Difference between revisions of "Sacred 2:Constitution"
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==Notes== | ==Notes== | ||
* The attribute "vitality" and "constitution" skill offers the highest percentage health points increase for the characters with low base attribute "vitality", i.e. Dryad and High Elf. | * The attribute "vitality" and "constitution" skill offers the highest percentage health points increase for the characters with low base attribute "vitality", i.e. Dryad and High Elf. | ||
− | + | * The table is based on Inquisitor | |
===See Also=== | ===See Also=== |
Latest revision as of 19:35, 10 October 2014
Constitution
Increases maximum hitpoints and hitpoint regeneration out of combat.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Hit Points +: | 70 | 703 | 1406 | 2109 | 2813 | 3516 | 4219 | 4923 | 5204 | 5274 | 5696 | 6329 | 7033 | 7736 | 8439 | 9143 | 9846 | 10901 | 11956 | 13011 | 14066 |
HP Regeneration +%: | 0.2% | 2.8% | 5.6% | 8.4% | 11.3% | 14.1% | 16.9% | 19.8% | 20.9% | 21.2% | 22.9% | 25.4% | 28.2% | 31.1% | 33.9% | 36.7% | 39.6% | 43.8% | 48.1% | 52.3% | 56.5% |
Mastery
- Increases Hitpoint Regeneration rate during combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
Breakpoints
- The Hitpoint bonus depends on character level. It increases at every level-up.
- The Hitpoint Regeneration bonus depends on character level and character class as well as skill lvl. It decreases at each level-up.
Notes
- The attribute "vitality" and "constitution" skill offers the highest percentage health points increase for the characters with low base attribute "vitality", i.e. Dryad and High Elf.
- The table is based on Inquisitor