Difference between revisions of "Sacred 2:Offensive Melee Inquisitor"
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Latest revision as of 23:49, 17 August 2014
Offensive Melee InquisitorBy Kudos25 This is the build I am currently using for my GI Inquisitor. Xbox 360 - Offline only (My building only allows dial-up whah) Level 176. Total death count = 0. Total times the g/f said she hates Sacred 2 because of this guy and how much I play him = uncountable... It's designed for an OFFENSIVE Gruesome Inquisition Inquisitor. The kind where you run in, start swinging, and don't stop until everything is dead. No fear, no retreat, and more importantly no dieing. 1smile.gif Firstly: I am only showing my skill values from 75 on (then every 25 levels after that), I feel it's still a decent goal to reach these values by 75, which ones you use first is entirely up to you. Secondly: This was my first serious character (had a level 23 HE before him, and that's it) so this build is ABSOLUTELY attainable and usable without having a higher level character being a shopper/smither. (Although a smither would be nice). I bought/found all the equipment myself. I took Bargaining at level two and did everything in my power to boost it, WAY ABOVE MY Clvl. Mind you, I was broke for a LONG TIME before it all came together. I spent most of my lower level money on +all skills rings and amulets, and on +bargaining relics. But it payed off and he is unstoppable now. Attributes: 100% Strength Increases damage and more importantly, attack value, which melee inquisitors do have a problem with. You won't need the Vitality, trust me on this. Skills: Appearing in the order that I chose them. These are HARD skill points, with all the +skills you can have due to a high bargaining, 1 point in a skill is MORE than enough for quite a while into the game. These are only guidelines, deviate from them if you need a boost in a particular skill. On a side note, I stopped Bargaining at 75 because at level 200 the skill level needed to shop tier 12+ items is impossible to reach. So I only went to 75 to get the mastery, and am only using it for +skill jewelry. 921 Points total (911 Earned - 10 Free For choosing 10 skills) CODE Level 75: 296 Points Total Bargaining: 75 (75 Points) A point every level until 75. Dual Wield: 75 (150 Points) On par with your Clvl. Period. Armor Lore: 5 (155 Points) To make Constitution available. Constitution: 75 (230 Points) On par with your Clvl. Period. Gruesome Inquisition Focus: 5 (235 Points) To make the othe CA skills available. Spell Resistance: 1 (236 Points) 1 point for now, +skills handles the rest. Tactics Lore: 41 (277 Points) We will max this soon, but I chose it later. Concentration: 1 (278 Points) To allow 2 buffs, leave it alone after! Astute Supremacy Focus: 9 (287 Points) To gold-mod Reverse Polarity. Nefarious Netherworld Focus: 9 (296 Points) To gold-mod Soul Reaver. Level 100: 421 Points Total Bargaining: 75 (75 Points) Dual Wield: 100 (175 Points) +25 Armor Lore: 21 (196 Points) +16 Constitution: 100 (296 Points) +25 Gruesome Inquisition Focus: 5 (301 Points) Spell Resistance: 1 (302 Points) Tactics Lore: 100 (402 Points) +59 Concentration: 1 (403 Points) Astute Supremacy Focus: 9 (412 Points) Nefarious Netherworld Focus: 9 (421 Points) Level 125: 546 Points Total Bargaining: 75 (75 Points) Dual Wield: 125 (200 Points) +25 Armor Lore: 71 (271 Points) +50 Constitution: 125 (396 Points) +25 Gruesome Inquisition Focus: 5 (401 Points) Spell Resistance: 1 (402 Points) Tactics Lore: 125 (527 Points) +25 Concentration: 1 (528 Points) Astute Supremacy Focus: 9 (537 Points) Nefarious Netherworld Focus: 9 (546 Points) Level 150: 671 Points Total Bargaining: 75 (75 Points) Dual Wield: 150 (225 Points) +25 Armor Lore: 75 (300 Points) +4 Constitution: 150 (450 Points) +25 Gruesome Inquisition Focus: 5 (455 Points) Spell Resistance: 47 (502 Points) +46 Tactics Lore: 150 (652 Points) +25 Concentration: 1 (653 Points) Astute Supremacy Focus: 9 (662 Points) Nefarious Netherworld Focus: 9 (671 Points) Level 175: 796 Points Total Bargaining: 75 (75 Points) Dual Wield: 175 (250 Points) +25 Armor Lore: 75 (325 Points) Constitution: 175 (500 Points) +25 Gruesome Inquisition Focus: 27 (527 Points) +22 Spell Resistance: 75 (602 Points) +28 Tactics Lore: 175 (777 Points) +25 Concentration: 1 (778 Points) Astute Supremacy Focus: 9 (787 Points) Nefarious Netherworld Focus: 9 (796 Points) Level 200: 921 Points Total Bargaining: 75 (75 Points) Dual Wield: 200 (275 Points) +25 Armor Lore: 75 (350 Points) Constitution: 200 (550 Points) +25 Gruesome Inquisition Focus: 75 (625 Points) +48 Spell Resistance: 75 (700 Points) Tactics Lore: 200 (900 Points) +25 Concentration: 1 (901 Points) Astute Supremacy Focus: 9 (910 Points) Nefarious Netherworld Focus: 9 (919 Points)
