Difference between revisions of "Sacred 2:Du'Rach Commander Harrad'smit"
Jump to navigation
Jump to search
IdbeholdME (talk | contribs) |
IdbeholdME (talk | contribs) |
||
Line 1: | Line 1: | ||
<onlyinclude> | <onlyinclude> | ||
− | Was present in the vanilla game files but never used in-game. Some mods restore him as a side quest boss | + | Was present in the vanilla game files but never used in-game. Some mods restore him as a side quest boss. |
{{Boss | {{Boss | ||
|Thumbnail=[[File:harrad.jpg|247px]] | |Thumbnail=[[File:harrad.jpg|247px]] |
Revision as of 17:18, 13 July 2023
Was present in the vanilla game files but never used in-game. Some mods restore him as a side quest boss.
|
|
Damage Done: Weak against:
Immune to: |
Quests
- Du'Rach Commander Harrad'smit is involved in Take the Initiative quest.
Notes
- Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered Ancient Magic.
- Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use.
- Regular attacks do Physical and Magic damage.
- Has a contingent of Elite Personal Guards near him but can be easily lured away from them to fight him alone.