Difference between revisions of "Sacred 2:Game Glossary and Abbreviations"

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*'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill
 
*'''Astute Supremacy Lore''': A Primary Inquisitor Aspect Skill
 
*'''Attack Rating''': Calculates your chance to hit an opponent
 
*'''Attack Rating''': Calculates your chance to hit an opponent
*'''Attack Value''':  
+
*'''Attack Value''': An item modifier which affects the character's chance to hit
 
*'''Attributes''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.  
 
*'''Attributes''': The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.  
 
*'''AU''': Australia (uses UK version or server)
 
*'''AU''': Australia (uses UK version or server)
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*'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)  
 
*'''Blacksmith Art''': One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)  
 
*'''Blazing Tempest''': A High Elf Combat Art
 
*'''Blazing Tempest''': A High Elf Combat Art
*'''Block Chance: Combat Arts''':  
+
*'''Block Chance: Combat Arts''': An item modifier which affects the character's chance to block an attack
*'''Block Chance: Projectiles''':  
+
*'''Block Chance: Projectiles''': An item modifier which affects the character's chance to block a ranged attack
 
*'''Blowpipe''': A Dryad ranged weapon
 
*'''Blowpipe''': A Dryad ranged weapon
 
*'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books.
 
*'''Book''': A found item which can be viewed from a tab in your Log. There are 46 different books.
 
*'''Boss''': A unique difficult monster
 
*'''Boss''': A unique difficult monster
*'''Bow''': A ranged weapon
+
*'''Bow''': A two-handed ranged weapon
 
*'''Branch Trophy''': A consumable item which requires Alchemy to use.
 
*'''Branch Trophy''': A consumable item which requires Alchemy to use.
 
*'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters
 
*'''Bronze Difficulty''': Easiest of five difficulty modes: good for beginners and new hardcore characters
*'''Buff''':  
+
*'''Bronze Modification''': The first of three enhancement choices available for a Combat Art
 +
*'''Buff''': A Combat Art with a persistent bonus or penalty, which is equipped in a Buff slot.
 +
*'''Buff Slot''': An area of the UI where buffs can be equipped and enabled.
 
*'''Bug''': A glitch or software defect in the game.  
 
*'''Bug''': A glitch or software defect in the game.  
  
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*'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill
 
*'''Capricious Hunter Focus''': A Primary Dryad Aspect Skill
 
*'''Cascading Shroud''': A High Elf Combat Art
 
*'''Cascading Shroud''': A High Elf Combat Art
*'''Casting Speed''':  
+
*'''Casting Speed''': An item modifier which affects the character's rate of casting a spell
 
*'''CE''': Abbreviation for Collector's Edition
 
*'''CE''': Abbreviation for Collector's Edition
 
*'''Celdrahil's Pandemonium''': A High Elf set
 
*'''Celdrahil's Pandemonium''': A High Elf set
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*'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill
 
*'''Celestial Magic Lore''': A Primary Seraphim Aspect Skill
 
*'''Champion''': An opponent which is more difficult than an ordinary foe but not as hard as a boss
 
*'''Champion''': An opponent which is more difficult than an ordinary foe but not as hard as a boss
*'''Chance for Burn''':
+
*'''Chance for Burn''': An DoT item modifier which affects the character's chance to cause an opponent to catch on fire
*'''Chance for Critical Hits''':
+
*'''Chance for Critical Hits''': An item modifier which affects the character's chance to increase damage dealt
*'''Chance for Poison''':  
+
*'''Chance for Poison''': An DoT item modifier which affects the character's chance to become poisoned
*'''Chance to Evade''':  
+
*'''Chance to Evade''': An item modifier which affects the character's chance to avoid a hit
*'''Chance to Reflect: Close Combat''':  
+
*'''Chance to Inflict Wounds''': An item modifier which affects the character's chance to cause physical DoT. Wounds come in four levels: Open, Deep, Serious, and Deadly.
 +
*'''Chance to Reflect: Close Combat''': An item modifier which affects the character's chance to reflect damage back at an attacker
 
*'''Character''': There are six playable characters in Sacred 2. Commonly called a Char or a Toon.  
 
*'''Character''': There are six playable characters in Sacred 2. Commonly called a Char or a Toon.  
 
*'''Charge''': One of three Horse Combat Arts
 
*'''Charge''': One of three Horse Combat Arts
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*'''Combat Alert''': A Temple Guardian Combat Art
 
*'''Combat Alert''': A Temple Guardian Combat Art
 
*'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.  
 
*'''Combat Art''': Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.  
*'''Combat Art Slot''': One of the circles to the right of the compass where CA's and Combos can be equipped  
+
*'''Combat Art Slot''': An area of the UI where CA's and Combos can be equipped  
 
*'''Combat Discipline''': A Combat Art Skill
 
*'''Combat Discipline''': A Combat Art Skill
 
*'''Combat Modules CC10''': A Temple Guardian set
 
*'''Combat Modules CC10''': A Temple Guardian set
 
*'''Combat Reflexes''': A Defensive Skill
 
*'''Combat Reflexes''': A Defensive Skill
*'''Compass''': Portion of the UI which shows direction and quest location  
+
*'''Compass''': An area of the UI which shows direction and quest location  
 
*'''Concentration''': A Combat Art Skill
 
*'''Concentration''': A Combat Art Skill
 +
*'''Concentration Potion''': Decreases regeneration time of all Combat Arts when consumed
 
*'''Console''': Command line interface, accessed by pressing ~ (tilde).
 
*'''Console''': Command line interface, accessed by pressing ~ (tilde).
 
*'''Constitution''': A Defensive Skill
 
*'''Constitution''': A Defensive Skill
 
*'''CR''': Abbreviation for Combat Reflexes
 
*'''CR''': Abbreviation for Combat Reflexes
 
*'''Crit''': Abbreviation for Critical Hit
 
*'''Crit''': Abbreviation for Critical Hit
*'''Critical Hit''':  
+
*'''Critical Hit''': Causes an attack to do extra damage
 
*'''Crystal Skin''': A High Elf Combat Art (buff)
 
*'''Crystal Skin''': A High Elf Combat Art (buff)
 
*'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly)
 
*'''CTD''': Abbreviation for Crash to Desktop (when the game exits suddenly)
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*'''Daerwain's Revenge''': A Dryad set
 
*'''Daerwain's Revenge''': A Dryad set
 
*'''Damage Lore''': An Offensive Skill
 
*'''Damage Lore''': An Offensive Skill
*'''Damage Mitigation: Physical''':  
+
*'''Damage Mitigation: Physical''': An item modifier which affects the character's chance to negate a portion of a physical attack
*'''Damage of Enraged Players''':  
+
*'''Damage of Enraged Players''': An item modifier which increases the character's damage output as he or she becomes more wounded
 
*'''Damage over Time''': A secondary effect such as being poisoned or burning
 
*'''Damage over Time''': A secondary effect such as being poisoned or burning
 
*'''Darting Assault''': A Dryad Combat Art
 
*'''Darting Assault''': A Dryad Combat Art
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*'''Death Warrior Focus''': A Primary Shadow Warrior Aspect Skill
 
*'''Death Warrior Focus''': A Primary Shadow Warrior Aspect Skill
 
*'''Dedicated Blow''': A Temple Guardian Combat Art
 
*'''Dedicated Blow''': A Temple Guardian Combat Art
*'''Defense Value''':  
+
*'''Defense Value''': The additive value of a characters armor, shields, and defense modifiers
 
*'''Deity''': One of six Deities (or Gods) must be chosen when creating a new character.
 
