Difference between revisions of "Sacred 2:Health potion"

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{{Languages}}
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=== Health Potion ===
 
=== Health Potion ===
 
----
 
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Health [[Sacred 2:Potions and Trophies#Potions|Potions]] heal an amount of lost hitpoints. Health Potions should be used in 5-second intervals, otherwise they heal less and less hitpoints, and thus have their efficiency reduced. This prevents potion-spamming, which would make a character virtually immortal.
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Health [[Sacred 2:Potions|Potions]] heal an amount of lost [[Sacred 2:Max. Hitpoints|hitpoints]]. If a player uses a second health potion within 5 seconds of using the first potion, they will receive a reduced amount of healing from the second one (Second health potion 1 second after the first gives 1/5 of the "normal" healing, second health potion 4 seconds after the first pot confers only 4/5 of the "normal" healing). This prevents potion-spamming, which would make a character virtually immortal.
  
  
<span style="color:#f0e0be">__</span> '''Duration:''' instant
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<span style="color:#f0e0be">__</span> '''Duration:''' Instant.
  
 
<span style="color:#f0e0be">__</span> '''Effect:''' Heals a percentage of player's total hitpoints:
 
<span style="color:#f0e0be">__</span> '''Effect:''' Heals a percentage of player's total hitpoints:
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|Bronze||Silver||Gold||Platinum||Niobium
 
|Bronze||Silver||Gold||Platinum||Niobium
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/health_small.png Light Health Potion
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|class="skillslc" align="left"|[[Image:health_small.png]] Light Health Potion
 
|100%||60%||40%||30%||24%
 
|100%||60%||40%||30%||24%
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/health_medium.png Health Potion
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|class="skillslc" align="left"|[[Image:health_medium.png]] Health Potion
 
|100%||100%||70%||52,5%||42%
 
|100%||100%||70%||52,5%||42%
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/health_big.png Strong Health Potion
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|class="skillslc" align="left"|[[Image:health_big.png]] Strong Health Potion
 
|100%||100%||100%||75%||60%
 
|100%||100%||100%||75%||60%
 
|}
 
|}
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[[Sacred 2:Alchemy|Alchemy]] skill increases the '''effect''' of Health Potions, the percentage of hitpoints they can heal. At skill level 75 for example, they heal approximately:
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[[Sacred 2:Alchemy|Alchemy]] skill increases the '''effect''' of Health [[Sacred 2:Potions|Potions]], the percentage of hitpoints they can heal. At skill level 75 for example, they heal approximately:
  
 
{|class="skills" width="50%" cellspacing="0"  
 
{|class="skills" width="50%" cellspacing="0"  
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|Bronze||Silver||Gold||Platinum||Niobium
 
|Bronze||Silver||Gold||Platinum||Niobium
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/health_small.png Light Health Potion
+
|class="skillslc" align="left"|[[Image:health_small.png]] Light Health Potion
 
|100%||100%||76%||57%||45%
 
|100%||100%||76%||57%||45%
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/health_medium.png Health Potion
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|class="skillslc" align="left"|[[Image:health_medium.png]] Health Potion
 
|100%||100%||100%||99%||79%
 
|100%||100%||100%||99%||79%
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|http://i120.photobucket.com/albums/o185/Antitrusty/Sacred/health_big.png Strong Health Potion
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|class="skillslc" align="left"|[[Image:health_big.png]] Strong Health Potion
 
|100%||100%||100%||100%||100%
 
|100%||100%||100%||100%||100%
 
|}
 
|}
 
'''Note''' that this is not displayed on the tooltip of Health Potions, even though it works.
 
'''Note''' that this is not displayed on the tooltip of Health Potions, even though it works.

Latest revision as of 08:05, 13 January 2014

Health Potion


Health Potions heal an amount of lost hitpoints. If a player uses a second health potion within 5 seconds of using the first potion, they will receive a reduced amount of healing from the second one (Second health potion 1 second after the first gives 1/5 of the "normal" healing, second health potion 4 seconds after the first pot confers only 4/5 of the "normal" healing). This prevents potion-spamming, which would make a character virtually immortal.


__ Duration: Instant.

__ Effect: Heals a percentage of player's total hitpoints:

Potion Bronze Silver Gold Platinum Niobium
Health small.png Light Health Potion 100% 60% 40% 30% 24%
Health medium.png Health Potion 100% 100% 70% 52,5% 42%
Health big.png Strong Health Potion 100% 100% 100% 75% 60%


Alchemy skill increases the effect of Health Potions, the percentage of hitpoints they can heal. At skill level 75 for example, they heal approximately:

Potion Bronze Silver Gold Platinum Niobium
Health small.png Light Health Potion 100% 100% 76% 57% 45%
Health medium.png Health Potion 100% 100% 100% 99% 79%
Health big.png Strong Health Potion 100% 100% 100% 100% 100%

Note that this is not displayed on the tooltip of Health Potions, even though it works.