Difference between revisions of "Sacred 2:Eternal Fire"

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(Added graphics and cleaned up format)
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example.  Basic starter tips are welcome here.'''
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* Chance to Ignite:30.2%
*...
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* Duration:8.0s
 +
* Fire Damage Over Time:+60
 
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Revision as of 11:36, 6 November 2009

eternal_fire.gif Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire DoT).

Aspect

DM_Asp_01.gif - Dragon Magic

Innate Abilities (Lvl 1)

  • Chance to Ignite:30.2%
  • Duration:8.0s
  • Fire Damage Over Time:+60

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Licking Flames - Fire can jump over to enemies that are further away.
  • Smoldering - Fire is less strong but lasts longer (lower damage but higher duration).

MODicons_10.gif Silver
  • Hunger - Increased chance to jump over to nearby enemies.
  • Panic - chance that burning enemies will flee.

MODicons_08.gif Gold
  • Fury - Fire burns stronger (increases damage).
  • Death Blow - Fire damage against badly wounded enemies is doubled.

Skills and Attributes

Usage Strategies

Combo Recommendations

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


PICTURE HERE