Difference between revisions of "SacredWiki:News/Sacred 2 Fallen Angel Water Effects"

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(New page: '''Sacred 2 Fallen Angel Water Effects - 5th of November 2007''' A mind blowing example of the perfection Ascaron is reaching with water dynamics in the soon to be released, Sacred 2. ...)
 
 
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'''Sacred 2 Fallen Angel Water Effects - 5th of November 2007''' A mind blowing example of the perfection [[Ascaron]] is reaching with water dynamics in the soon to be released, Sacred 2. Ascaron's much-awaited 2008 release will feature a a multitude of small touches like this that will add to an overall player's "feel" when playing a game in at attempt to create a seamless, immersive action/rpg experience.
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'''Sacred 2 Fallen Angel Water Effects - November 22nd/07''' A mind blowing example of the perfection [[Ascaron]] is attempting to create with water dynamics in the soon to be released Sacred 2. Ascaron's much-awaited 2008 release will feature a multitude of small touches like this that will add to an overall player's "feel" when playing this game while trying to create a seamless and immersing action/rpg experience.
  
 
Video and discussion can be seen [http://darkmatters.org/forums/index.php?showtopic=6382 here]
 
Video and discussion can be seen [http://darkmatters.org/forums/index.php?showtopic=6382 here]

Latest revision as of 21:16, 29 November 2007

Sacred 2 Fallen Angel Water Effects - November 22nd/07 A mind blowing example of the perfection Ascaron is attempting to create with water dynamics in the soon to be released Sacred 2. Ascaron's much-awaited 2008 release will feature a multitude of small touches like this that will add to an overall player's "feel" when playing this game while trying to create a seamless and immersing action/rpg experience.

Video and discussion can be seen here