*'''Deity''': One of six Deities (or Gods) must be chosen when creating a new character.
 
*'''Delphic Arcania''': An Aspect of the High Elf
 
*'''Delphic Arcania''': An Aspect of the High Elf
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*'''Determined Justice''': An Inquisitor set
 
*'''Determined Justice''': An Inquisitor set
 
*'''Detheya's Agility''': A Dryad set
 
*'''Detheya's Agility''': A Dryad set
*'''Detrimental Magic Effects''':  
+
*'''Detrimental Magic Effects''': An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks
 
*'''Devine Devotion''': A General Skill
 
*'''Devine Devotion''': A General Skill
 
*'''Devout Guardian''': An Aspect of the Temple Guardian
 
*'''Devout Guardian''': An Aspect of the Temple Guardian
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*'''EE''': Eastern European version or server
 
*'''EE''': Eastern European version or server
 
*'''Endijian's Artifacts''': A Seraphim set
 
*'''Endijian's Artifacts''': A Seraphim set
*'''Energy Weapon''':  
+
*'''Energy Weapon''': A ranged weapon, either a one-handed pistol or a two-handed energy weapon
 
*'''Enhance''': A Blacksmith Art
 
*'''Enhance''': A Blacksmith Art
 
*'''Enhanced Perception''': A General Skill
 
*'''Enhanced Perception''': A General Skill
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*'''Eruptive Desecration''': An Inquisitor Combat Art
 
*'''Eruptive Desecration''': An Inquisitor Combat Art
 
*'''ES''': Spanish version or server
 
*'''ES''': Spanish version or server
 +
*'''Escort Quest''': A quest which forces the player to bring a NPC from one location to another
 
*'''Eternal Flame''': A Dryad set
 
*'''Eternal Flame''': A Dryad set
 
*'''Eternal Silence''': A Shadow Warrior set
 
*'''Eternal Silence''': A Shadow Warrior set
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*'''Executioner's Aids''': A Shadow Warrior set
 
*'''Executioner's Aids''': A Shadow Warrior set
 
*'''Exp''': Abbreviation for Experience
 
*'''Exp''': Abbreviation for Experience
*'''Experience''':  
+
*'''Experience''': A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned.
 
*'''Expulse Magic''': A High Elf Combat Art
 
*'''Expulse Magic''': A High Elf Combat Art
  
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*'''Garments of the Storms''': A High Elf set
 
*'''Garments of the Storms''': A High Elf set
*'''Gear''': Armor or weapons
+
*'''Gear''': Items a character can wear or equip, such as armor, weapons, shields, and jewelry
 
*'''Glacial Thorns''': A High Elf Combat Art
 
*'''Glacial Thorns''': A High Elf Combat Art
 
*'''God Spell''': An additional Combat Art granted by the player's chosen Deity
 
*'''God Spell''': An additional Combat Art granted by the player's chosen Deity
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*'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
 
*'''Gold Difficulty''': Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
 
*'''Goldenglade Touch''': A Dryad Combat Art
 
*'''Goldenglade Touch''': A Dryad Combat Art
 +
*'''Gold Modification''': The third of three enhancement choices available for a Combat Art
 
*'''Grand Invigoration''': A High Elf Combat Art (buff)
 
*'''Grand Invigoration''': A High Elf Combat Art (buff)
 
*'''Grim Resilience''': A Shadow Warrior Combat Art (buff)
 
*'''Grim Resilience''': A Shadow Warrior Combat Art (buff)
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*'''HE''': Abbreviation for High Elf
 
*'''HE''': Abbreviation for High Elf
 
*'''Health''': Life, or how many hit points a character has  
 
*'''Health''': Life, or how many hit points a character has  
 +
*'''Health Potion''': Heals an amount of lost hitpoints on both player and escort(s) when consumed
 
*'''Heavenly Justice''': A Seraphim set
 
*'''Heavenly Justice''': A Seraphim set
 
*'''Hellhound''': The Shadow Warrior's Special Mount  
 
*'''Hellhound''': The Shadow Warrior's Special Mount  
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*'''Kayser's Luck''': A set usable by all classes
 
*'''Kayser's Luck''': A set usable by all classes
*'''Ker''': The Goddess of Chaos or Evil (Exclusive Dark)
+
*'''Ker''': The Goddess of Chaos or Evil (Exclusive Shadow)
 
*'''Killing Spree''': A Shadow Warrior Combat Art
 
*'''Killing Spree''': A Shadow Warrior Combat Art
*'''Kuan''': The God of War (Dark)
+
*'''Kuan''': The God of War (Shadow)
 
*'''Kuan's Breath''': A Divine Gift granted by choosing Kuan as a Deity
 
*'''Kuan's Breath''': A Divine Gift granted by choosing Kuan as a Deity
 
*'''Kybele''': The Goddess of Nature and Life Force (Light)
 
*'''Kybele''': The Goddess of Nature and Life Force (Light)
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*'''Level''': Characters start at level 1 and progress toward level 200.
 
*'''Level''': Characters start at level 1 and progress toward level 200.
 
*'''Levin Array''': An Inquisitor Combat Art
 
*'''Levin Array''': An Inquisitor Combat Art
*'''Life Leeched per hit''':  
+
*'''Life Leeched per hit''': An item modifier which allows the character to increase health as an opponent is wounded
*'''Light Path''':  
+
*'''Light Path''': Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path.
*'''Light Saber''':  
+
*'''Light Saber''': A special glowing sword which is possibly modeled after weapons used in the Star Wars movies.
 +
*'''Lobby''': The login, chat, and game creation area of the online servers
 
*'''Lost Fusion''': An Aspect of the Temple Guardian
 
*'''Lost Fusion''': An Aspect of the Temple Guardian
 
*'''Lost Fusion Focus''': A Secondary Temple Guardian Aspect Skill
 
*'''Lost Fusion Focus''': A Secondary Temple Guardian Aspect Skill
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*'''Magic Pearl''': When forged into a slot, it converts a portion of physical damage to magic damage.
 
*'''Magic Pearl''': When forged into a slot, it converts a portion of physical damage to magic damage.
 
*'''Magic Staffs''': An Offensive Skill
 
*'''Magic Staffs''': An Offensive Skill
 +
*'''Main Quest''': The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level.
 
*'''Malevolent Champion''': An Aspect of the Shadow Warrior
 
*'''Malevolent Champion''': An Aspect of the Shadow Warrior
 
*'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill
 
*'''Malevolent Champion Focus''': A Primary Shadow Warrior Aspect Skill
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*'''Mob''': A small group of foes
 
*'''Mob''': A small group of foes
 
*'''Mobiculum''': The Temple Guardian's Special Mount
 
*'''Mobiculum''': The Temple Guardian's Special Mount
*'''Modding''':  
+
*'''Modifications''': Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections.
 
