Difference between revisions of "Sacred 2:Inquisitor Combat Arts"
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− | + | {{Languages}} | |
− | + | __NOTOC__ | |
− | + | =='''Inquisitor Combat Arts'''== | |
+ | {| | ||
+ | |[[Sacred 2:Aspects|'''Aspects''']] | ||
− | [[Sacred 2: | + | *[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] |
− | * | + | *[[Sacred 2:Astute Supremacy|Astute Supremacy]] |
− | * | + | *[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] |
− | + | |[[File:Iq logo hi.png]] | |
+ | |} | ||
+ | == '''Aspect: [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]''' == | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Aspects_Layer11.gif | ||
+ | |The Inquisitor is an excellent melee fighter. He is not defensive; instead, he prefers to attack relentlessly with no regard for his own protection. He knows very well that his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them. | ||
+ | |} | ||
− | == | + | ---- |
+ | ==='''[[Sacred 2:Callous Execution|Callous Execution]]'''=== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_211.png | ||
+ | |Powerful blow or stab that will inflict heavy damage on an opponent. | ||
+ | |} | ||
+ | ==='''[[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]]'''=== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_213.png | ||
+ | |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. | ||
+ | |} | ||
− | The | + | ==='''[[Sacred 2:Mortifying Pillory|Mortifying Pillory]]'''=== |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_215.png | ||
+ | |The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Frenetic Fervor|Frenetic Fervor]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_221.png | ||
+ | |Increases attack speed and maximum attack value for a brief period of time. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Purifying Chastisement|Purifying Chastisement]]''' ([[Sacred 2:Buff|Buff]])=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_223.png | ||
+ | |Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold. | ||
+ | |} | ||
− | + | == '''Aspect: [[Sacred 2:Astute Supremacy|Astute Supremacy]]''' == | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Aspects_Layer12.gif | ||
+ | |The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them! His command of magic is so extensive that he can turn his opponents or their attacks into weapons. | ||
+ | |} | ||
− | + | ---- | |
+ | ==='''[[Sacred 2:Levin Array|Levin Array]]'''=== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_241.png | ||
+ | |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_246.png | ||
+ | |Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Raving Thrust|Raving Thrust]]'''=== | |
− | + | {| | |
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_244.png | ||
+ | |An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Zealous Doppelganger|Zealous Doppelganger]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_251.png | ||
+ | |Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only). | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Reverse Polarity|Reverse Polarity]]''' ([[Sacred 2:Buff|Buff]])=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_254.png | ||
+ | |While active, this aura grants a chance to reflect ranged damage back to its source. | ||
+ | |} | ||
− | == Aspect: | + | == '''Aspect: [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]''' == |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Aspects_Layer13.gif | ||
+ | |style="padding-left:20px;"|The Inquisitor is also proficient at dark magic that drains the souls from his opponents and even turns the dead into tools. The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death. | ||
+ | |} | ||
− | The | + | ---- |
+ | ==='''[[Sacred 2:Dislodged Spirit|Dislodged Spirit]]'''=== | ||
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_261.png | ||
+ | |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Paralyzing Dread|Paralyzing Dread]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_270.png | ||
+ | |Slows down all attacks by opponents in the vicinity of the Inquisitor. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Inexorable Subjugation|Inexorable Subjugation]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_259.png | ||
+ | |A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Eruptive Desecration|Eruptive Desecration]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/Icon_264.png | ||
+ | |Causes corpses to explode, inflicting damage to nearby opponents. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Soul Reaver|Soul Reaver]] ''' ([[Sacred 2:Buff|Buff]])=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/15.gif | ||
+ | |Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan. | ||
+ | |} | ||
− | + | ==See Also== | |
− | + | *[[Sacred 2:Inquisitor|Inquisitor]] | |
− | + | *[[Sacred 2:Combat Arts|Combat Arts]] | |
− | + | *[[Sacred 2:Skills|Skills]] | |
− | + | *[[Sacred 2:Combat Art Modifications|Combat Art Modifications]] | |
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Latest revision as of 22:31, 4 September 2013
Inquisitor Combat Arts
Aspects |
Aspect: Gruesome Inquisition
The Inquisitor is an excellent melee fighter. He is not defensive; instead, he prefers to attack relentlessly with no regard for his own protection. He knows very well that his best defense lies in preventing a second blow from his opponents. The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them. |
Callous Execution
Powerful blow or stab that will inflict heavy damage on an opponent. |
Ruthless Mutilation
A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. |
Mortifying Pillory
The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage. |
Frenetic Fervor
Increases attack speed and maximum attack value for a brief period of time. |
Purifying Chastisement (Buff)
Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold. |
Aspect: Astute Supremacy
The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them! His command of magic is so extensive that he can turn his opponents or their attacks into weapons. |
Levin Array
Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. |
Clustering Maelstrom
Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision. |
Raving Thrust
An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage. |
Zealous Doppelganger
Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only). |
Reverse Polarity (Buff)
While active, this aura grants a chance to reflect ranged damage back to its source. |
Aspect: Nefarious Netherworld
The Inquisitor is also proficient at dark magic that drains the souls from his opponents and even turns the dead into tools. The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death. |
Dislodged Spirit
A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body. |
Paralyzing Dread
Slows down all attacks by opponents in the vicinity of the Inquisitor. |
Inexorable Subjugation
A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor. |
Eruptive Desecration
Causes corpses to explode, inflicting damage to nearby opponents. |
Soul Reaver (Buff)
Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan. |