Difference between revisions of "Sacred 2:Orc Race"

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*'''Quote:''' "If it doesn't run, eat it. If it runs, kill it. Then eat it."
 
*'''Quote:''' "If it doesn't run, eat it. If it runs, kill it. Then eat it."
  
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==Land of the Orcs==
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The Orc homeland, [[Sacred 2:Nor Plat|Nor Plat]], lies in the north of Ancaria.  Mountains enclose huge frozen plains that border in the north on the Dragon Sea.  Monsters and creatures roam this harsh, cold land. There are Trolls, Ogres, and Goblins, but the Orcs are the only ones who build settlements and exhibit signs of a "culture".
  
 
Orcs have always been a warrior nation. Their hearts long for battle, and each of them is willing to sacrifice their life for their or their clan's honor - if they really have to. There is an ancient Orcish proverb: "Only when they tear the sword from my cold dead hand am I defeated!"
 
Orcs have always been a warrior nation. Their hearts long for battle, and each of them is willing to sacrifice their life for their or their clan's honor - if they really have to. There is an ancient Orcish proverb: "Only when they tear the sword from my cold dead hand am I defeated!"
  
The Orc homeland, [[Sacred 2:Nor Plat|Nor Plat]], lies in the north of Ancaria.  Mountains enclose huge frozen plains that border in the north on the Dragon Sea.  Monsters and creatures roam this harsh, cold land. There are Trolls, Ogres, and Goblins, but the Orcs are the only ones who build settlements and exhibit signs of a "culture".
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==Behavior and Attitudes==
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Two attributes characterize Orcs: their stupidity and their enthusiasm for battle. These potentially volatile combination is best met with a friendly demeanor and short, easily understood sentences. Not many travelers make their way to Nor Plat, that's why the Orcs always welcome visitors and invite them to their mead halls to listen to stories from foreign lands. Travelers who are asked for such a story should make sure that it deals with war and death and still be grasped after five or six jars of mead.
  
 
Orcs are also very social creatures. They live in groups, clans and village communities. There, away from the battlefields, everything is clearly structured. Women enjoy the warriors' protection and in return educate the children, provide and prepare food and take care of each day's errands.
 
Orcs are also very social creatures. They live in groups, clans and village communities. There, away from the battlefields, everything is clearly structured. Women enjoy the warriors' protection and in return educate the children, provide and prepare food and take care of each day's errands.
  
Two attributes characterize Orcs: their stupidity and their enthusiasm for battle. These potentially volatile combination is best met with a friendly demeanor and short, easily understood sentences. Not many travelers make their way to Nor Plat, that's why the Orcs always welcome visitors and invite them to their mead halls to listen to stories from foreign lands. Travelers who are asked for such a story should make sure that it deals with war and death and still be grasped after five or six jars of mead.
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==Orc Culture==
 
 
 
The Orcs' culture, craft and art may seem primitive at first glance. Still, they follow strict rules with both clear and practical laws. Orcish weapons in particular bear comparison to Elven weapons when it comes to effectiveness and durability.
 
The Orcs' culture, craft and art may seem primitive at first glance. Still, they follow strict rules with both clear and practical laws. Orcish weapons in particular bear comparison to Elven weapons when it comes to effectiveness and durability.
  
 
Orcs live in huts and houses that they adorn with detailed wood carvings, bones and horns. They usually dress in furs and dyed fabric clothes, and use bones and horns to make their appearance even more frightening. Only warriors of the highest rank are allowed to wear plate armor.
 
Orcs live in huts and houses that they adorn with detailed wood carvings, bones and horns. They usually dress in furs and dyed fabric clothes, and use bones and horns to make their appearance even more frightening. Only warriors of the highest rank are allowed to wear plate armor.
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{|
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|{{S2frame|[[File:Orc bard.jpg|125px]]|left}}
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|An Orc bard.  The music of the Orcs leaves something to be desired.
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|}
  
 
For the Orcs, there is only one God: [[Sacred 2:Kuan|Kuan, the God of war]]. Almost every orc prays to him. However, this spiritual unity has not led to a peaceful togetherness. In fact, most Orc settlements are at war with their neighbors. The reasons for this are complex clan hierarchies, blood feuds with long forgotten causes, and the Orcish code of honor. Every Orc, from the ice fishers on the Numak to the trappers in the tundra considers himself a warrior. A wrong word spoken under wrong circumstances almost inevitably leads to bloodshed. It is said that the major cause of death among grown male Orcs is a sudden loss of the head.
 
