Difference between revisions of "Sacred 2:Lightsabers"

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(New page: {{Languages}} ==Lightsabers== These Easter Egg weapons are relatively rare in Ancaria. In original Sacred 2 Fallen Angel and Ice&Blood it requires a lot of hours to even find one. However...)
 
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==Lightsabers==
 
==Lightsabers==
These Easter Egg weapons are relatively rare in Ancaria. In original Sacred 2 Fallen Angel and Ice&Blood it requires a lot of hours to even find one. However, the [[Sacred 2:Community Patch|Community Patch]] makes them drop more frequently and even makes them a reward for some special quests. Check [[Sacred 2:Star Wars#Community Patch Additions|the Star Wars Easter Egg page]] to know how to get one of these weapons. Normally, lightsabers have the same Item Modifiers the usual swords may have.
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These Easter Egg weapons are relatively rare in Ancaria. In original Sacred 2 Fallen Angel and [[Sacred 2:Ice and Blood|Ice and Blood]] it requires a lot of hours to even find one. However, the [[Sacred 2:Community Patch|Community Patch]] makes them drop more frequently and even makes them a reward for some special quests. Check [[Sacred 2:Star Wars#Community Patch Additions|the Star Wars Easter Egg page]] to know how to get one of these weapons. Normally, lightsabers have the same Item Modifiers the usual swords may have.
  
===Sword Weapons Lore Modifiers===
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===[[Sacred 2:Sword Weapons|Sword Weapons Lore]] Modifiers===
  
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the appropriate mastery for it to be unlocked.
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the appropriate mastery for it to be unlocked.
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!70 - Requires Mastery
 
!70 - Requires Mastery
 
|-align="center"
 
|-align="center"
|class="skillslc"|Modifier
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|class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
 
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===Damage Types===
 
===Damage Types===
 
* Lightsabers typically deal some [[Sacred 2:Physical|physical]] damage and some other [[Sacred 2: Damage Types|damage type]]. On common lightsabers the damage is approximately half-physical, half-elemental. However, on unique and legendary ones the amount of physical damage is very little. The additional damage types are not restricted to a single one at a time, you can have lightsabers that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. The dominant non physical damage type is reflected in the lightsaber's blade colour.
 
* Lightsabers typically deal some [[Sacred 2:Physical|physical]] damage and some other [[Sacred 2: Damage Types|damage type]]. On common lightsabers the damage is approximately half-physical, half-elemental. However, on unique and legendary ones the amount of physical damage is very little. The additional damage types are not restricted to a single one at a time, you can have lightsabers that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. The dominant non physical damage type is reflected in the lightsaber's blade colour.
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* Modifying a lightsaber with any elemental damage converter ([[Sacred 2:Chunk of Lava|Chunk of Lava]], [[Sacred 2:Poison Fang|Poison Fang]], [[Sacred 2:Magic Pearl|Magic Pearl]] or [[Sacred 2:Ice Crystal|Ice Crystal]]) will change the damage dealt, but not the color of the blade. The lightsabers never display any additional animation either. No matter what was forged into them, they won't burst into flames or cover with hoarfrost.
 
* Modifying a lightsaber with any elemental damage converter ([[Sacred 2:Chunk of Lava|Chunk of Lava]], [[Sacred 2:Poison Fang|Poison Fang]], [[Sacred 2:Magic Pearl|Magic Pearl]] or [[Sacred 2:Ice Crystal|Ice Crystal]]) will change the damage dealt, but not the color of the blade. The lightsabers never display any additional animation either. No matter what was forged into them, they won't burst into flames or cover with hoarfrost.
* http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif In the original Sacred 2 Fallen Angel and Ice&Blood Lightsabers gain damage from [[Sacred 2:Strength|Strength]].
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* http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif In the original Sacred 2 Fallen Angel and Ice & Blood Lightsabers gain damage from [[Sacred 2:Strength|Strength]].
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* http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif The [[Sacred 2:Community Patch|Community Patch]] changes Lightsabers' base attribute to [[Sacred 2:Willpower|Willpower]]. It makes them the only willpower-based weapons in game. This fact isn't displayed in the Willpower's tooltip on the skills page (the "Weapon Damage +[number]" string doesn't appear), but it works.
 
