Difference between revisions of "Sacred:Chance for open wounds"
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(New page: Chance for open wounds: +XX% A perchentage change to cause a poison like damage over time wound on the opponent. The effect is based on the original damage. It could produce pretty much la...) |
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− | Chance for open wounds: + | + | [[Chance for open wounds]]: +X% Open wounds act like residual poison damage, continuing to cause injury over time. This [[Item Modifiers|modifier]] increases the chance for you to inflict open wounds upon your enemies. This [[Item Modifiers|modifier]] is widely believed to cause [[lag]] in multi-player games, as the residual damage information must be communicated to each player. |
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+ | [[Category:Item Modifiers]] |
Revision as of 04:26, 25 October 2007
Chance for open wounds: +X% Open wounds act like residual poison damage, continuing to cause injury over time. This modifier increases the chance for you to inflict open wounds upon your enemies. This modifier is widely believed to cause lag in multi-player games, as the residual damage information must be communicated to each player.