Difference between revisions of "Sacred 2:Constitution"
Jump to navigation
Jump to search
Line 9: | Line 9: | ||
* [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +% | * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +% | ||
− | + | ==[[Sacred 2:Skill Mastery|Mastery]]== | |
− | |||
* Increases Hitpoint Regeneration rate during combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration. | * Increases Hitpoint Regeneration rate during combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration. | ||
− | + | ==Breakpoints== | |
− | |||
− | |||
− | |||
− | |||
* The Hitpoint bonus depends on character level. It increases at every level-up. | * The Hitpoint bonus depends on character level. It increases at every level-up. | ||
* The Hitpoint Regeneration bonus depends on character level and [[Sacred 2:Character Class|character class]] as well as [[Sacred 2:Skills|skill]] lvl. It decreases at each level-up. | * The Hitpoint Regeneration bonus depends on character level and [[Sacred 2:Character Class|character class]] as well as [[Sacred 2:Skills|skill]] lvl. It decreases at each level-up. | ||
+ | |||
+ | ==Notes== | ||
+ | * The attribute "vitality" and "constitution" skill offers the highest percentage health points increase for the characters with low base attribute "vitality", i.e. Dryad and High Elf. | ||
Revision as of 12:12, 27 March 2014
Constitution
Increases maximum hitpoints and hitpoint regeneration out of combat.
Mastery
- Increases Hitpoint Regeneration rate during combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
Breakpoints
- The Hitpoint bonus depends on character level. It increases at every level-up.
- The Hitpoint Regeneration bonus depends on character level and character class as well as skill lvl. It decreases at each level-up.
Notes
- The attribute "vitality" and "constitution" skill offers the highest percentage health points increase for the characters with low base attribute "vitality", i.e. Dryad and High Elf.