
- Blowpipe: A Dryad ranged weapon
- Book: A found item which can be viewed from a tab in your Log. There are 46 different books.
- Boss: A unique difficult monster
- Bow: A two-handed ranged weapon
- Branch Trophy: A consumable item which requires Alchemy to use.
- Bronze Difficulty: Easiest of five difficulty modes: good for beginners and new hardcore characters
- Bronze Modification: The first of three enhancement choices available for a Combat Art
- Buff: A Combat Art with a persistent bonus or penalty, which is equipped in a Buff slot.
- Buff Slot: An area of the UI where buffs can be equipped and enabled.
- Bug: A glitch or software defect in the game.
C
- CA: Abbreviation for Combat Art
- Cabalistic Voodoo: An Aspect of the Dryad
- Cabalistic Voodoo Focus: A Secondary Dryad Aspect Skill
- Cabalistic Voodoo Lore: A Primary Dryad Aspect Skill
- Call of the Forest: A Dryad set
- Callous Execution: An Inquisitor Combat Art
- Capricious Hunter: An Aspect of the Dryad
- Capricious Hunter Focus: A Primary Dryad Aspect Skill
- Cascading Shroud: A High Elf Combat Art
- Casting Speed: An item modifier which affects the character's rate of casting a spell
- CE: Abbreviation for Collector's Edition
- Celdrahil's Pandemonium: A High Elf set
- Celestial Magic: An Aspect of the Seraphim
- Celestial Magic Focus: A Secondary Seraphim Aspect Skill
- Celestial Magic Lore: A Primary Seraphim Aspect Skill
- Champion: An opponent which is more difficult than an ordinary foe but not as hard as a boss
- Chance for Burn: An DoT item modifier which affects the character's chance to cause an opponent to catch on fire
- Chance for Critical Hits: An item modifier which affects the character's chance to increase damage dealt
- Chance for Poison: An DoT item modifier which affects the character's chance to become poisoned
- Chance to Evade: An item modifier which affects the character's chance to avoid a hit
- Chance to Inflict Wounds: An item modifier which affects the character's chance to cause physical DoT. Wounds come in four levels: Open, Deep, Serious, and Deadly.
- Chance to Reflect: Close Combat: An item modifier which affects the character's chance to reflect damage back at an attacker
- Character: There are six playable characters in Sacred 2. Commonly called a Char or a Toon.
- Charge: One of three Horse Combat Arts
- Charged Grid: A Temple Guardian Combat Art
- Christmas Island: Additional quest area introduced in a patch
- Chunk of Lava: When forged into a slot, it converts a portion of physical damage to fire damage.
- Class: One of the six playable characters
- Cleansing Brilliance: A Seraphim Combat Art (buff)
- Closed: Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP.
- Clustering Maelstrom: An Inquisitor Combat Art
- Cobalt Strike: A High Elf Combat Art
- Cold Grave: A Shadow Warrior set
- Collector's Edition: A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
- Combat Alert: A Temple Guardian Combat Art
- Combat Art: Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.
- Combat Art Slot: An area of the UI where CA's and Combos can be equipped
- Combat Discipline: A Combat Art Skill
- Combat Modules CC10: A Temple Guardian set
- Combat Reflexes: A Defensive Skill
- Compass: An area of the UI which shows direction and quest location
- Concentration: A Combat Art Skill
- Concentration Potion: Decreases regeneration time of all Combat Arts when consumed
- Console: Command line interface, accessed by pressing ~ (tilde).
- Constitution: A Defensive Skill
- CR: Abbreviation for Combat Reflexes
- Crit: Abbreviation for Critical Hit
- Critical Hit: Causes an attack to do extra damage
- Crystal Skin: A High Elf Combat Art (buff)
- CTD: Abbreviation for Crash to Desktop (when the game exits suddenly)
- CtfV: Abbreviation for Chance to find Valuables. Also FV or MF.
