Difference between revisions of "Sacred 2:Du'Rach Commander Harrad'smit"
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==== Notes ==== | ==== Notes ==== | ||
− | * Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered Ancient Magic. | + | * Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered [[Sacred 2:Ancient Magic |Ancient Magic]]. |
* Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use. | * Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use. | ||
* Regular attacks do Physical and Magic damage. | * Regular attacks do Physical and Magic damage. |
Latest revision as of 16:17, 28 July 2023
Was present in the vanilla game files but never used in-game. Some mods like Enhanced Edition or Purist Fixpack restore him as a boss of the side quest Take the Initiative.
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Damage Done: Weak against:
Immune to: |
Quests
- Du'Rach Commander Harrad'smit is involved in Take the Initiative quest.
Notes
- Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered Ancient Magic.
- Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use.
- Regular attacks do Physical and Magic damage.
- Has a contingent of Elite Personal Guards near him but can be easily lured away from them to fight him alone.