Combat Art Modifcations: Callous Execution: Bleed - Lacerate - Draw Life Adds a DoT, lowers BASE HP, and leeches life. On a side note, the Draw Life Mod ADDS damage, the base damage stays the same, the leeched life is added afterwards (roughly 10-15% increase) Ruthless Mutilation: Ire - Dolor - Frenzy More damage, multiple target life leech, and chance for double hit. Sounds good to me. Mortifying Pillory: Disgrace - Proclamation - Mortify This spell is... well... less than amazing. I don't rely on the "outlaw effect" to actually happen later in the game. I use it more as a debuff than anything. Modding it this way lowers BOTH defense and armor while making it more likely that the outlaw effect actually happens. Frenetic Fervor: Fanaticism - Resolve - Relentless Even faster attack speed (passes 150% cap, to 170%), increased attack value, and longer duration. Purifying Chastisement: Mystic - Eradicate - Hallow Magic damage, more crits, more damage. I chose Mystic because most weapons late game have magic damage on them before a damage modifier is applied. Plus fire is so overdone. I chose Eradicate because it's a passive buff, more crits, ALL THE TIME. Merciless is a great mod yes, but if you're not hurt you receive no bonus at that time. Reverse Polarity: Rebound - Counterblow - Evade It reflects EVERY KIND OF ATTACK, plus a defense boost. Soul Reaver: Zealot - Source - Zealot At higher levels, dual modding zealot will allow the souls to stay around for so long you can still be loaded with souls for a boss fight, maybe not the whole fight, but it helps a ton nonetheless. I usually Pull a few mobs as close as I can to a boss, kill them, and commence anihilating the boss afterwards. Buffs: Purifying Chastisement: Always, always, ALWAYS have it on. There's nothing sweeter than something hurting you, then you suddenly one shot it's due to the damage buff it gives. Reverse Polarity: Is the next best bet. Reflecting a percentage of every kind of attack and giving a passive defense boost is nice. Can't go wrong with it. Soul Reaver: Should only be used when encountering enemies that would normally grind you into a fine powder. Going to fight a boss? Is there a group of enemies within a 60 second ride from him? Good, pull them as close as you can to the boss, kill them, and then go fight the boss with your attack and defense values in the TENS OF THOUSANDS, possibly HUNDREDS OF THOUSANDS. I've had mine over 500,000 attack and 250,000 defense with Soul Reaver on. The downside to using Soul Reaver is it makes Purifying Chastisement USELESS!!! What good is having a HUGE damage buff from Purifying Chastisement when you get hurt, if your defense is so high you do get hurt? You'll live yes, but kill so slowly you'll want to kill yourself. It's boring. And what's the point of playing a game if it bores you? Gear: Since you have Dual Wield, obviously go with 2 1-handed weapons. Basically I went with Ilgard's set as soon as I could and I haven't looked back. PS: DON'T USE THE FULL SET!!! Ask our beloved Cthulhu. He'll tell you that it will kill you. The 8/8 set bonus is bugged, and the serious open wounds it inflicts will BE ON YOU. And as many +skill rings/amulets socketed as I could. I would rarely socket a +attack value% into a slot if I felt my attack value was low. Rarely. Strategies: Callous Execution everything. EVERYTHING. I find Dislodged spirit VERY hard to target and cast correctly on the XBOX so I place it in a combo with Mortifying Pillory. Those 2 are a deadly debuff combo on bosses, champions, etc. Anything with high HP and defense/armor. Well, there you go. Have fun!
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