Difference between revisions of "Sacred:Weapon Properties"
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− | == [[Weapon Properties]] == | + | == [[Sacred:Weapon Properties|Weapon Properties]] == |
http://i90.photobucket.com/albums/k271/gogoblender/weaponproperties.jpg | http://i90.photobucket.com/albums/k271/gogoblender/weaponproperties.jpg | ||
− | 1. Weapon name - the color shows | + | 1. Weapon name - the color shows how rare this weapon is. Regular weapons are white, golden weapons are extremely rare. The figure in brackets shows the number of available smithing slots and the number of slots already occupied. |
− | how rare this weapon is. Regular | ||
− | weapons are white, golden | ||
− | weapons are extremely rare. The | ||
− | figure in brackets shows the | ||
− | number of available smithing slots | ||
− | and the number of slots already | ||
− | occupied. | ||
2. Skill base of weapon. | 2. Skill base of weapon. | ||
− | 3. Price you will receive if you sell | + | 3. Price you will receive if you sell the weapon. |
− | the weapon. | ||
4. Expected total damage. | 4. Expected total damage. | ||
− | 5. Weapon level - the higher the | + | 5. Weapon level - the higher the level, the more difficult the weapon is to handle. |
− | level, the more difficult the weapon | ||
− | is to handle. | ||
− | 6. Damage inflicted by a weapon: Subdivided into Physical, Fire, Magic, and | + | 6. Damage inflicted by a weapon: Subdivided into Physical, Fire, Magic, and Poison as well as possible bonus damage points within these damage types. |
− | Poison as well as possible bonus damage points within these damage types. | ||
7. Minimum character level required to use the weapon. | 7. Minimum character level required to use the weapon. | ||
− | 8. Possible additional bonuses to attributes and skills granted by the weapon. | + | 8. Possible additional bonuses to attributes and skills granted by the weapon. Some of these bonuses are provided by the weapon itself. |
− | Some of these bonuses are provided by the weapon itself. | ||
− | 9. In addition, further improvements are possible by forging (smithing) runes | + | 9. In addition, further improvements are possible by forging (smithing) runes or objects into the weapon. |
− | or objects into the weapon. | ||
− | 10. If available, this is where smithing slots, or ''sockets'' are displayed. There are four | + | 10. If available, this is where smithing slots, or ''sockets'' are displayed. There are four different colors: Bronze, Silver, Gold and (very rarely) Green. Bronze sockets insert items at their stated value. Silver, Gold and Green add a bit extra to ''fixed'' values, but not to percentage bonuses. |
− | different colors: Bronze, Silver, Gold and (very rarely) Green. Bronze sockets insert items at their stated | ||
− | value. Silver, Gold and Green add a bit extra to ''fixed'' values, but not to | ||
− | percentage bonuses. |
Revision as of 00:27, 28 October 2009
Weapon Properties
1. Weapon name - the color shows how rare this weapon is. Regular weapons are white, golden weapons are extremely rare. The figure in brackets shows the number of available smithing slots and the number of slots already occupied.
2. Skill base of weapon.
3. Price you will receive if you sell the weapon.
4. Expected total damage.
5. Weapon level - the higher the level, the more difficult the weapon is to handle.
6. Damage inflicted by a weapon: Subdivided into Physical, Fire, Magic, and Poison as well as possible bonus damage points within these damage types.
7. Minimum character level required to use the weapon.
8. Possible additional bonuses to attributes and skills granted by the weapon. Some of these bonuses are provided by the weapon itself.
9. In addition, further improvements are possible by forging (smithing) runes or objects into the weapon.
10. If available, this is where smithing slots, or sockets are displayed. There are four different colors: Bronze, Silver, Gold and (very rarely) Green. Bronze sockets insert items at their stated value. Silver, Gold and Green add a bit extra to fixed values, but not to percentage bonuses.