*'''Monitor Lizard''': The Dryad's Special Mount
 
*'''Monitor Lizard''': The Dryad's Special Mount
 
*'''Moribund Animus''': A Dryad Combat Art (buff)
 
*'''Moribund Animus''': A Dryad Combat Art (buff)
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*'''Open''': Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
 
*'''Open''': Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
*'''Opponents chance to cause secondary effects''':  
+
*'''Opponents chance to cause secondary effects''': An item modifier which affects the character's chance to avoid DoT effects cast by an opponent
 
*'''Origin of the Seraish''': A Seraphim set
 
*'''Origin of the Seraish''': A Seraphim set
 
*'''OS''': Operating System (usually Windows XP or Vista)
 
*'''OS''': Operating System (usually Windows XP or Vista)
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*'''Platinum Difficulty''': Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
 
*'''Platinum Difficulty''': Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
 
*'''Poison Fang''': When forged into a slot, it converts a portion of physical damage to poison damage.
 
*'''Poison Fang''': When forged into a slot, it converts a portion of physical damage to poison damage.
*'''Pole Arm''':  
+
*'''Pole Arm''': A two handed weapon
 
*'''Pole Arms''': An Offensive Skill
 
*'''Pole Arms''': An Offensive Skill
*'''Portal''':  
+
*'''Portal''': A point of instant access to a character once found and activated.
*'''Potions''':  
+
*'''Potion''': A small bottle of liquid which grant various beneficial effects when consumed
 +
*'''Potion of the Mentor''': Increases experience per kill by 50% when consumed
 +
*'''Potion of Undead Death''': When consumed, prevents Undead enemies from reanimating after death
 +
*'''Pots''': Abbreviation for potions
 
*'''Primal Mutation''': A Temple Guardian Combat Art
 
*'''Primal Mutation''': A Temple Guardian Combat Art
 
*'''Propelled Levitation''': A Temple Guardian Combat Art (buff)
 
*'''Propelled Levitation''': A Temple Guardian Combat Art (buff)
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==''' Q''' ==
 
==''' Q''' ==
  
*'''Quest''':  
+
*'''Quest''': A task to complete. Quest types include Main, Side, and Character-Specific.
*'''Questgiver''':  
+
*'''Questgiver''': An NPC who gives the character tasks to complete
  
 
==''' R''' ==
 
==''' R''' ==
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*'''Raving Thrust''': An Inquisitor Combat Art
 
*'''Raving Thrust''': An Inquisitor Combat Art
 
*'''Rear Up''': One of three Horse Combat Arts
 
*'''Rear Up''': One of three Horse Combat Arts
 +
*'''Recovery Elixir''': Potion which neutralizes DoT effects when consumed
 
*'''Reflective Emanation''': A Shadow Warrior Combat Art (buff)
 
*'''Reflective Emanation''': A Shadow Warrior Combat Art (buff)
 
*'''Regen''': Abbreviation for Regeneration Penalty
 
*'''Regen''': Abbreviation for Regeneration Penalty
*'''Regeneration Penalty''':  
+
*'''Regeneration Penalty''': An item modifier which affects the character's rate of Combat Art usage
 
*'''Relic Holder''': A rotatable part of the UI which contains groups of Relics  
 
*'''Relic Holder''': A rotatable part of the UI which contains groups of Relics  
 
*'''Relics''': Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
 
*'''Relics''': Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
 
*'''Res''': Abbreviation for Resurrection, or returning to life after dying (softcore only)
 
*'''Res''': Abbreviation for Resurrection, or returning to life after dying (softcore only)
*'''Resurrection Shrine''':  
+
*'''Resurrection Monolith''': The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal.
 
*'''Revelation of the Seraphim''': A Seraphim set
 
*'''Revelation of the Seraphim''': A Seraphim set
 
*'''Revered Technology''': An Aspect of the Seraphim
 
*'''Revered Technology''': An Aspect of the Seraphim
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*'''RU''': Russian version or server
 
*'''RU''': Russian version or server
 
*'''Ruinous Onslaught''': A Shadow Warrior Combat Art
 
*'''Ruinous Onslaught''': A Shadow Warrior Combat Art
 +
*'''Run Speed''': An item modifier which affects the character's rate of travel
 
*'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing
 
*'''Rune''': An item which upgrades a Combat Art, either by forging or memorizing
 
*'''Runemaster''': An NPC who can trade runes for other runes (for a price)
 
*'''Runemaster''': An NPC who can trade runes for other runes (for a price)
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*'''Screenshot''': To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
 
*'''Screenshot''': To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
 
*'''Scything Sweep''': A Shadow Warrior Combat Art
 
*'''Scything Sweep''': A Shadow Warrior Combat Art
 +
*'''Selling Price +X%''': An item modifier which affects the value of that particular item only
 
*'''Sera''': Abbreviation for Seraphim
 
*'''Sera''': Abbreviation for Seraphim
 
*'''Seraphim''': One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
 
*'''Seraphim''': One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
 
*'''Seraphim's White Christmas Set''': A Seraphim set received after completing the Christmas Quest
 
*'''Seraphim's White Christmas Set''': A Seraphim set received after completing the Christmas Quest
*'''Server''':  
+
*'''Server''': Computer which hosts Multiplayer games and is accessible from the Lobby.
 
*'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
 
*'''Set''': A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
*'''Shadow Path''':  
+
*'''Shadow Path''': Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path.
 
*'''Shadow Step''': A High Elf Combat Art
 
*'''Shadow Step''': A High Elf Combat Art
 
*'''Shadow Veil''': A Shadow Warrior Combat Art
 
*'''Shadow Veil''': A Shadow Warrior Combat Art
 
*'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
 
*'''Shadow Warrior''': One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
 
*'''Shadow Warrior's Merry Christmas Set''': A Shadow Warrior set received after completing the Christmas Quest
 
*'''Shadow Warrior's Merry Christmas Set''': A Shadow Warrior set received after completing the Christmas Quest
*'''Shield''':  
+
*'''Shield''': An item which provides extra defense and bonuses, and can be equipped in a weapon slot with a one-handed weapon.
 
*'''Shield Lore''': A Defensive Skill
 
*'''Shield Lore''': A Defensive Skill
*'''Shield Regeneration Time''':  
+
*'''Shield Regeneration Time''': An item modifier which affects the character's rate of energy shield regeneration
 
*'''Shroud Spider''': The Inquisitor's Special Mount
 
*'''Shroud Spider''': The Inquisitor's Special Mount
 
*'''Shrunken Head''': A Dryad-only item which drops from a foe and can be equipped for bonuses.
 
