Difference between revisions of "Sacred 2:Combat Reflexes"
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− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif Combat Reflexes=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflexes'''=== |
− | Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits. | + | Increases the chance to evade hostile [[Sacred 2:Weapons|weapon]] attacks and reduces the chance to sustain critical hits. |
− | * Evade chance +X% | + | * [[Sacred 2:Chance to evade|Evade chance]] +X% |
* Chance Against Critical Weapon Hits -Y% | * Chance Against Critical Weapon Hits -Y% | ||
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− | === | + | ===[[Sacred 2:Skill Mastery|Mastery]]=== |
* Greatly increases the chance to evade attacks. Upon gaining mastery, the chance to evade takes a large jump (11.7%) from which it proceeds to grow normally. | * Greatly increases the chance to evade attacks. Upon gaining mastery, the chance to evade takes a large jump (11.7%) from which it proceeds to grow normally. | ||
− | + | ===Properties=== | |
* Protects against Critical Damage from weapon attacks. | * Protects against Critical Damage from weapon attacks. | ||
− | + | ===Breakpoints=== | |
* The bonuses are increased in steps as shown in the [[/Full Table|Combat Reflexes full table]]. | * The bonuses are increased in steps as shown in the [[/Full Table|Combat Reflexes full table]]. | ||
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This value compared with the table value is a good example of the precision the formulas offer. | This value compared with the table value is a good example of the precision the formulas offer. | ||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Latest revision as of 04:12, 16 December 2013
Combat Reflexes
Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
- Evade chance +X%
- Chance Against Critical Weapon Hits -Y%
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Evade Chance, +%: | 3,1 | 12,2 | 19,2 | 24,4 | 28,3 | 31,3 | 33,8 | 35,9 | 36,6 | 48,3 | 49,5 | 51,6 | 53,4 | 54,8 | 56 | 57 | 57,9 | 59 | 59,9 | 60,7 | 61,4 |
Chance vs Critical, -%: | 9 | 29,4 | 41,7 | 49,2 | 54,2 | 57,8 | 60,5 | 62,7 | 63,4 | 64,3 | 66,1 | 68,8 | 70,9 | 72,5 | 73,8 | 74,8 | 75,7 | 76,8 | 77,7 | 78,4 | 79 |
Mastery
- Greatly increases the chance to evade attacks. Upon gaining mastery, the chance to evade takes a large jump (11.7%) from which it proceeds to grow normally.
Properties
- Protects against Critical Damage from weapon attacks.
Breakpoints
- The bonuses are increased in steps as shown in the Combat Reflexes full table.
The Evade Chance bonus at a given skill level x is given fairly precisely by the following formulas:
- 57.0*(x+1.43)/(x+43.5) Pre-Mastery
- 69.9*(x-19.1)/(x+5.95) Mastery
The Avoid Critical Hits bonus at a given skill level x is given fairly precisely by the following formulas:
- 80.0*(x+1.50)/(x+21.25) Pre-Mastery
- 85.6*(x-32.9)/(x-19.0) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
69.9*(75-19.1)/(75+5.95) = 69.9*55.9/80.95 = 48.26
This value compared with the table value is a good example of the precision the formulas offer.