Difference between revisions of "Sacred:Interface"
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This window (displayed when you open the inventory [I]) provides information | This window (displayed when you open the inventory [I]) provides information | ||
about your character. | about your character. | ||
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1. Your character. | 1. Your character. | ||
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2. Current level of experience. | 2. Current level of experience. | ||
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3. Attribute points available for | 3. Attribute points available for | ||
distribution. | distribution. | ||
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4. Strength: increases the attack | 4. Strength: increases the attack | ||
value and the melee damage. | value and the melee damage. | ||
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5. Endurance: influences the | 5. Endurance: influences the | ||
bodys inherent protection and | bodys inherent protection and | ||
reduces the effects of poison. | reduces the effects of poison. | ||
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6. Dexterity: influences defense | 6. Dexterity: influences defense | ||
values and ranged combat | values and ranged combat | ||
damage. | damage. | ||
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7. Physical Regeneration: speeds | 7. Physical Regeneration: speeds | ||
up the regeneration of health and | up the regeneration of health and | ||
combat arts. | combat arts. | ||
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8. Mental Regeneration: increases | 8. Mental Regeneration: increases | ||
the damage of your spells and | the damage of your spells and | ||
reduces the time you need to | reduces the time you need to | ||
regenerate from poison attacks. | regenerate from poison attacks. | ||
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9. Charismatic characters benefit | 9. Charismatic characters benefit | ||
from lower prices when dealing | from lower prices when dealing | ||
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often favored by certain gods, | often favored by certain gods, | ||
granting increased poison damage. | granting increased poison damage. | ||
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10. Experience points accumulated | 10. Experience points accumulated | ||
to date. | to date. | ||
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11. When you reach this experience value, your character | 11. When you reach this experience value, your character | ||
gains a level. | gains a level. | ||
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12. The value in front shows your current state of health, the | 12. The value in front shows your current state of health, the | ||
second value shows the maximum health. | second value shows the maximum health. | ||
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13. This is the amount of points required to reach | 13. This is the amount of points required to reach | ||
the next level of experience. | the next level of experience. | ||
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14. Attack, Defense and Hit Chance: This displays | 14. Attack, Defense and Hit Chance: This displays | ||
the values for your current weapon and armor in | the values for your current weapon and armor in | ||
relation to the last opponent you have defeated. | relation to the last opponent you have defeated. | ||
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15. The damage value and the type of weapon | 15. The damage value and the type of weapon | ||
currently equipped. | currently equipped. | ||
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16. The damage value and the type of Combat Art | 16. The damage value and the type of Combat Art | ||
currently activate. | currently activate. | ||
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17. The cumulative resistance value. | 17. The cumulative resistance value. | ||
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18. Gold carried. | 18. Gold carried. | ||
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Revision as of 03:14, 2 November 2007
Character Properties This window (displayed when you open the inventory [I]) provides information about your character.
1. Your character.
2. Current level of experience.
3. Attribute points available for distribution.
4. Strength: increases the attack value and the melee damage.
5. Endurance: influences the bodys inherent protection and reduces the effects of poison.
6. Dexterity: influences defense values and ranged combat damage.
7. Physical Regeneration: speeds up the regeneration of health and combat arts.
8. Mental Regeneration: increases the damage of your spells and reduces the time you need to regenerate from poison attacks.
9. Charismatic characters benefit from lower prices when dealing with traders; such characters are often favored by certain gods, granting increased poison damage.
10. Experience points accumulated to date.
11. When you reach this experience value, your character gains a level.
12. The value in front shows your current state of health, the second value shows the maximum health.
13. This is the amount of points required to reach the next level of experience.
14. Attack, Defense and Hit Chance: This displays the values for your current weapon and armor in relation to the last opponent you have defeated.
15. The damage value and the type of weapon currently equipped.
16. The damage value and the type of Combat Art currently activate.
17. The cumulative resistance value.
18. Gold carried.