*'''Shrunken Head''': A Dryad-only item which drops from a foe and can be equipped for bonuses.
 +
*'''Side Quest''': An optional quest
 
*'''SIF''': Sacred International Forums (the official forum)
 
*'''SIF''': Sacred International Forums (the official forum)
*'''Sigma''': Found on the Inventory panel, it shows a number of player statistics.  
+
*'''Sigma / Σ''': Found on the Inventory panel, it shows a number of player statistics.  
 +
*'''Silly Messages''': A semi-random line of text that appears when the game is loading or when the console is opened
 
*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here
 
*'''Silver Difficulty''': Second easiest difficulty mode; most players start out here
 +
*'''Silver Modification''': The second of three enhancement choices available for a Combat Art
 
*'''Sinister Predator''': A Dryad Combat Art (buff)
 
*'''Sinister Predator''': A Dryad Combat Art (buff)
 
*'''Skeletal Fortification''': A Shadow Warrior Combat Art
 
*'''Skeletal Fortification''': A Shadow Warrior Combat Art
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*'''Spectral Hand''': A Shadow Warrior Combat Art
 
*'''Spectral Hand''': A Shadow Warrior Combat Art
 
*'''Speed Lore''': An Offensive Skill
 
*'''Speed Lore''': An Offensive Skill
*'''Spell Intensity''':  
+
*'''Spell Intensity''': An item modifier which affects the character's spell-based damage
 
*'''Spell Resistance''': A Defensive Skill
 
*'''Spell Resistance''': A Defensive Skill
 
*'''Stam''': Abbreviation for Stamina
 
*'''Stam''': Abbreviation for Stamina
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*'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
 
*'''Survival Bonus''': A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
 
*'''SW''': Abbreviation for Shadow Warrior  
 
*'''SW''': Abbreviation for Shadow Warrior  
*'''Sword''':  
+
*'''Sword''': A one- or two-handed weapon
 
*'''Sword Weapons''': An Offensive Skill
 
*'''Sword Weapons''': An Offensive Skill
  
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*'''T-Energy Modules''': A Temple Guardian set
 
*'''T-Energy Modules''': A Temple Guardian set
 
*'''T-Energy Shroud''': A Temple Guardian Combat Art (buff)
 
*'''T-Energy Shroud''': A Temple Guardian Combat Art (buff)
*'''Testa''': The God of Science (Dark)
+
*'''Testa''': The God of Science (Shadow)
 
*'''TG''': Abbreviation for Temple Guardian
 
*'''TG''': Abbreviation for Temple Guardian
*'''Throwing Star''':  
+
*'''Throwing Star''': A one-handed ranged weapon
 
*'''Toon''': Abbreviation for "cartoon" (Character)  
 
*'''Toon''': Abbreviation for "cartoon" (Character)  
 
*'''Toughness''': A Defensive Skill
 
*'''Toughness''': A Defensive Skill
*'''Trap''':  
+
*'''Trap''': A stationary foe
 
*'''Trash Mob''': A small group of easily dispatched foes.
 
*'''Trash Mob''': A small group of easily dispatched foes.
 
*'''Troll Tooth Trophy''': A consumable item which requires Alchemy to use
 
*'''Troll Tooth Trophy''': A consumable item which requires Alchemy to use
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*'''Viperish Disease''': A Dryad Combat Art
 
*'''Viperish Disease''': A Dryad Combat Art
 
*'''Virgo's Revenge''': A High Elf set
 
*'''Virgo's Revenge''': A High Elf set
 +
*'''Visibility Range''': An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage).
 
*'''Vit''': Abbreviation for Vitality
 
*'''Vit''': Abbreviation for Vitality
 
*'''Vitality''': One of the six available Attributes
 
*'''Vitality''': One of the six available Attributes
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*'''Warding Energy''': A Seraphim Combat Art (buff)
 
*'''Warding Energy''': A Seraphim Combat Art (buff)
 
*'''Warding Energy Lore''': A Defensive Skill
 
*'''Warding Energy Lore''': A Defensive Skill
*'''Weapon Slot''': One of the circles to the left of the compass where weapons and shields can be equipped
+
*'''Weapon Slot''': An area of the UI where weapons and shields can be equipped
 
*'''Whet''': A Blacksmith Art
 
*'''Whet''': A Blacksmith Art
 
*'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity
 
*'''Will-o-wisp''': A Divine Gift granted by choosing Testa as a Deity
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==''' Y''' ==
 
==''' Y''' ==
 +
 +
*'''Yeti''': A type of monster
  
 
==''' Z''' ==
 
==''' Z''' ==
  
 
*'''Zealous Doppelganger''': An Inquisitor Combat Art
 
*'''Zealous Doppelganger''': An Inquisitor Combat Art

Revision as of 05:15, 8 February 2009


A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


This is the Sacred 2 Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.

- - - - - - -NOTE: Currently under construction. Please don't try to edit yet. :)

  • ':


A

  • Accumulator Trophy: A consumable item which requires Warding Energy Lore to use
  • Acute Mind: A Dryad Combat Art
  • Adornments of the Ancestors: A High Elf set
  • AI: Artificial Intelligence; how monsters behave
  • Alchemy: A General Skill
  • AM: Abbreviation for Ancient Magic
  • Amplifying Discharge: A Temple Guardian Combat Art
  • Amulet: An item worn around the neck; can be forged into some slots
  • Ancaria: The fictional land in which Sacred 1 and 2 take place.
  • Ancestral Fireball: A High Elf Combat Art
  • Ancient Bark: A Dryad Combat Art (buff)
  • Ancient Magic: A Combat Art Skill
  • Anneal: A Blacksmith Art
  • Anvil: Found on the Inventory panel, it allows a character with the Blacksmith skill to forge.
  • AoE: Abbreviation for Area of Effect
  • AR: Abbreviation for Attack Rating
  • Archangel's Wrath: A Seraphim Combat Art
  • Archimedes Beam: A Temple Guardian Combat Art
  • Area of Effect: Damage which affects multiple targets in a wide radius.
  • Armatin's Legacy: A Shadow Warrior set
  • Armor: An item worn on the body to provide defense and other benefits.
  • Armor Lore: A Defensive Skill
  • Arrant Pyromancer: An Aspect of the High Elf
  • Arrant Pyromancer Focus: A Secondary High Elf Aspect Skill
  • Arrant Pyromancer Lore: A Primary High Elf Aspect Skill
  • Ascaron: The Publisher of Sacred and Sacred 2
  • Aspect: One of three groups of Combat Arts that each character has.
  • Assailing Somersault: A Seraphim Combat Art
  • Astral Lord: An Aspect of the Shadow Warrior
  • Astral Lord Focus: A Primary Shadow Warrior Aspect Skill
  • Astral Lord Lore: A Primary Shadow Warrior Aspect Skill
  • Astute Supremacy: An Aspect of the Inquisitor
  • Astute Supremacy Focus: A Secondary Inquisitor Aspect Skill
  • Astute Supremacy Lore: A Primary Inquisitor Aspect Skill
  • Attack Rating: Calculates your chance to hit an opponent
  • Attack Value: An item modifier which affects the character's chance to hit
  • Attributes: The six primary statistics of all characters: Strength, Stamina, Vitality, Dexterity, Intelligence, and Willpower.
  • AU: Australia (uses UK version or server)
  • Augmenting Guidon: A Shadow Warrior Combat Art
  • Axe: A hafted weapon


