Difference between revisions of "Sacred:Skills"
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Improves the regeneration rate and the casting time of the Seraphim´s celestial magic | Improves the regeneration rate and the casting time of the Seraphim´s celestial magic | ||
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+ | ''Available for : Seraphim'' | ||
==Dwarven Lore== | ==Dwarven Lore== |
Revision as of 14:27, 28 September 2007
Skills improve the hero's characteristics in many different ways. Each character class has different skills.
Every hero starts adventuring with 2 requisite skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero.
As a hero develops they will be able to learn up to 6 additional skills; a new skill is available at each of the following level intervals: 3, 6, 12, 20, 30 and 50. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.
List of skills (incl. Sacred Underworld)
Axe Lore
Increases the speed and effectiveness of attacks with axes
Ballistics
Increases the damage dealt by traps, and improves the regeneration rate and attack speed
Disarm
Increases the chance to disarm opponents in combat
Earth Magic
Improves the regeneration rate and the casting time of earth magic
Trap Lore
Improves the regeneration rate of all trap-laying abilities
Unarmed Combat
Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets)
Ranged Combat
Improves abilities for ranged combat
Fire Magic
Improves the regeneration rate and the casting time of fire magic
Trading
Traders will offer their goods cheaper and are more likely to offer special items
Available for : All classes except Daemon
Celestial Magic
Improves the regeneration rate and the casting time of the Seraphim´s celestial magic
Available for : Seraphim
Dwarven Lore
TBC
Blade Combat
Increases the speed and effectiveness of attacks with Dark Elven blade weapons
Constitution
Increases life energy and improves its regeneration rate
Concentration
Improves the regeneration rate of all combat arts
Air Magic
Improves the regeneration rate and the casting time of air magic
Magic Lore
Increases the damage dealt by all types of magic
Meditation
Improves the regeneration rate for all spells
Moon Magic
Improves the regeneration rate and the casting time of the Wood Elf´s moon magic
Parrying
Attacks can be parried (deflected) with weapons and shields
Horse Riding
Enables the riding of superior horses
Armor
Increases armor class and decreases encumbrance caused by armor
Forging
TBC
Polearms
Increases the speed and effectiveness of attacks with polearms
Sword Lore
Increases the speed and effectiveness of attacks with swords
Vampirism
Improves the regeneration rate for vampire skills. The vampire suffers less damage during the day
Weapon Lore
Opponents suffer more damage from close and ranged combat attacks
Weapon Technology
TBC
Water Magic
Improves the regeneration rate and the casting time of water magic
Agility
Increases defense and attack values during combat
Dwarven Lore
TBC
Dual Wield
Enables the wielding of two weapons during combat, increases attack value and speed
Skills by character
Daemon Dwarf
Beginning Magic Lore Weapon Lore Weapon Lore Constitution Level 3 Meditation Weapon Technology Dwarven Lore Dwarven Lore Sword Lore Axe Lore Axe Lore Trading Dual Wield Armor Polearms Ranged Combat Concentration Concentration Constitution Parrying Level 6 Agility Unarmed Combat Level 12 Horse Riding Sword Lore Level 20 Armor Forging Level 30 Parrying Disarm Level 50 Disarm Agility