* http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif The [[Sacred 2:Community Patch|Community Patch]] changes Lightsabers' base attribute to [[Sacred 2:Willpower|Willpower]]. It makes them the only willpower-based weapons in game. This fact isn't displayed in the Willpower's tooltip on the skills page (the "Weapon Damage +[number]" string doesn't appear), but it works.
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===Damage===
 
===Damage===
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===Unique Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)===
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===[[Sacred 2:Uniques Database|Unique]] Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)===
 
==== [[Sacred 2:Bringer of Light|Bringer of Light]] ====
 
==== [[Sacred 2:Bringer of Light|Bringer of Light]] ====
 
May drop in all the possible colours.<br>
 
May drop in all the possible colours.<br>
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<br clear="both" />
 
<br clear="both" />
  
===Legendary Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)===
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===[[Sacred 2:Legendary Database|Legendary]] Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)===
 
==== [[Sacred 2:Power of NIF|Power of NIF]] ====
 
==== [[Sacred 2:Power of NIF|Power of NIF]] ====
 
May drop in all the possible colours.<br>
 
May drop in all the possible colours.<br>
 
{{S2frame|[[Image:Power of NIF red stats.jpg]]|left}}
 
{{S2frame|[[Image:Power of NIF red stats.jpg]]|left}}
 
<br clear="both" />
 
<br clear="both" />
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==See Also==
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* [[Sacred 2:Strength Based Weapons|Strength Based Weapons]]
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* [[Sacred 2:Items|Items]]
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* [[Sacred 2:Item Modifiers|Item Modifiers]]
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* [[Sacred 2:Skills|Skills]]
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* [[Sacred 2:Attributes|Attributes]]

Revision as of 07:01, 11 January 2014

Lightsabers

These Easter Egg weapons are relatively rare in Ancaria. In original Sacred 2 Fallen Angel and Ice and Blood it requires a lot of hours to even find one. However, the Community Patch makes them drop more frequently and even makes them a reward for some special quests. Check the Star Wars Easter Egg page to know how to get one of these weapons. Normally, lightsabers have the same Item Modifiers the usual swords may have.

Sword Weapons Lore Modifiers

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the appropriate mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier


Damage Types

  • Lightsabers typically deal some physical damage and some other damage type. On common lightsabers the damage is approximately half-physical, half-elemental. However, on unique and legendary ones the amount of physical damage is very little. The additional damage types are not restricted to a single one at a time, you can have lightsabers that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. The dominant non physical damage type is reflected in the lightsaber's blade colour.
  • Modifying a lightsaber with any elemental damage converter (Chunk of Lava, Poison Fang, Magic Pearl or Ice Crystal) will change the damage dealt, but not the color of the blade. The lightsabers never display any additional animation either. No matter what was forged into them, they won't burst into flames or cover with hoarfrost.
  • icon13.gif In the original Sacred 2 Fallen Angel and Ice & Blood Lightsabers gain damage from Strength.
  • icon13.gif The Community Patch changes Lightsabers' base attribute to Willpower. It makes them the only willpower-based weapons in game. This fact isn't displayed in the Willpower's tooltip on the skills page (the "Weapon Damage +[number]" string doesn't appear), but it works.


Damage

  • Moderate


Types

The lightsabers differ in colour, which reflects their dominant non physical damage type.

Lightsabers' colours are:

  • Red - its respective damage type is fire.jpg Fire
  • Blue - its respective damage type is magic.jpg Magic
  • Green - its respective damage type is poison.jpg Poison
  • Purple - its respective damage type is ice.jpg Ice


Common Lightsabers

Red Lightsaber
fire.jpg Fire
Blue Lightsaber
magic.jpg Magic
Green Lightsaber
poison.jpg Poison
Purple Lightsaber
ice.jpg Ice


Unique Lightsabers (Community Patch Required)

Bringer of Light

May drop in all the possible colours.


Legendary Lightsabers (Community Patch Required)

Power of NIF

May drop in all the possible colours.



See Also