B

  • Baneful Smite: A Seraphim Combat Art
  • Bargaining: A General Skill
  • Battery: An item used exclusively by the Temple Guardian
  • Battle Extension: A Temple Guardian Combat Art
  • Battle Stance: A Seraphim Combat Art (buff)
  • BeeEffGee: A Seraphim Combat Art (buff)
  • Belligerent Vault: A Shadow Warrior Combat Art
  • BFG: Abbreviation for Big F*cking Gun (BeeEffGee)
  • Black Curse: A Dryad Combat Art
  • Blacksmith: A General Skill/An NPC who can forge items into slots
  • Blacksmith Art: One of three different Combat Arts which a Blacksmith can forge into a slot. (Taking the Blacksmith skill gives that character three additional exclusive Arts which he can socket without a Blacksmith NPC.)
  • Blazing Tempest: A High Elf Combat Art
  • Block Chance: Combat Arts: An item modifier which affects the character's chance to block an attack
  • Block Chance: Projectiles: An item modifier which affects the character's chance to block a ranged attack
  • Blowpipe: A Dryad ranged weapon
  • Book: A found item which can be viewed from a tab in your Log. There are 46 different books.
  • Boss: A unique difficult monster
  • Bow: A two-handed ranged weapon
  • Branch Trophy: A consumable item which requires Alchemy to use.
  • Bronze Difficulty: Easiest of five difficulty modes: good for beginners and new hardcore characters
  • Bronze Modification: The first of three enhancement choices available for a Combat Art
  • Buff: A Combat Art with a persistent bonus or penalty, which is equipped in a Buff slot.
  • Buff Slot: An area of the UI where buffs can be equipped and enabled.
  • Bug: A glitch or software defect in the game.

C

  • CA: Abbreviation for Combat Art
  • Cabalistic Voodoo: An Aspect of the Dryad
  • Cabalistic Voodoo Focus: A Secondary Dryad Aspect Skill
  • Cabalistic Voodoo Lore: A Primary Dryad Aspect Skill
  • Call of the Forest: A Dryad set
  • Callous Execution: An Inquisitor Combat Art
  • Capricious Hunter: An Aspect of the Dryad
  • Capricious Hunter Focus: A Primary Dryad Aspect Skill
  • Cascading Shroud: A High Elf Combat Art
  • Casting Speed: An item modifier which affects the character's rate of casting a spell
  • CE: Abbreviation for Collector's Edition
  • Celdrahil's Pandemonium: A High Elf set
  • Celestial Magic: An Aspect of the Seraphim
  • Celestial Magic Focus: A Secondary Seraphim Aspect Skill
  • Celestial Magic Lore: A Primary Seraphim Aspect Skill
  • Champion: An opponent which is more difficult than an ordinary foe but not as hard as a boss
  • Chance for Burn: An DoT item modifier which affects the character's chance to cause an opponent to catch on fire
  • Chance for Critical Hits: An item modifier which affects the character's chance to increase damage dealt
  • Chance for Poison: An DoT item modifier which affects the character's chance to become poisoned
  • Chance to Evade: An item modifier which affects the character's chance to avoid a hit
  • Chance to Inflict Wounds: An item modifier which affects the character's chance to cause physical DoT. Wounds come in four levels: Open, Deep, Serious, and Deadly.
  • Chance to Reflect: Close Combat: An item modifier which affects the character's chance to reflect damage back at an attacker
  • Character: There are six playable characters in Sacred 2. Commonly called a Char or a Toon.
  • Charge: One of three Horse Combat Arts
  • Charged Grid: A Temple Guardian Combat Art
  • Christmas Island: Additional quest area introduced in a patch
  • Chunk of Lava: When forged into a slot, it converts a portion of physical damage to fire damage.
  • Class: One of the six playable characters
  • Cleansing Brilliance: A Seraphim Combat Art (buff)
  • Closed: Closed multiplayer. Characters are stored on Ascaron's servers and are less prone to cheating than Open MP.
  • Clustering Maelstrom: An Inquisitor Combat Art
  • Cobalt Strike: A High Elf Combat Art
  • Cold Grave: A Shadow Warrior set
  • Collector's Edition: A retail version of the game which contains bonuses such as the Elite Graphics disc, the online Carrier Imp, an art book, and a music CD.
  • Combat Alert: A Temple Guardian Combat Art
  • Combat Art: Basic gameplay unit, equivalent to skills and spells in other games. Commonly abbreviated CA. Each character has 15 CAs.
  • Combat Art Slot: An area of the UI where CA's and Combos can be equipped
  • Combat Discipline: A Combat Art Skill
  • Combat Modules CC10: A Temple Guardian set
  • Combat Reflexes: A Defensive Skill
  • Compass: An area of the UI which shows direction and quest location
  • Concentration: A Combat Art Skill
  • Concentration Potion: Decreases regeneration time of all Combat Arts when consumed
  • Console: Command line interface, accessed by pressing ~ (tilde).
  • Constitution: A Defensive Skill
  • CR: Abbreviation for Combat Reflexes
  • Crit: Abbreviation for Critical Hit
  • Critical Hit: Causes an attack to do extra damage
  • Crystal Skin: A High Elf Combat Art (buff)
  • CTD: Abbreviation for Crash to Desktop (when the game exits suddenly)
  • CtfV: Abbreviation for Chance to find Valuables. Also FV or MF.
  • Cybernetic Tormentor: A Temple Guardian set
  • CZ: Czech version or server

D

  • Daerwain's Revenge: A Dryad set
  • Damage Lore: An Offensive Skill
  • Damage Mitigation: Physical: An item modifier which affects the character's chance to negate a portion of a physical attack
  • Damage of Enraged Players: An item modifier which increases the character's damage output as he or she becomes more wounded
  • Damage over Time: A secondary effect such as being poisoned or burning
  • Darting Assault: A Dryad Combat Art
  • Dashing Alacrity: A Seraphim Combat Art
  • Dazzle: A Divine Gift granted by choosing Lumen as a Deity
  • DE: German version or server
  • Deathly Spears: A Temple Guardian Combat Art
  • Death Warrior: An Aspect of the Shadow Warrior
  • Death Warrior Focus: A Primary Shadow Warrior Aspect Skill
  • Dedicated Blow: A Temple Guardian Combat Art
  • Defense Value: The additive value of a characters armor, shields, and defense modifiers
  • Deity: One of six Deities (or Gods) must be chosen when creating a new character.
  • Delphic Arcania: An Aspect of the High Elf
  • Delphic Arcania Focus: A Secondary High Elf Aspect Skill
  • Delphic Arcania Lore: A Primary High Elf Aspect Skill
  • Demonic Blow: A Shadow Warrior Combat Art
  • Demon Tooth Trophy: A consumable item which requires Alchemy to use
  • Denderan's Tactical Genius: A Shadow Warrior set
  • Determined Justice: An Inquisitor set
  • Detheya's Agility: A Dryad set
  • Detrimental Magic Effects: An item modifier which affects the character's chance to avoid or negate DoT from magic based attacks
  • Devine Devotion: A General Skill
  • Devout Guardian: An Aspect of the Temple Guardian
  • Devout Guardian Focus: A Primary Temple Guardian Aspect Skill
  • Dex: Abbreviation for Dexterity
  • Dexterity: One of the six available Attributes
  • Deylen's Power: An Inquisitor set
  • Difficulty Mode: There are five modes: Bronze (easiest), Silver, Gold, Platinum, and Niobium (hardest)
  • Dislodged Spirit: An Inquisitor Combat Art
  • Divine Protection: A Seraphim Combat Art
  • DoT: Abbreviation for Damage over Time
  • Dragon: A type of monster
  • Drapes of Catharsis: An Inquisitor set
  • Dreadbringer: An Inquisitor set
  • Dryad: One of the six playable characters in Sacred 2
  • Dryad's Merry Christmas Set: A Dryad set received after completing the Christmas Quest
  • Dual Wield: An Offensive Skill
  • Dust Devil: A Dryad Combat Art
  • DW: Abbreviation for Dual Wield