For the Orcs, there is only one God: [[Sacred 2:Kuan|Kuan, the God of war]]. Almost every orc prays to him. However, this spiritual unity has not led to a peaceful togetherness. In fact, most Orc settlements are at war with their neighbors. The reasons for this are complex clan hierarchies, blood feuds with long forgotten causes, and the Orcish code of honor. Every Orc, from the ice fishers on the Numak to the trappers in the tundra considers himself a warrior. A wrong word spoken under wrong circumstances almost inevitably leads to bloodshed. It is said that the major cause of death among grown male Orcs is a sudden loss of the head.
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<div class="plainlinks">
 
<div class="plainlinks">
 
{|
 
{|
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|{{S2frame|[[Image:thOrc archer.jpg|200px]]|left}}  
 
|{{S2frame|[[Image:thOrc archer.jpg|200px]]|left}}  
  

Revision as of 05:19, 21 September 2013



  • Enemy Type: Orc
  • Family: Goblinoid
  • Behavior: Aggressive, courageous
  • Distribution: Northwest Ancaria
  • Size Class: Humanoid
  • Combat Strength: Dangerous
  • Alignment: Chaotic
  • Quote: "If it doesn't run, eat it. If it runs, kill it. Then eat it."

Land of the Orcs

The Orc homeland, Nor Plat, lies in the north of Ancaria. Mountains enclose huge frozen plains that border in the north on the Dragon Sea. Monsters and creatures roam this harsh, cold land. There are Trolls, Ogres, and Goblins, but the Orcs are the only ones who build settlements and exhibit signs of a "culture".

Orcs have always been a warrior nation. Their hearts long for battle, and each of them is willing to sacrifice their life for their or their clan's honor - if they really have to. There is an ancient Orcish proverb: "Only when they tear the sword from my cold dead hand am I defeated!"

Behavior and Attitudes

Two attributes characterize Orcs: their stupidity and their enthusiasm for battle. These potentially volatile combination is best met with a friendly demeanor and short, easily understood sentences. Not many travelers make their way to Nor Plat, that's why the Orcs always welcome visitors and invite them to their mead halls to listen to stories from foreign lands. Travelers who are asked for such a story should make sure that it deals with war and death and still be grasped after five or six jars of mead.

Orcs are also very social creatures. They live in groups, clans and village communities. There, away from the battlefields, everything is clearly structured. Women enjoy the warriors' protection and in return educate the children, provide and prepare food and take care of each day's errands.

Orc Culture

The Orcs' culture, craft and art may seem primitive at first glance. Still, they follow strict rules with both clear and practical laws. Orcish weapons in particular bear comparison to Elven weapons when it comes to effectiveness and durability.

Orcs live in huts and houses that they adorn with detailed wood carvings, bones and horns. They usually dress in furs and dyed fabric clothes, and use bones and horns to make their appearance even more frightening. Only warriors of the highest rank are allowed to wear plate armor.

An Orc bard. The music of the Orcs leaves something to be desired.

For the Orcs, there is only one God: Kuan, the God of war. Almost every orc prays to him. However, this spiritual unity has not led to a peaceful togetherness. In fact, most Orc settlements are at war with their neighbors. The reasons for this are complex clan hierarchies, blood feuds with long forgotten causes, and the Orcish code of honor. Every Orc, from the ice fishers on the Numak to the trappers in the tundra considers himself a warrior. A wrong word spoken under wrong circumstances almost inevitably leads to bloodshed. It is said that the major cause of death among grown male Orcs is a sudden loss of the head.

Civil war has been raging in the Orcish realms of northwest Ancaria for years. Two clans, the Ore-Thag and the Grurag, are fiercely fighting for dominance. While this struggle occurs, many smaller tribes stay neutral – ready to start flying the victorious side's colors at just the right moment.

Read more about the Orcish language in "Interesting Facts About Ancaria: Orcish for Beginners." Orcish cuisine is discussed in The Art of Cooking, Book 1: Orcish Cooking

Orc Archer

More Orc Pictures

Orc Shaman
Armed Orc Warrior
Orc Concept 1
Orc Concept 2
Orc Concept 3
Orc Concept Color 1
Orc Concept Color 2

Orc Animations

Armed Orc Warrior
Orc Champion
Orc Shaman
Orc Warrior