Difference between revisions of "Sacred 2:Poison"

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(New page: Poison is one of the four basic damage and resistance types. It is both given and received in combat. Needless to say, increased poison Resistance will decrease poison [[d...)
 
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[[Poison]] is one of the four basic damage and resistance types. It is both given and received in combat.
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Poison is one of the four basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. It is both given and received in combat, via weapons, ranged or magical battle.  Poison can be forged into weapons or armor which will increase the weapon's chance to successfully inflict a poison [[Sacred 2:Damage over Time|Damage over Time]].  Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the [[Sacred 2:Combat Arts|Combat Art]], may even be mixed with other elements.
  
Needless to say, increased [[poison]] [[Resistance]] will decrease [[poison]] [[damage]].
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http://www.sacredwiki.org/images/Sacred_2/Modifers%20and%20Conditions/th_elementpoison.jpg
  
The other basic damage/resistance types:
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Increased Poison [[Sacred 2:damage|resistance]] via armor or forging can also decrease [[Sacred 2:Damage|damage]] done by Poison.
 
 
*[[Physical]]
 
*[[Fire]]
 
*[[Magic]]
 

Revision as of 14:48, 19 November 2010

Poison is one of the four basic Elemental Damage and resistance types. It is both given and received in combat, via weapons, ranged or magical battle. Poison can be forged into weapons or armor which will increase the weapon's chance to successfully inflict a poison Damage over Time. Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the Combat Art, may even be mixed with other elements.

th_elementpoison.jpg

Increased Poison resistance via armor or forging can also decrease damage done by Poison.