Difference between revisions of "Sacred:Armor Properties"
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− | == [[Armor Properties]] == | + | == [[Sacred:Armor Properties|Armor Properties]] == |
− | + | {{thumbframe|[[Image:armorproperties.jpg]]|left}} | |
− | 1. Armor name - the color shows how | + | 1. Armor name - the color shows how rare the armor is. If the name is displayed in green, the armor is part of a set of armor. The figure in brackets shows the number of available smithing slots and the number of slots already occupied. |
− | rare the armor is. If the name is | ||
− | displayed in green, the armor is part of | ||
− | a set of armor. The figure in brackets | ||
− | shows the number of available | ||
− | smithing slots and the number of slots | ||
− | already occupied. | ||
− | 2. Specifies which character can use | + | 2. Specifies which character can use the armor. |
− | the armor. | ||
− | 3. If the item is part of a set, then the | + | 3. If the item is part of a set, then the sets name is shown. |
− | sets name is shown. | ||
− | 4. Price you will receive if you sell the | + | 4. Price you will receive if you sell the armor. |
− | armor. | ||
5. Expected total protection | 5. Expected total protection | ||
Line 27: | Line 18: | ||
7. Minimum level required to wear the armor. | 7. Minimum level required to wear the armor. | ||
− | 8. Resistance provided by the armor: Subdivided into Physical, Fire, Magic, and | + | 8. Resistance provided by the armor: Subdivided into Physical, Fire, Magic, and Poison resistances. |
− | Poison resistances. | ||
9. Possible additional bonuses to attributes and skills granted by the armor. | 9. Possible additional bonuses to attributes and skills granted by the armor. | ||
− | 10. In addition, further improvements are possible by forging (smithing) runes | + | 10. In addition, further improvements are possible by forging (smithing) runes or objects into the weapon. |
− | or objects into the weapon. | ||
− | 11. As with Weapons, Armor may also provide smithing slots. The same four | + | 11. As with Weapons, Armor may also provide smithing slots. The same four colors: Bronze, Silver, Gold and Green are available. Depending on the color, additional points are added to the bonuses. |
− | colors: Bronze, Silver, Gold and Green are available. Depending on the color, additional | ||
− | points are added to the bonuses. |
Latest revision as of 01:39, 12 September 2013
Armor Properties
1. Armor name - the color shows how rare the armor is. If the name is displayed in green, the armor is part of a set of armor. The figure in brackets shows the number of available smithing slots and the number of slots already occupied.
2. Specifies which character can use the armor.
3. If the item is part of a set, then the sets name is shown.
4. Price you will receive if you sell the armor.
5. Expected total protection
6. Level of the armor
7. Minimum level required to wear the armor.
8. Resistance provided by the armor: Subdivided into Physical, Fire, Magic, and Poison resistances.
9. Possible additional bonuses to attributes and skills granted by the armor.
10. In addition, further improvements are possible by forging (smithing) runes or objects into the weapon.
11. As with Weapons, Armor may also provide smithing slots. The same four colors: Bronze, Silver, Gold and Green are available. Depending on the color, additional points are added to the bonuses.