E

  • Edaphic Lances: A Dryad Combat Art
  • EE: Eastern European version or server
  • Endijian's Artifacts: A Seraphim set
  • Energy Weapon: A ranged weapon, either a one-handed pistol or a two-handed energy weapon
  • Enhance: A Blacksmith Art
  • Enhanced Perception: A General Skill
  • Erris: Person to thank for typing this all in. ;)
  • Eruptive Desecration: An Inquisitor Combat Art
  • ES: Spanish version or server
  • Escort Quest: A quest which forces the player to bring a NPC from one location to another
  • Eternal Flame: A Dryad set
  • Eternal Silence: A Shadow Warrior set
  • EU: European version or server
  • Exalted Warrior: An Aspect of the Seraphim
  • Exalted Warrior Focus: A Primary Seraphim Aspect Skill
  • Executioner's Aids: A Shadow Warrior set
  • Exp: Abbreviation for Experience
  • Experience: A number which increases as a character kills opponents, and allows passage to the next level when enough experience points are earned.
  • Expulse Magic: A High Elf Combat Art

F

  • Faladal's Blizzard: A High Elf set
  • Fiery Ember: A Temple Guardian Combat Art
  • Fire Demon: A High Elf Combat Art (buff)
  • Flaring Nova: A Seraphim Combat Art
  • Fog of War: The black areas of the map which the character has not yet explored.
  • Forens: The Goddess of Philosophy and Wisdom (Light)
  • Forest Flight: A Dryad Combat Art
  • Forging: Using a Blacksmith or the Blacksmith Skill to insert an item into a slot
  • FPS: Frames per Second (can be viewed using a third-party utility such as Fraps)
  • FR: French version or server
  • Frenetic Fervor: An Inquisitor Combat Art
  • Frenzied Rampage: A Shadow Warrior Combat Art
  • Frost Flare: A High Elf Combat Art
  • Furious Emblazer: A Temple Guardian Combat Art
  • FV: Abbreviation for Chance to find Valuables

G

  • Garments of the Storms: A High Elf set
  • Gear: Items a character can wear or equip, such as armor, weapons, shields, and jewelry
  • Glacial Thorns: A High Elf Combat Art
  • God Spell: An additional Combat Art granted by the player's chosen Deity
  • Gold: Gold coins are the unit of monetary exchange in Ancaria.
  • Gold Difficulty: Difficulty mode attainable after completing Silver in Single Player or level 60 in Multiplayer.
  • Goldenglade Touch: A Dryad Combat Art
  • Gold Modification: The third of three enhancement choices available for a Combat Art
  • Grand Invigoration: A High Elf Combat Art (buff)
  • Grim Resilience: A Shadow Warrior Combat Art (buff)
  • Gruesome Inquisition: An Aspect of the Inquisitor
  • Gruesome Inquisition Focus: A Primary Inquisitor Aspect Skill
  • Guardians of Light: A Temple Guardian set
  • Guardians of Shadows: A Temple Guardian set

H

  • Hafted Weapons: An Offensive Skill
  • Hallowed Restoration: A Seraphim Combat Art
  • Hamachi: An Internet connection which emulates LAN play.
  • Hardcore: Mode of play in which a character has only one life. Commonly abbreviated as HC.
  • Harpy Feather Trophy: A consumable item which requires Alchemy to use
  • HC: Abbreviation for Hardcore
  • HE: Abbreviation for High Elf
  • Health: Life, or how many hit points a character has
  • Health Potion: Heals an amount of lost hitpoints on both player and escort(s) when consumed
  • Heavenly Justice: A Seraphim set
  • Hellhound: The Shadow Warrior's Special Mount
  • High Elf: One of the six playable characters in Sacred 2. Commonly abbreviated as HE.
  • High Elf's Merry Christmas Set: A High Elf set received after completing the Christmas Quest
  • Hitpoints: Units of health. Character dies when HPs reach 0.
  • Horse: A purchasable mount used for increasing movement speed
  • HP: Abbreviation for Hitpoints (health)

I

  • Ice Crystal: When forged into a slot, it converts a portion of physical damage to ice damage.
  • Icy Evanescence: A Temple Guardian Combat Art
  • Ilgard's Judgment: An Inquisitor set
  • Illuminated Skies: A Seraphim set
  • Incandescent Skin: A High Elf Combat Art (buff)
  • Incendiary Shower: A High Elf Combat Art
  • Inexorable Subjugation: An Inquisitor Combat Art
  • Infernal Torment: A Shadow Warrior set
  • Infinite Revenge: A Seraphim set
  • Infusion: A Divine Gift granted by choosing Kybele as a Deity
  • Inq: Abbreviation for Inquisitor
  • Inquisitor: One of the six playable characters in Sacred 2. Commonly abbreviated as Inq.
  • Inquisitor's Dark Christmas Set: An Inquisitor set received after completing the Christmas Quest
  • Insignia of Balefulness: An Inquisitor set
  • Inspiration: A Divine Gift granted by choosing Forens as a Deity
  • Instill Belief: A Seraphim Combat Art
  • Int: Abbreviation for Intelligence
  • Intelligence: One of the six available Attributes
  • Iron Ore Trophy: A consumable item which requires Alchemy to use
  • Island: The starting location when joining a Multiplayer server
  • Item: An object named "Item" will give a small amount of gold when sold. All other interactive objects which can be equipped, consumed, read, or used in some way are generically just referred to as "items."
  • Item Color: Gear comes in seven colors: Gray (low quality or junk), White (normal or ordinary), Blue (magical), Yellow (rare), Orange (legendary or epic), Gold (unique), Green (belongs to a set).

