Difference between revisions of "Sacred 2:Energy Pistols"

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==Weapon Type==
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{{Languages}}
 
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<div style="float:right;">
In game they are listed under three name:
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{|style="margin:0px 0px 5px 10px;"
* Energy Pistol
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|__TOC__
* Energy Smallarm
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|}
* Energy Shot
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</div>
 +
The Energy Pistol is quite different from other ranged weapons.  It fires a visually larger projectile that moves quite slowly, more than capable of missing its target if the target sidesteps.  However the damage on them is higher than the other thrown weapons, making up for that fact if the player is in close range.
  
Energy Pistols gain bonus damage from [[Sacred 2:Dexterity|Dexterity]], the same as all player-usable ranged weapons.
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===[[Sacred 2:Ranged Weapons|Ranged Weapons ]] Modifiers for Energy Pistols===
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Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
  
==Ranged Weapon Lore Modifications==
 
Energy Pistols have three unlockable modifiers based on Ranged Weapon Lore.  The level 75 modifier requires Ranged Weapon Mastery.
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
!At Level
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!Item Level
 
!1
 
!1
 
!25
 
!25
!75
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!70 - Requires Mastery
 
|-align="center"
 
|-align="center"
|class="skillslc"|Modifier
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|class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]]
|Chance to Pierce
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|[[Sacred 2:Chance to pierce|Chance to pierce]]
|Chance to slow opponent 25%
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|[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]]
| - Enemy Chance to reflect ranged damage  
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|[[Sacred 2:Opponent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]]
 
|}
 
|}
  
Chance for Pierce allows the projectile to continue past the original target and strike further opponents who are directly behind it.  Thus when many enemies are approaching in a group striking the nearest opponent can often lead to many being struck down.
 
  
Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically.
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*Chance for Pierce allows the projectile to continue past the original target and strike further opponents who are directly behind it.  Thus when many enemies are approaching in a group striking the nearest opponent can often lead to many being struck down.
  
 +
*Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically.
  
==Damage Types==
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===Damage Types===
Energy Pistols typically deal multiple types of damage.  They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types.  The additional damage types are not restricted to a single one at a time, you can have pistols that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
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* Energy Pistols typically deal multiple [[Sacred 2:Damage Types|types of damage]].  They will always deal some [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other damage types.  The additional damage types are not restricted to a single one at a time, you can have Energy Pistols that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
  
 +
* Energy Pistols gain damage from [[Sacred 2:Dexterity|Dexterity]].
  
==Pros and Cons==
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===Damage===
Pros
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* Moderate
* Energy Projectiles seem to have infinite range.  They will continue until they strike something, be it an enemy or terrain.  The 'projectile storms' that occasionally appear seem to be caused by the projectiles striking some invisible barrier and bouncing back, crisscrossing the terrain to add damage should they strike an enemy.
 
* ...
 
* ...
 
  
Cons
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===Firing Speed===
* The projectiles seem to be slower than bows and thrown weapons, this can make it quite difficult to strike opponents that are moving sideways relative to the player.
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* Moderate Slow
* ...
 
* ...
 
  
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===Projectile Speed===
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* Slow
  
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===Projectile Path===
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* Straight Line
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* Can be affected by Terrain
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* If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths.  This creates the 'Projectile Storm' effect sometimes seen in game.
  
{| style=" text-align: center; height: 135px; "
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===Range===
|style="text-align center; width: 200px;"|
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* Infinite?  There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
[http://www.sacredwiki.org/images/Sacred_2/Weapons/pis2pic.jpg http://www.sacredwiki.org/images/Sacred_2/Weapons/th_pis2pic.jpg]
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* Can pierce targets with appropriate modifiers on the pistol
|style="text-align: center; width: 200px;"|
 
http://www.sacredwiki.org/images/Sacred_2/Weapons/pis2picmini.jpg
 
|style="text-align: left; "|
 
  
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===Sockets===
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* Up to two gold sockets as well as the grey damage converter socket.  However since they are one handed you can also equip a shield, adding additional sockets.
  
|}
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===Types===
 +
In game they are listed under three names:
 +
* Energy Pistol
 +
* Energy Smallarm
 +
* Energy Shot
 +
 
 +
 
 +
===Common Energy Pistols===
 +
----
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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 +
|width="180px"|
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<center>{{S2frame|[[Image:pistol1cwm.gif|160px]]|none}}</center>
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pistol2cwm.gif|160px]]|none}}</center>
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pistol3cwm.gif|160px]]|none}}</center>
 +
 
 +
|-valign="top"
 +
 
 +
|width="180px"|
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<center>{{S2frame|[[Image:pistol4cwm.gif|160px]]|none}}</center>
  