- Cybernetic Tormentor: A Temple Guardian set
- CZ: Czech version or server
D
- Daerwain's Revenge: A Dryad set
- Damage Lore: An Offensive Skill
- Damage Mitigation: Physical: An item modifier which affects the character's chance to negate a portion of a physical attack
- Damage of Enraged Players: An item modifier which increases the character's damage output as he or she becomes more wounded
- Damage over Time: A secondary effect such as being poisoned or burning
- Darting Assault: A Dryad Combat Art
- Dashing Alacrity: A Seraphim Combat Art
- Dazzle: A Divine Gift granted by choosing Lumen as a Deity
- DE: German version or server
- Deathly Spears: A Temple Guardian Combat Art
- Death Warrior: An Aspect of the Shadow Warrior
- Death Warrior Focus: A Primary Shadow Warrior Aspect Skill
- Dedicated Blow: A Temple Guardian Combat Art
- Defense Value: The additive value of a characters armor, shields, and defense modifiers
- Deity: One of six Deities (or Gods) must be chosen when creating a new character.
- Delphic Arcania: An Aspect of the High Elf
- Delphic Arcania Focus: A Secondary High Elf Aspect Skill
- Delphic Arcania Lore: A Primary High Elf Aspect Skill
- Demonic Blow: A Shadow Warrior Combat Art
- Demon Tooth Trophy: A consumable item which requires Alchemy to use
- Denderan's Tactical Genius: A Shadow Warrior set
- Determined Justice: An Inquisitor set
- Detheya's Agility: A Dryad set
- Detrimental Magic Effects: An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks
- Devine Devotion: A General Skill
- Devout Guardian: An Aspect of the Temple Guardian
- Devout Guardian Focus: A Primary Temple Guardian Aspect Skill
- Dex: Abbreviation for Dexterity
- Dexterity: One of the six available Attributes
- Deylen's Power: An Inquisitor set
- Difficulty Mode: There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
- Dislodged Spirit: An Inquisitor Combat Art
- Divine Protection: A Seraphim Combat Art
- DoT: Abbreviation for Damage over Time
- Dragon: A type of monster
- Drapes of Catharsis: An Inquisitor set
- Dreadbringer: An Inquisitor set
- Dryad: One of the six playable characters in Sacred 2
- Dryad's Merry Christmas Set: A Dryad set received after completing the Christmas Quest
- Dual Wield: An Offensive Skill
- Dust Devil: A Dryad Combat Art
- DW: Abbreviation for Dual Wield
E
- Edaphic Lances: A Dryad Combat Art
- EE: Eastern European version or server
- Endijian's Artifacts: A Seraphim set
- Energy Weapon: A ranged weapon, either a one-handed pistol or a two-handed energy weapon
- Enhance: A Blacksmith Art
- Enhanced Perception: A General Skill
- Erris: Person to thank for typing this all in. ;)
- Eruptive Desecration: An Inquisitor Combat Art
- ES: Spanish version or server
- Escort Quest: A quest which forces the player to bring a NPC from one location to another
- Eternal Flame: A Dryad set
- Eternal Silence: A Shadow Warrior set
- EU: European version or server
- Exalted Warrior: An Aspect of the Seraphim
- Exalted Warrior Focus: A Primary Seraphim Aspect Skill
- Executioner's Aids: A Shadow Warrior set
- Exp: Abbreviation for Experience
- Experience: A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned.
- Expulse Magic: A High Elf Combat Art
F
- Faladal's Blizzard: A High Elf set
- Fiery Ember: A Temple Guardian Combat Art
- Fire Demon: A High Elf Combat Art (buff)
- Flaring Nova: A Seraphim Combat Art
- Fog of War: The black areas of the map which the character has not yet explored.
