Difference between revisions of "Sacred:Character Class"
Line 38: | Line 38: | ||
=== [[Dwarf]] === | === [[Dwarf]] === | ||
− | http:// | + | http://aycu28.webshots.com/image/33747/2006099167645123077_rs.jpg |
His weaponry astounds. His lust for gold may be his undoing if he is not careful. | His weaponry astounds. His lust for gold may be his undoing if he is not careful. | ||
Revision as of 23:37, 23 November 2007
There are eight different character classes avialable for play in Sacred. Each of them has unique abilities, strengths and weaknesses. Study their descriptions below to learn which type is most suited to your playing style, or try them all – your character storage contains eight spaces – just enough!
Contents
Character Basics
Characters and Equipment
Characters in Sacred are capable of carrying weapons and shields, wearing various pieces of armor and also can wear certain jewelry – amulets and rings. Depending upon your character level, multiple weapons and/or shields may be readied for quick use by placing them in your available Weapon Slots. Every character begins with a single slot, and gains an additional slot at levels 2, 8, 16 and 30. Simply using the number keys 1-5 quickly switches among these.
In addition to equipment that is in use, and to that in the inactive Weapon Slots, each character is equipped with a backpack for temporary stowing of items not of immediate need. The backpack is always available for inspection, permitting the ability to exchange items in use with those stowed. This does, however, consume some time and is not recommended while in battle! Another larger storage area is the character's Chest, which is located in every village, town or city in Ancaria or Underworld. All items placed into any chest are available at all of the chest locations. Runes and potions are also carried in the backpack or stored in the chest.
Characters and Skills
Every character begins with two Skills, and learns up to six more as they progress. Additional skills are available for "learning" at levels 3, 6, 12, 20, 30 and 50. Skills become available to different character classes at different levels. For every character class, there are skills that will not be available. Each skill supplies differing benefits to the character. Choose wisely, as once chosen, they cannot be un-learned.
Prior to the Underworld Expansion pack, the starting skills were fixed. However, the Underworld expansion pack made it possible to change the starting skills (to any two of the skills that are avaliable to the character at level 3) for new characters. This is done by changing a line in the Configuration File Settings.cfg change the DEFAULT_SKILLS line from 1 to 0 & then start a new character.
Characters and Attributes
There are six attributes shared by all characters. Each character class has a different set of initial values for these. As characters progress, each attribute is increased by 10% of the initial value for each level the character gains. One additional point, to be placed wherever a player chooses, is available for each level as well. Each attribute affects many variables regarding a characters abilities – some regarding health and physical well being while others affect attacking ability and yet others affect defensive values. Learn the benefits of each, it could be the difference between survival and death.
Character Classes
Battle Mage
Daemon
Dark Elf
Dwarf
His weaponry astounds. His lust for gold may be his undoing if he is not careful.
Gladiator
Seraphim
Vampiress
Queen of the Night, with her posse of Vampiric bat and wolf companions. Beware!
Wood Elf
The Wood Elf is mistress of the hunt, expert with the use of bows and of the many mystical Moon Magics derived from her forest environs.