{| style=" text-align: center; height: 135px; "
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|width="180px"|
|style="text-align center; width: 200px;"|  
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<center>{{S2frame|[[Image:pistol5cwm.gif|160px]]|none}}</center>
[http://www.sacredwiki.org/images/Sacred_2/Weapons/pis1pic2.jpg http://www.sacredwiki.org/images/Sacred_2/Weapons/th_pis1pic2.jpg]
 
|style="text-align: center; width: 200px;"|
 
http://www.sacredwiki.org/images/Sacred_2/Weapons/pis1mini.jpg
 
|style="text-align: left; "|
 
  
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pistol6cwm.gif|160px]]|none}}</center>
  
|}
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|-valign="top"
  
{| style=" text-align: center; height: 135px; "
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|width="180px"|
|style="text-align center; width: 200px;"|  
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<center>{{S2frame|[[Image:pistol7cwm.gif|160px]]|none}}</center>
[http://www.sacredwiki.org/images/Sacred_2/Weapons/pis3pic-1.jpg http://www.sacredwiki.org/images/Sacred_2/Weapons/th_pis3pic-1.jpg]
 
|style="text-align: center; width: 200px;"|
 
http://www.sacredwiki.org/images/Sacred_2/Weapons/pis3picmini-1.jpg
 
|style="text-align: left; "|
 
  
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pistol8cwm.gif|160px]]|none}}</center>
  
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:pistol9cwm.gif|160px]]|none}}</center>
 
|}
 
|}
  
{| style=" text-align: center; height: 135px; "
 
|style="text-align center; width: 200px;"|
 
[http://www.sacredwiki.org/images/Sacred_2/Weapons/pis4pic.jpg http://www.sacredwiki.org/images/Sacred_2/Weapons/th_pis4pic.jpg]
 
|style="text-align: center; width: 200px;"|
 
http://www.sacredwiki.org/images/Sacred_2/Weapons/pis4picmini.jpg
 
|style="text-align: left; "|
 
  
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=== Notable Energy Pistols ===
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----
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'''[[Sacred 2:Uniques Database|Unique]] Energy Pistols'''
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* [[Sacred 2:Death's Chirr|Death's Chirr]]
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* [[Sacred 2:Djalek's Annihilator|Djalek's Annihilator]]
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* [[Sacred 2:Jhavoler's Energizer|Jhavoler's Energizer]]
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* [[Sacred 2:Pulsar|Pulsar]]
  
|}
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'''[[Sacred 2:Community Patch|Community Patch]] Energy Pistols:'''
{| style=" text-align: center; height: 135px; "
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* [[Sacred 2:Noisy Cricket|Noisy Cricket]] ([[Sacred 2:Legendary Database|Legendary Item]])
|style="text-align center; width: 200px;"|  
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* [[Sacred 2:Parabellum|Parabellum]]
[http://www.sacredwiki.org/images/Sacred_2/Weapons/pis5pic-1.jpg http://www.sacredwiki.org/images/Sacred_2/Weapons/th_pis5pic-1.jpg]
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* [[Sacred 2:Sand Eagle|Sand Eagle]]
|style="text-align: center; width: 200px;"|
 
http://www.sacredwiki.org/images/Sacred_2/Weapons/pis5picmini-1.jpg
 
|style="text-align: left; "|  
 
  
  
|}
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===See Also===
 +
----
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* [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]]
 +
* [[Sacred 2:Items|Items]]
 +
* [[Sacred 2:Item Modifiers|Item Modifiers]]
 +
* [[Sacred 2:Skills|Skills]]
 +
* [[Sacred 2:Attributes|Attributes]]

Latest revision as of 14:26, 13 December 2014

The Energy Pistol is quite different from other ranged weapons. It fires a visually larger projectile that moves quite slowly, more than capable of missing its target if the target sidesteps. However the damage on them is higher than the other thrown weapons, making up for that fact if the player is in close range.

Ranged Weapons Modifiers for Energy Pistols

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Chance to pierce Chance to Slow Opponents by 25% Opponent's chance to reflect ranged damage


  • Chance for Pierce allows the projectile to continue past the original target and strike further opponents who are directly behind it. Thus when many enemies are approaching in a group striking the nearest opponent can often lead to many being struck down.
  • Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically.

Damage Types

  • Energy Pistols typically deal multiple types of damage. They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have Energy Pistols that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.

Damage

  • Moderate

Firing Speed

  • Moderate Slow

Projectile Speed

  • Slow

Projectile Path

  • Straight Line
  • Can be affected by Terrain
  • If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game.

Range

  • Infinite? There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
  • Can pierce targets with appropriate modifiers on the pistol

Sockets

  • Up to two gold sockets as well as the grey damage converter socket. However since they are one handed you can also equip a shield, adding additional sockets.

Types

In game they are listed under three names:

  • Energy Pistol
  • Energy Smallarm
  • Energy Shot


Common Energy Pistols



Notable Energy Pistols


Unique Energy Pistols

Community Patch Energy Pistols:


See Also