Difference between revisions of "Sacred 2:Eternal Fire"

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==See Also==
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*[[Sacred 2:Dragon Mage|Dragon Mage]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Revision as of 15:17, 1 March 2011

eternal_fire.gif Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire DoT).

Aspect

DM_Asp_01.gif - Dragon Magic

Innate Abilities (Lvl 1)

  • Chance to Ignite:30.2%
  • Duration:8.0s
  • Fire Damage Over Time:+60

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Licking Flames - Fire can jump over to enemies that are further away.
  • Smoldering - Fire is less strong but lasts longer (lower damage but higher duration, 37.5% increased duration).

MODicons_10.gif Silver
  • Hunger - Increased chance to jump over to nearby enemies.
  • Panic - chance that burning enemies will flee.

MODicons_08.gif Gold
  • Fury - Fire burns stronger (increases damage, 37.5% of base damage).
  • Death Blow - Fire damage against badly wounded enemies is doubled (double damage occurs when target's HP is below 50%).

Skills and Attributes

Usage Strategies

Combo Recommendations

Pros and Cons

Pros

  • ...
  • ...

Cons

  • The only thing that increases the damage is the CA level. No skills or item mods affect this CA.
  • ...

Stats Chart


PICTURE HERE


See Also