- Forens: The Goddess of Philosophy and Wisdom (Light)
- Forest Flight: A Dryad Combat Art
- Forging: Using a Blacksmith or the Blacksmith Skill to insert an item into a slot
- FPS: Frames per Second (can be viewed using a third-party utility such as Fraps)
- FR: French version or server
- Frenetic Fervor: An Inquisitor Combat Art
- Frenzied Rampage: A Shadow Warrior Combat Art
- Frost Flare: A High Elf Combat Art
- Furious Emblazer: A Temple Guardian Combat Art
- FV: Abbreviation for Chance to find Valuables
G
- Garments of the Storms: A High Elf set
- Gear: Items a character can wear or equip, such as armor, weapons, shields, and jewelry
- Glacial Thorns: A High Elf Combat Art
- God Spell: An additional Combat Art granted by the player's chosen Deity
- Gold: Gold coins are the unit of monetary exchange in Ancaria.
- Gold Difficulty: Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
- Goldenglade Touch: A Dryad Combat Art
- Gold Modification: The third of three enhancement choices available for a Combat Art
- Grand Invigoration: A High Elf Combat Art (buff)
- Grim Resilience: A Shadow Warrior Combat Art (buff)
- Gruesome Inquisition: An Aspect of the Inquisitor
- Gruesome Inquisition Focus: A Primary Inquisitor Aspect Skill
- Guardians of Light: A Temple Guardian set
- Guardians of Shadows: A Temple Guardian set
H
- Hafted Weapons: An Offensive Skill
- Hallowed Restoration: A Seraphim Combat Art
- Hamachi: An Internet connection which emulates LAN play.
- Hardcore: Mode of play in which a character has only one life. Commonly abbreviated as HC.
- Harpy Feather Trophy: A consumable item which requires Alchemy to use
- HC: Abbreviation for Hardcore
- HE: Abbreviation for High Elf
- Health: Life, or how many hit points a character has
- Health Potion: Heals an amount of lost hitpoints on both player and escort(s) when consumed
- Heavenly Justice: A Seraphim set
- Hellhound: The Shadow Warrior's Special Mount
- High Elf: One of the six playable characters in Sacred 2. Commonly abbreviated as HE.
- High Elf's Merry Christmas Set: A High Elf set received after completing the Christmas Quest
- Hitpoints: Units of health. Character dies when HPs reach 0.
- Horse: A purchasable mount used for increasing movement speed
- HP: Abbreviation for Hitpoints (health)
I
- Ice Crystal: When forged into a slot, it converts a portion of physical damage to ice damage.
- Icy Evanescence: A Temple Guardian Combat Art
- Ilgard's Judgment: An Inquisitor set
- Illuminated Skies: A Seraphim set
- Incandescent Skin: A High Elf Combat Art (buff)
- Incendiary Shower: A High Elf Combat Art
- Inexorable Subjugation: An Inquisitor Combat Art
- Infernal Torment: A Shadow Warrior set
- Infinite Revenge: A Seraphim set
- Infusion: A Divine Gift granted by choosing Kybele as a Deity
- Inq: Abbreviation for Inquisitor
- Inquisitor: One of the six playable characters in Sacred 2. Commonly abbreviated as Inq.
- Inquisitor's Dark Christmas Set: An Inquisitor set received after completing the Christmas Quest
- Insignia of Balefulness: An Inquisitor set
- Inspiration: A Divine Gift granted by choosing Forens as a Deity
- Instill Belief: A Seraphim Combat Art
- Int: Abbreviation for Intelligence
- Intelligence: One of the six available Attributes
- Iron Ore Trophy: A consumable item which requires Alchemy to use
- Island: The starting location when joining a Multiplayer server
- Item: An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
- Item Color: Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).
J
- Jewelry: Rings and Amulets
- Jolting Touch: A Temple Guardian Combat Art
K
- Kayser's Luck: A set usable by all classes
- Ker: The Goddess of Chaos or Evil (Exclusive Shadow)
- Killing Spree: A Shadow Warrior Combat Art
- Kuan: The God of War (Shadow)
- Kuan's Breath: A Divine Gift granted by choosing Kuan as a Deity
- Kybele: The Goddess of Nature and Life Force (Light)
L
- LAN: Local Area Network. Mode of play which connects two computers directly
- Leaf: An item which gives a small amount of gold when sold.
