Difference between revisions of "Sacred 2:Dashing Alacrity"
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IdbeholdME (talk | contribs) m (Clarified some info and added correct values.) |
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* '''Bloodlust''' - Further increases [[Sacred 2:Attack Speed|attack speed]]. (10% + 0.3% per CA level) | * '''Bloodlust''' - Further increases [[Sacred 2:Attack Speed|attack speed]]. (10% + 0.3% per CA level) | ||
− | * ''' | + | * '''Sprint''' - Further increases [[Sacred 2:Run Speed|run speed]]. (10% + 0.3% per CA level) |
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* '''Ardor''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18% at CA-Lvl 10, ~23% at CA-Lvl 50) | * '''Ardor''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18% at CA-Lvl 10, ~23% at CA-Lvl 50) | ||
− | * '''Impatience''' - Reduces the [[Sacred 2:Cooldown|cooldown]] of Dashing Alacrity. (33.3% decrease) | + | * '''Impatience''' - Reduces the [[Sacred 2:Cooldown|cooldown]] of Dashing Alacrity. (33.3% decrease, down to 40 seconds) |
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following skills will affect this combat art: | The following skills will affect this combat art: | ||
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modifications to this combat art. | * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modifications to this combat art. | ||
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* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | * [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. | ||
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will increase the [[Sacred 2:Casting Speed|casting speed]]. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | *The Impatience modification decreases the cooldown to 40 seconds, and does not scale. The Delay modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration | + | *The '''Impatience''' gold modification decreases the cooldown to 40 seconds, and does not scale. The '''Delay''' silver modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration matches the cooldown at CA level 67 and once pushed past cooldown + regeneration time, it can be maintained indefinitely. |
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*Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often. | *Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often. | ||
− | *Makes a good combo with [[Sacred 2:Divine Protection|Divine Protection]] when both are modded for equal regeneration time. | + | |
+ | *Makes a good [[Sacred 2:Combo|combo]] with [[Sacred 2:Divine Protection|Divine Protection]] when both are modded for equal regeneration time. | ||
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+ | *Note that, like all CA's in the '''Exalted Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. | ||
== Pros and Cons == | == Pros and Cons == | ||
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*Allows the player to neglect certain stats on gear like run speed, attack speed or casting speed. | *Allows the player to neglect certain stats on gear like run speed, attack speed or casting speed. | ||
Cons | Cons | ||
− | *Has to be recast | + | *Has to be recast often to maintain optimal effect. |
== Stats Chart == | == Stats Chart == | ||
− | *Duration is 20 + 0. | + | *Duration is 20 + 0.1*CA-Lvl seconds and 30 + 0.15*CA-Lvl seconds with '''Delay'''. |
*The chance to block rooting spells is ~20% and increases with each CA level. | *The chance to block rooting spells is ~20% and increases with each CA level. | ||
*Attack speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with '''Bloodlust'''. | *Attack speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with '''Bloodlust'''. | ||
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== See Also== | == See Also== | ||
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*[[Sacred 2:Seraphim|Seraphim]] | *[[Sacred 2:Seraphim|Seraphim]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
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== Gallery == | == Gallery == | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Latest revision as of 01:36, 28 April 2022
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - allows for modifications to this combat art.
- Exalted Warrior Focus reduces regeneration time for this combat art and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
- The appropriate Weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will increase the casting speed.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- The Impatience gold modification decreases the cooldown to 40 seconds, and does not scale. The Delay silver modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration matches the cooldown at CA level 67 and once pushed past cooldown + regeneration time, it can be maintained indefinitely.
- Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.
- Makes a good combo with Divine Protection when both are modded for equal regeneration time.
- Note that, like all CA's in the Exalted Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
Pros and Cons
Pros
- Increases attack, casting and run speed by a large amount, which at early levels especially is very useful
- Allows the player to neglect certain stats on gear like run speed, attack speed or casting speed.
Cons
- Has to be recast often to maintain optimal effect.
Stats Chart
- Duration is 20 + 0.1*CA-Lvl seconds and 30 + 0.15*CA-Lvl seconds with Delay.
- The chance to block rooting spells is ~20% and increases with each CA level.
- Attack speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with Bloodlust.
- Run speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with Sprout.
See Also
Gallery
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