Difference between revisions of "Sacred 2:Enemy Levels"
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− | Here are the approximate maximum values for levels of enemies. Some parts of a region may be lower (such as Kobolds west of Sloeford capping at level 6), those are the level caps for the region overall, at its highest-level point. | + | Here are the approximate maximum values for levels of [[Sacred 2:Bestiary|enemies]]. Some parts of a region may be lower (such as Kobolds west of Sloeford capping at level 6), those are the level caps for the region overall, at its highest-level point. |
− | All max levels are +1 when in underground areas (any dungeon, cave, etc). Some exceptions may exist, but are rare. | + | All max levels are +1 when in underground areas (any [[Sacred 2:Dungeon Map of Ancaria|dungeon]], cave, etc). Some exceptions may exist, but are rare. |
− | High Survival | + | A High [[Sacred 2:Survival Bonus|Survival Bonus]] will increase monster level above listed values. |
Revision as of 00:52, 21 July 2010
Here are the approximate maximum values for levels of enemies. Some parts of a region may be lower (such as Kobolds west of Sloeford capping at level 6), those are the level caps for the region overall, at its highest-level point.
All max levels are +1 when in underground areas (any dungeon, cave, etc). Some exceptions may exist, but are rare.
A High Survival Bonus will increase monster level above listed values.
Difficulty | Bronze | Silver | Gold | Platinum | Niobium |
Approximate Maximum Levels for Enemies in Various Regions |
High Elf - 14 |
High Elf - 48 |
High Elf - 94 |
High Elf - 134 |
High Elf - 189 |