- Leap: One of three Horse Combat Arts
- Leather Hat Trophy: A consumable item which requires Alchemy to use
- Leaves and Twigs: A Dryad set
- Level: Characters start at level 1 and progress toward level 200.
- Levin Array: An Inquisitor Combat Art
- Life Leeched per hit: An item modifier which allows the character to increase health as an opponent is wounded
- Light Path: Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path.
- Light Saber: A special glowing sword which is possibly modeled after weapons used in the Star Wars movies.
- Lobby: The login, chat, and game creation area of the online servers
- Lost Fusion: An Aspect of the Temple Guardian
- Lost Fusion Focus: A Secondary Temple Guardian Aspect Skill
- Lost Fusion Lore: A Primary Temple Guardian Aspect Skill
- Lucreti's Stars: A Shadow Warrior set
- Lumen: The God of Light (Exclusive Light)
- Lumen's Servants: A Temple Guardian set
- Lvl: Abbreviation for Level
M
- Magical Hiding Place: A secret location which an item emerges from when discovered
- Magic Coup: A High Elf Combat Art
- Magic Find: Generalized term for Chance to Find Valuables and/or Enhanced Perception.
- Magic Pearl: When forged into a slot, it converts a portion of physical damage to magic damage.
- Magic Staffs: An Offensive Skill
- Main Quest: The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level.
- Malevolent Champion: An Aspect of the Shadow Warrior
- Malevolent Champion Focus: A Primary Shadow Warrior Aspect Skill
- Malicious Totem: A Dryad Combat Art
- Map: Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
- Mastery: Placing 75 points in a Skill grants additional bonuses.
- Mechanical Parts Trophy: A consumable item which requires Warding Energy Lore to use
- Meho'Sun: A Dryad set
- MF: Abbreviation for Magic Find
- Minimap: A tiny customizable map of your nearby terrain
- Mob: A small group of foes
- Mobiculum: The Temple Guardian's Special Mount
- Modifications: Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections.
- Monitor Lizard: The Dryad's Special Mount
- Moribund Animus: A Dryad Combat Art (buff)
- Mortifying Pillory: An Inquisitor Combat Art
- MP: Abbreviation for Multiplayer
- Mystic Stormite: An Aspect of the High Elf
- Mystic Stormite Focus: A Secondary High Elf Aspect Skill
- Mystic Stormite Lore: A Primary High Elf Aspect Skill
N
- Nature Weaver: An Aspect of the Dryad
- Nature Weaver Focus: A Secondary Dryad Aspect Skill
- Nature Weaver Lore: A Primary Dryad Aspect Skill
- Nefarious Netherworld: An Aspect of the Inquisitor
- Nefarious Netherworld Focus: A Secondary Inquisitor Aspect Skill
- Nefarious Netherworld Lore: A Primary Inquisitor Aspect Skill
- Nether Allegiance: A Shadow Warrior Combat Art (buff)
- Niobium Difficulty: Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
- Niokaste's Blade Dance: A Seraphim set
- NPC: An NPC (Non Player Character) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.
O
- Open: Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
- Opponents chance to cause secondary effects: An item modifier which affects the character's chance to avoid DoT effects cast by an opponent
- Origin of the Seraish: A Seraphim set
- OS: Operating System (usually Windows XP or Vista)
P
- Pacifism: A Defensive Skill
- Paralyzing Dread: An Inquisitor Combat Art
- Parchment: An item which gives a small amount of gold when sold.
- Patch: Downloadable content and bug fixes, often a source of great frustration.
- Pelting Strikes: A Seraphim Combat Art
- PL: Polish version or server
- Platinum Difficulty: Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
- Poison Fang: When forged into a slot, it converts a portion of physical damage to poison damage.
- Pole Arm: A two handed weapon
- Pole Arms: An Offensive Skill
- Portal: A point of instant access to a character once found and activated.
