Difference between revisions of "Sacred:Skills"

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Improves the regeneration rate and the casting time of the Seraphim´s celestial magic
 
Improves the regeneration rate and the casting time of the Seraphim´s celestial magic
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''Available for : Seraphim''
  
 
==Dwarven Lore==
 
==Dwarven Lore==

Revision as of 14:27, 28 September 2007


Skills improve the hero's characteristics in many different ways. Each character class has different skills. Every hero starts adventuring with 2 requisite skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. As a hero develops they will be able to learn up to 6 additional skills; a new skill is available at each of the following level intervals: 3, 6, 12, 20, 30 and 50. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.

List of skills (incl. Sacred Underworld)

Axe Lore

Increases the speed and effectiveness of attacks with axes

Ballistics

Increases the damage dealt by traps, and improves the regeneration rate and attack speed

Disarm

Increases the chance to disarm opponents in combat

Earth Magic

Improves the regeneration rate and the casting time of earth magic

Trap Lore

Improves the regeneration rate of all trap-laying abilities

Unarmed Combat

Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets)

Ranged Combat

Improves abilities for ranged combat

Fire Magic

Improves the regeneration rate and the casting time of fire magic

Trading

Traders will offer their goods cheaper and are more likely to offer special items

Available for : All classes except Daemon

Celestial Magic

Improves the regeneration rate and the casting time of the Seraphim´s celestial magic

Available for : Seraphim

Dwarven Lore

TBC

Blade Combat

Increases the speed and effectiveness of attacks with Dark Elven blade weapons

Constitution

Increases life energy and improves its regeneration rate

Concentration

Improves the regeneration rate of all combat arts

Air Magic

Improves the regeneration rate and the casting time of air magic

Magic Lore

Increases the damage dealt by all types of magic

Meditation

Improves the regeneration rate for all spells

Moon Magic

Improves the regeneration rate and the casting time of the Wood Elf´s moon magic

Parrying

Attacks can be parried (deflected) with weapons and shields

Horse Riding

Enables the riding of superior horses

Armor

Increases armor class and decreases encumbrance caused by armor

Forging

TBC

Polearms

Increases the speed and effectiveness of attacks with polearms

Sword Lore

Increases the speed and effectiveness of attacks with swords

Vampirism

Improves the regeneration rate for vampire skills. The vampire suffers less damage during the day

Weapon Lore

Opponents suffer more damage from close and ranged combat attacks

Weapon Technology

TBC

Water Magic

Improves the regeneration rate and the casting time of water magic

Agility

Increases defense and attack values during combat

Dwarven Lore

TBC

Dual Wield

Enables the wielding of two weapons during combat, increases attack value and speed


Skills by character

 	Daemon 	Dwarf

Beginning Magic Lore Weapon Lore Weapon Lore Constitution Level 3 Meditation Weapon Technology Dwarven Lore Dwarven Lore Sword Lore Axe Lore Axe Lore Trading Dual Wield Armor Polearms Ranged Combat Concentration Concentration Constitution Parrying Level 6 Agility Unarmed Combat Level 12 Horse Riding Sword Lore Level 20 Armor Forging Level 30 Parrying Disarm Level 50 Disarm Agility