Difference between revisions of "Sacred 2:Combat Reflexes"

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(New page: Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster)
 
(Remove the "breakpoints" section and add a link to a "formulas and tables" page.)
 
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Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
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__NOTOC__
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===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflexes'''===
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<blockquote><i>
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Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
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* Evade Chance +X%
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* Chance Against Critical Weapon Hits -X%
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</i></blockquote>
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===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflex Mastery'''===
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<blockquote><i>
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Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits.
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* Evade Chance +X%
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* Chance Against Critical Weapon Hits -X%
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</i></blockquote>
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=== Evade Chance +X% ===
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* Takes part in the chance to hit formula. Therefore it affects all [[Sacred 2:Weapons|weapon]] based attacks.
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* It looks similar to [[Sacred 2:Chance to evade|Chance to evade +X%]], but it is actually a separate multiplier in the chance to hit formula.
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* Receives a significant one-time increase upon reaching mastery.
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=== Chance Against Critical Weapon Hits -X% ===
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* Requires [[Sacred 2:Skill Mastery|Skill Mastery]]. Contrary to what the tooltip states, it will not work before mastery.
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* Reduces the chance to sustain a critical hit from any attack, including spells.
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* If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.
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=== How to calculate the values for a given skill level ===
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See this page: [[Sacred 2:Combat Reflexes - formulas and tables|Combat Reflexes - formulas and tables]]
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=== Tooltip values ===
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{|class="skills" width="90%" cellspacing="0"
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|-class="skillsth" align="center"
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|width="140px" align="left"| Skill level
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|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
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|-align="center"
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|class="skillslc" align="left"|Evade Chance, +%:
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|3,1||12,2||19,2||24,4||28,3||31,3||33,8||35,9||36,6||'''48,3'''||49,5||51,6||53,4||54,8||56||57||57,9||59||59,9||60,7||61,4
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|-align="center"
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|class="skillslc" align="left"|Chance vs Critical, -%:
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|9||29,4||41,7||49,2||54,2||57,8||60,5||62,7||63,4||'''64,3'''||66,1||68,8||70,9||72,5||73,8||74,8||75,7||76,8||77,7||78,4||79
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|}
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 10:36, 27 November 2024


combatreflexes.gif Combat Reflexes

Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.

  • Evade Chance +X%
  • Chance Against Critical Weapon Hits -X%

combatreflexes.gif Combat Reflex Mastery

Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits.

  • Evade Chance +X%
  • Chance Against Critical Weapon Hits -X%

Evade Chance +X%

  • Takes part in the chance to hit formula. Therefore it affects all weapon based attacks.
  • It looks similar to Chance to evade +X%, but it is actually a separate multiplier in the chance to hit formula.
  • Receives a significant one-time increase upon reaching mastery.

Chance Against Critical Weapon Hits -X%

  • Requires Skill Mastery. Contrary to what the tooltip states, it will not work before mastery.
  • Reduces the chance to sustain a critical hit from any attack, including spells.
  • If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.

How to calculate the values for a given skill level

See this page: Combat Reflexes - formulas and tables

Tooltip values

Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Evade Chance, +%: 3,1 12,2 19,2 24,4 28,3 31,3 33,8 35,9 36,6 48,3 49,5 51,6 53,4 54,8 56 57 57,9 59 59,9 60,7 61,4
Chance vs Critical, -%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79


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See Also