- Potion: A small bottle of liquid which grant various beneficial effects when consumed
- Potion of the Mentor: Increases experience per kill by 50% when consumed
- Potion of Undead Death: When consumed, prevents Undead enemies from reanimating after death
- Pots: Abbreviation for potions
- Primal Mutation: A Temple Guardian Combat Art
- Propelled Levitation: A Temple Guardian Combat Art (buff)
- Purifying Chastisement: An Inquisitor Combat Art (buff)
Q
- Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
- Questgiver: An NPC who gives the character tasks to complete
R
- Radiant Pillar: A Seraphim Combat Art
- Rallied Souls: A Shadow Warrior Combat Art
- Ranged Weapons: An Offensive Skill
- Ranging Nimbus: A High Elf Combat Art
- Ravaged Impact: A Dryad Combat Art
- Raving Thrust: An Inquisitor Combat Art
- Rear Up: One of three Horse Combat Arts
- Recovery Elixir: Potion which neutralizes DoT effects when consumed
- Reflective Emanation: A Shadow Warrior Combat Art (buff)
- Regen: Abbreviation for Regeneration Penalty
- Regeneration Penalty: An item modifier which affects the character's rate of Combat Art usage
- Relic Holder: A rotatable part of the UI which contains groups of Relics
- Relics: Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
- Res: Abbreviation for Resurrection, or returning to life after dying (softcore only)
- Resurrection Monolith: The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal.
- Revelation of the Seraphim: A Seraphim set
- Revered Technology: An Aspect of the Seraphim
- Revered Technology Focus: A Secondary Seraphim Aspect Skill
- Revered Technology Lore: A Primary Seraphim Aspect Skill
- Reverse Polarity: An Inquisitor Combat Art (buff)
- Riding: A General Skill
- Ring: An item worn around the finger; can be forged into some slots
- Roast Joint Trophy: A consumable item which requires Alchemy to use
- RoF: Abbreviation for Rate of Fire
- Rousing Command: A Shadow Warrior Combat Art
- RU: Russian version or server
- Ruinous Onslaught: A Shadow Warrior Combat Art
- Run Speed: An item modifier which affects the character's rate of travel
- Rune: An item which upgrades a Combat Art, either by forging or memorizing
- Runemaster: An NPC who can trade runes for other runes (for a price)
- Ruthless Mutilation: An Inquisitor Combat Art
S
- S1: Abbreviation for Sacred/Sacred Plus/Sacred Gold/Sacred Underworld
- S2: Abbreviation for Sacred 2: Fallen Angel
- Saber-toothed Tiger: The Seraphim's Special Mount
- Sakkara: A Divine Gift granted by choosing Ker as a Deity
- Saraki's Path to the Netherworld: An Inquisitor set
- SB: Abbreviation for Survival Bonus
- SC: Abbreviation for Softcore
- Screenshot: To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
- Scything Sweep: A Shadow Warrior Combat Art
- Selling Price +X%: An item modifier which affects the value of that particular item only
- Sera: Abbreviation for Seraphim
- Seraphim: One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
- Seraphim's White Christmas Set: A Seraphim set received after completing the Christmas Quest
- Server: Computer which hosts Multiplayer games and is accessible from the Lobby.
- Set: A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
- Shadow Path: Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path.
- Shadow Step: A High Elf Combat Art
- Shadow Veil: A Shadow Warrior Combat Art
- Shadow Warrior: One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
- Shadow Warrior's Merry Christmas Set: A Shadow Warrior set received after completing the Christmas Quest
- Shield: An item which provides extra defense and bonuses, and can be equipped in a weapon slot with a one-handed weapon.
- Shield Lore: A Defensive Skill
- Shield Regeneration Time: An item modifier which affects the character's rate of energy shield regeneration
- Shroud Spider: The Inquisitor's Special Mount
- Shrunken Head: A Dryad-only item which drops from a foe and can be equipped for bonuses.
- Side Quest: An optional quest
- SIF: Sacred International Forums (the official forum)
- Sigma / Σ: Found on the Inventory panel, it shows a number of player statistics.