J

  • Jewelry: Rings and Amulets
  • Jolting Touch: A Temple Guardian Combat Art

K

  • Kayser's Luck: A set usable by all classes
  • Ker: The Goddess of Chaos or Evil (Exclusive Shadow)
  • Killing Spree: A Shadow Warrior Combat Art
  • Kuan: The God of War (Shadow)
  • Kuan's Breath: A Divine Gift granted by choosing Kuan as a Deity
  • Kybele: The Goddess of Nature and Life Force (Light)

L

  • LAN: Local Area Network. Mode of play which connects two computers directly
  • Leaf: An item which gives a small amount of gold when sold.
  • Leap: One of three Horse Combat Arts
  • Leather Hat Trophy: A consumable item which requires Alchemy to use
  • Leaves and Twigs: A Dryad set
  • Level: Characters start at level 1 and progress toward level 200.
  • Levin Array: An Inquisitor Combat Art
  • Life Leeched per hit: An item modifier which allows the character to increase health as an opponent is wounded
  • Light Path: Affects some quest texts and outcome. Only the Dryad, Seraphim, Shadow Warrior, Temple Guardian, and High Elf may choose this path.
  • Light Saber: A special glowing sword which is possibly modeled after weapons used in the Star Wars movies.
  • Lobby: The login, chat, and game creation area of the online servers
  • Lost Fusion: An Aspect of the Temple Guardian
  • Lost Fusion Focus: A Secondary Temple Guardian Aspect Skill
  • Lost Fusion Lore: A Primary Temple Guardian Aspect Skill
  • Lucreti's Stars: A Shadow Warrior set
  • Lumen: The God of Light (Exclusive Light)
  • Lumen's Servants: A Temple Guardian set
  • Lvl: Abbreviation for Level

M

  • Magical Hiding Place: A secret location which an item emerges from when discovered
  • Magic Coup: A High Elf Combat Art
  • Magic Find: Generalized term for Chance to Find Valuables and/or Enhanced Perception.
  • Magic Pearl: When forged into a slot, it converts a portion of physical damage to magic damage.
  • Magic Staffs: An Offensive Skill
  • Main Quest: The primary storyline. In Single Player, the Main Quest must be completed to move to the next Difficulty Level.
  • Malevolent Champion: An Aspect of the Shadow Warrior
  • Malevolent Champion Focus: A Primary Shadow Warrior Aspect Skill
  • Malicious Totem: A Dryad Combat Art
  • Map: Pressing the M key opens the large in-game map. Right-click and drag to scroll and use mouse wheel to zoom. Click and drag the middle mouse button or wheel to view a scrollable Tab-map inside the large map.
  • Mastery: Placing 75 points in a Skill grants additional bonuses.
  • Mechanical Parts Trophy: A consumable item which requires Warding Energy Lore to use
  • Meho'Sun: A Dryad set
  • MF: Abbreviation for Magic Find
  • Minimap: A tiny customizable map of your nearby terrain
  • Mob: A small group of foes
  • Mobiculum: The Temple Guardian's Special Mount
  • Modifications: Combat Arts can be upgraded by choosing up to three of six unique enhancements in a tree containing two Bronze, Silver, and Gold selections.
  • Monitor Lizard: The Dryad's Special Mount
  • Moribund Animus: A Dryad Combat Art (buff)
  • Mortifying Pillory: An Inquisitor Combat Art
  • MP: Abbreviation for Multiplayer
  • Mystic Stormite: An Aspect of the High Elf
  • Mystic Stormite Focus: A Secondary High Elf Aspect Skill
  • Mystic Stormite Lore: A Primary High Elf Aspect Skill

N

  • Nature Weaver: An Aspect of the Dryad
  • Nature Weaver Focus: A Secondary Dryad Aspect Skill
  • Nature Weaver Lore: A Primary Dryad Aspect Skill
  • Nefarious Netherworld: An Aspect of the Inquisitor
  • Nefarious Netherworld Focus: A Secondary Inquisitor Aspect Skill
  • Nefarious Netherworld Lore: A Primary Inquisitor Aspect Skill
  • Nether Allegiance: A Shadow Warrior Combat Art (buff)
  • Niobium Difficulty: Hardest difficulty mode, attainable after completing Platinum in Single Player or level 140 in Multiplayer.
  • Niokaste's Blade Dance: A Seraphim set
  • NPC: An NPC (Non Player Character) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.

O

  • Open: Open multiplayer. Characters are stored on players' computers, and are more prone to cheating than Closed MP.
  • Opponents chance to cause secondary effects: An item modifier which affects the character's chance to avoid DoT effects cast by an opponent
  • Origin of the Seraish: A Seraphim set
  • OS: Operating System (usually Windows XP or Vista)

P

  • Pacifism: A Defensive Skill
  • Paralyzing Dread: An Inquisitor Combat Art
  • Parchment: An item which gives a small amount of gold when sold.
  • Patch: Downloadable content and bug fixes, often a source of great frustration.
  • Pelting Strikes: A Seraphim Combat Art
  • PL: Polish version or server
  • Platinum Difficulty: Difficulty mode attainable after completing Gold in Single Player or reaching level 100 in Multiplayer.
  • Poison Fang: When forged into a slot, it converts a portion of physical damage to poison damage.
  • Pole Arm: A two handed weapon
  • Pole Arms: An Offensive Skill
  • Portal: A point of instant access to a character once found and activated.
  • Potion: A small bottle of liquid which grant various beneficial effects when consumed
  • Potion of the Mentor: Increases experience per kill by 50% when consumed
  • Potion of Undead Death: When consumed, prevents Undead enemies from reanimating after death
  • Pots: Abbreviation for potions
  • Primal Mutation: A Temple Guardian Combat Art
  • Propelled Levitation: A Temple Guardian Combat Art (buff)
  • Purifying Chastisement: An Inquisitor Combat Art (buff)

Q

  • Quest: A task to complete. Quest types include Main, Side, and Character-Specific.
  • Questgiver: An NPC who gives the character tasks to complete

R

  • Radiant Pillar: A Seraphim Combat Art
  • Rallied Souls: A Shadow Warrior Combat Art
  • Ranged Weapons: An Offensive Skill
  • Ranging Nimbus: A High Elf Combat Art
  • Ravaged Impact: A Dryad Combat Art
  • Raving Thrust: An Inquisitor Combat Art
  • Rear Up: One of three Horse Combat Arts
  • Recovery Elixir: Potion which neutralizes DoT effects when consumed
  • Reflective Emanation: A Shadow Warrior Combat Art (buff)
  • Regen: Abbreviation for Regeneration Penalty
  • Regeneration Penalty: An item modifier which affects the character's rate of Combat Art usage
  • Relic Holder: A rotatable part of the UI which contains groups of Relics
  • Relics: Items which boost armor and one of four General Skills, and are inserted into the player's Relic Holder
  • Res: Abbreviation for Resurrection, or returning to life after dying (softcore only)
  • Resurrection Monolith: The last-activated shrine is where a character reappears after death, by pressing F12, or when starting a game session in Softcore Single Player (provided F9 has not been pressed to save location). In Multiplayer, characters can use the last-activated shrine as an extra Portal.
  • Revelation of the Seraphim: A Seraphim set
  • Revered Technology: An Aspect of the Seraphim
  • Revered Technology Focus: A Secondary Seraphim Aspect Skill
  • Revered Technology Lore: A Primary Seraphim Aspect Skill
  • Reverse Polarity: An Inquisitor Combat Art (buff)
  • Riding: A General Skill
  • Ring: An item worn around the finger; can be forged into some slots
  • Roast Joint Trophy: A consumable item which requires Alchemy to use
  • RoF: Abbreviation for Rate of Fire
  • Rousing Command: A Shadow Warrior Combat Art
  • RU: Russian version or server
  • Ruinous Onslaught: A Shadow Warrior Combat Art
  • Run Speed: An item modifier which affects the character's rate of travel
  • Rune: An item which upgrades a Combat Art, either by forging or memorizing
  • Runemaster: An NPC who can trade runes for other runes (for a price)
  • Ruthless Mutilation: An Inquisitor Combat Art

