Difference between revisions of "Sacred 2:Changing Sides"
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== Detailed Walkthrough == | == Detailed Walkthrough == | ||
Having picked '''Destroying Orpheus''' when talking to Orpheus at the end of [[Sacred 2:The Lover|The Lover]], you chose the 'happy' ending to the tale. Kill [[Sacred 2:Orpheus - Orpheus|Orpheus]] to receive an xp reward that makes taking the moral high ground worth it, then talk to [[Sacred 2:Mary Ann|Mary Ann]] - she thinks you should all leave now. | Having picked '''Destroying Orpheus''' when talking to Orpheus at the end of [[Sacred 2:The Lover|The Lover]], you chose the 'happy' ending to the tale. Kill [[Sacred 2:Orpheus - Orpheus|Orpheus]] to receive an xp reward that makes taking the moral high ground worth it, then talk to [[Sacred 2:Mary Ann|Mary Ann]] - she thinks you should all leave now. | ||
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{{S2 Dialogue|NPC NAME=Mary Ann |PORTRAIT FILE NAME=dialog025.png|DIALOGUE=Thank you for sparing our lives. Can you take us to the surface now?}} | {{S2 Dialogue|NPC NAME=Mary Ann |PORTRAIT FILE NAME=dialog025.png|DIALOGUE=Thank you for sparing our lives. Can you take us to the surface now?}} | ||
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Head out of the dungeon, watching out for the zombies that have respawned. | Head out of the dungeon, watching out for the zombies that have respawned. | ||
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Talk to [[Sacred 2:Logamir|Logamir]] as soon as you get outside the dungeon, otherwise he'll wander off. If you do lose track of him, check around the [[Sacred 2:High Elf Outpost 2|High Elf Outpost 2]]. Talking to Logamir will give you your reward and end the quest. | Talk to [[Sacred 2:Logamir|Logamir]] as soon as you get outside the dungeon, otherwise he'll wander off. If you do lose track of him, check around the [[Sacred 2:High Elf Outpost 2|High Elf Outpost 2]]. Talking to Logamir will give you your reward and end the quest. | ||
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{{S2 Dialogue|NPC NAME=Logamir|PORTRAIT FILE NAME=dialog163.png|DIALOGUE=Look! I am alive again! How can I possibly thank you?}} | {{S2 Dialogue|NPC NAME=Logamir|PORTRAIT FILE NAME=dialog163.png|DIALOGUE=Look! I am alive again! How can I possibly thank you?}} |
Latest revision as of 02:58, 1 September 2014
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Quick Walkthrough
- Kill Orpheus.
- Talk to Mary Ann.
- Lead Mary Ann and Logamir out of the underworld, The Lair of Orpheus.
- Talk to Logamir.
Detailed Walkthrough
Having picked Destroying Orpheus when talking to Orpheus at the end of The Lover, you chose the 'happy' ending to the tale. Kill Orpheus to receive an xp reward that makes taking the moral high ground worth it, then talk to Mary Ann - she thinks you should all leave now.
Head out of the dungeon, watching out for the zombies that have respawned.
Talk to Logamir as soon as you get outside the dungeon, otherwise he'll wander off. If you do lose track of him, check around the High Elf Outpost 2. Talking to Logamir will give you your reward and end the quest.
Logbook Entry
Notes
- Bug? After you kill Orpheus the tasks to complete the quest, and the logbook dialogue, seem to appear under 'The Lover' rather than 'Changing Sides'