- Silly Messages: A semi-random line of text that appears when the game is loading or when the console is opened
- Silver Difficulty: Second easiest difficulty mode; most players start out here
- Silver Modification: The second of three enhancement choices available for a Combat Art
- Sinister Predator: A Dryad Combat Art (buff)
- Skeletal Fortification: A Shadow Warrior Combat Art
- Skills: Each class receives ten skills of their choice to level up as they progress.
- Skull Trophy: A consumable item which requires Alchemy to use.
- Slot: A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
- Sofia's Benevolence: A Seraphim set
- Softcore: Mode of play in which a character resurrects after death. Commonly abbreviated as SC.
- Soul Hammer: A Seraphim Combat Art
- Soul Reaver: An Inquisitor Combat Art (buff)
- Source Warden: An Aspect of the Temple Guardian
- Source Warden Focus: A Secondary Temple Guardian Aspect Skill
- Source Warden Lore: A Primary Temple Guardian Aspect Skill
- SP: Abbreviation for Single Player; also abbreviation for Spain or Spanish version
- Spectral Hand: A Shadow Warrior Combat Art
- Speed Lore: An Offensive Skill
- Spell Intensity: An item modifier which affects the character's spell-based damage
- Spell Resistance: A Defensive Skill
- Stam: Abbreviation for Stamina
- Stamina: One of the six available Attributes.
- Str: Abbreviation for Strength
- Strength: One of the six available Attributes.
- SS: Abbreviation for Screenshot
- Survival Bonus: A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
- SW: Abbreviation for Shadow Warrior
- Sword: A one- or two-handed weapon
- Sword Weapons: An Offensive Skill
T
- Tab-map: A larger version of the Minimap, viewed by pressing the Tab key
- Tactics Lore: An Offensive Skill
- Talisman Trophy: A consumable item which requires Alchemy to use
- Tangled Vine: A Dryad Combat Art
- Technical Modules: A Temple Guardian set
- Temple Guardian: One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
- Temple Guardian's Merry Christmas Set: A Temple Guardian set received after completing the Christmas Quest
- Tendrils of Time: A Dryad set
- T-Energy Modules: A Temple Guardian set
- T-Energy Shroud: A Temple Guardian Combat Art (buff)
- Testa: The God of Science (Shadow)
- TG: Abbreviation for Temple Guardian
- Throwing Star: A one-handed ranged weapon
- Toon: Abbreviation for "cartoon" (Character)
- Toughness: A Defensive Skill
- Trap: A stationary foe
- Trash Mob: A small group of easily dispatched foes.
- Troll Tooth Trophy: A consumable item which requires Alchemy to use
- Trophy: A consumable item, usually requiring the Alchemy Skill
- Twilight of the Gods: A Seraphim set
- Twisted Torment: A Dryad Combat Art
U
- UI: User Interface
- UK: English or International version or server
- Unique: Unique items are displayed with dark gold text.
- Untouchable Force: A Temple Guardian Combat Art (buff)
- US: United States/North American version or server
V
- Velaria's Heirloom: A High Elf set
- Vendor: An NPC merchant who buys and sells items
- Vestments of Innocence: A High Elf set
- Viperish Disease: A Dryad Combat Art
- Virgo's Revenge: A High Elf set
- Visibility Range: An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage).
- Vit: Abbreviation for Vitality
- Vitality: One of the six available Attributes
W
- Warding Energy: A Seraphim Combat Art (buff)
- Warding Energy Lore: A Defensive Skill
- Weapon Slot: An area of the UI where weapons and shields can be equipped
- Whet: A Blacksmith Art
- Will-o-wisp: A Divine Gift granted by choosing Testa as a Deity
- Willpower: One of the six available Attributes
- Wind Serpent: The High Elf's Special Mount
X
- XP: Abbreviation for Experience or Windows XP
- XTM-2174: A Temple Guardian set
Y
- Yeti: A type of monster
Z
- Zealous Doppelganger: An Inquisitor Combat Art