S

  • S1: Abbreviation for Sacred/Sacred Plus/Sacred Gold/Sacred Underworld
  • S2: Abbreviation for Sacred 2: Fallen Angel
  • Saber-toothed Tiger: The Seraphim's Special Mount
  • Sakkara: A Divine Gift granted by choosing Ker as a Deity
  • Saraki's Path to the Netherworld: An Inquisitor set
  • SB: Abbreviation for Survival Bonus
  • SC: Abbreviation for Softcore
  • Screenshot: To capture a picture of one frame in your game by pressing PrintScreen (or using a third-party program such as Fraps). Ctrl+PrtScrn will capture with the User Interface showing. Commonly abbreviated as SS.
  • Scything Sweep: A Shadow Warrior Combat Art
  • Selling Price +X%: An item modifier which affects the value of that particular item only
  • Sera: Abbreviation for Seraphim
  • Seraphim: One of the six playable characters in Sacred 2. Commonly abbreviated as Sera.
  • Seraphim's White Christmas Set: A Seraphim set received after completing the Christmas Quest
  • Server: Computer which hosts Multiplayer games and is accessible from the Lobby.
  • Set: A collection of matching gear, which gives extra bonuses for equipping some or all of its items. Set items are displayed with green text.
  • Shadow Path: Affects some quest texts and outcome. Only the Dryad, Inquisitor, Shadow Warrior, Temple Guardian and High Elf may choose this path.
  • Shadow Step: A High Elf Combat Art
  • Shadow Veil: A Shadow Warrior Combat Art
  • Shadow Warrior: One of the six playable characters in Sacred 2. Commonly abbreviated as SW.
  • Shadow Warrior's Merry Christmas Set: A Shadow Warrior set received after completing the Christmas Quest
  • Shield: An item which provides extra defense and bonuses, and can be equipped in a weapon slot with a one-handed weapon.
  • Shield Lore: A Defensive Skill
  • Shield Regeneration Time: An item modifier which affects the character's rate of energy shield regeneration
  • Shroud Spider: The Inquisitor's Special Mount
  • Shrunken Head: A Dryad-only item which drops from a foe and can be equipped for bonuses.
  • Side Quest: An optional quest
  • SIF: Sacred International Forums (the official forum)
  • Sigma / Σ: Found on the Inventory panel, it shows a number of player statistics.
  • Silly Messages: A semi-random line of text that appears when the game is loading or when the console is opened
  • Silver Difficulty: Second easiest difficulty mode; most players start out here
  • Silver Modification: The second of three enhancement choices available for a Combat Art
  • Sinister Predator: A Dryad Combat Art (buff)
  • Skeletal Fortification: A Shadow Warrior Combat Art
  • Skills: Each class receives ten skills of their choice to level up as they progress.
  • Skull Trophy: A consumable item which requires Alchemy to use.
  • Slot: A colored socket on a piece of gear which allows runes, blacksmith arts, jewelry, or damage type items to be forged into.
  • Sofia's Benevolence: A Seraphim set
  • Softcore: Mode of play in which a character resurrects after death. Commonly abbreviated as SC.
  • Soul Hammer: A Seraphim Combat Art
  • Soul Reaver: An Inquisitor Combat Art (buff)
  • Source Warden: An Aspect of the Temple Guardian
  • Source Warden Focus: A Secondary Temple Guardian Aspect Skill
  • Source Warden Lore: A Primary Temple Guardian Aspect Skill
  • SP: Abbreviation for Single Player; also abbreviation for Spain or Spanish version
  • Spectral Hand: A Shadow Warrior Combat Art
  • Speed Lore: An Offensive Skill
  • Spell Intensity: An item modifier which affects the character's spell-based damage
  • Spell Resistance: A Defensive Skill
  • Stam: Abbreviation for Stamina
  • Stamina: One of the six available Attributes.
  • Str: Abbreviation for Strength
  • Strength: One of the six available Attributes.
  • SS: Abbreviation for Screenshot
  • Survival Bonus: A value which increases whenever a character is in combat. Commonly abbreviated as SB. Higher SB will give better chance to find valuables and increase opponents' levels. It is reset to 0 upon dying. (Open Inventory panel and hover mouse over the top area by character's name and class to view.)
  • SW: Abbreviation for Shadow Warrior
  • Sword: A one- or two-handed weapon
  • Sword Weapons: An Offensive Skill

T

  • Tab-map: A larger version of the Minimap, viewed by pressing the Tab key
  • Tactics Lore: An Offensive Skill
  • Talisman Trophy: A consumable item which requires Alchemy to use
  • Tangled Vine: A Dryad Combat Art
  • Technical Modules: A Temple Guardian set
  • Temple Guardian: One of the six playable characters in Sacred 2. Commonly abbreviated as TG.
  • Temple Guardian's Merry Christmas Set: A Temple Guardian set received after completing the Christmas Quest
  • Tendrils of Time: A Dryad set
  • T-Energy Modules: A Temple Guardian set
  • T-Energy Shroud: A Temple Guardian Combat Art (buff)
  • Testa: The God of Science (Shadow)
  • TG: Abbreviation for Temple Guardian
  • Throwing Star: A one-handed ranged weapon
  • Toon: Abbreviation for "cartoon" (Character)
  • Toughness: A Defensive Skill
  • Trap: A stationary foe
  • Trash Mob: A small group of easily dispatched foes.
  • Troll Tooth Trophy: A consumable item which requires Alchemy to use
  • Trophy: A consumable item, usually requiring the Alchemy Skill
  • Twilight of the Gods: A Seraphim set
  • Twisted Torment: A Dryad Combat Art

U

  • UI: User Interface
  • UK: English or International version or server
  • Unique: Unique items are displayed with dark gold text.
  • Untouchable Force: A Temple Guardian Combat Art (buff)
  • US: United States/North American version or server

V

  • Velaria's Heirloom: A High Elf set
  • Vendor: An NPC merchant who buys and sells items
  • Vestments of Innocence: A High Elf set
  • Viperish Disease: A Dryad Combat Art
  • Virgo's Revenge: A High Elf set
  • Visibility Range: An item modifier which affects the distance a player can see oncoming monsters on the Minimap and uncovers more of the Fog of War (does not increase map area discovered percentage).
  • Vit: Abbreviation for Vitality
  • Vitality: One of the six available Attributes

W

  • Warding Energy: A Seraphim Combat Art (buff)
  • Warding Energy Lore: A Defensive Skill
  • Weapon Slot: An area of the UI where weapons and shields can be equipped
  • Whet: A Blacksmith Art
  • Will-o-wisp: A Divine Gift granted by choosing Testa as a Deity
  • Willpower: One of the six available Attributes
  • Wind Serpent: The High Elf's Special Mount

X

  • XP: Abbreviation for Experience or Windows XP
  • XTM-2174: A Temple Guardian set

Y

  • Yeti: A type of monster

Z

  • Zealous Doppelganger: An Inquisitor Combat Art