Difference between revisions of "Sacred 2:Combat Reflexes"
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Gogoblender (talk | contribs) (New page: Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster) |
(Remove the "breakpoints" section and add a link to a "formulas and tables" page.) |
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+ | __NOTOC__ | ||
+ | |||
+ | ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflexes'''=== | ||
+ | |||
+ | <blockquote><i> | ||
+ | Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits. | ||
+ | * Evade Chance +X% | ||
+ | * Chance Against Critical Weapon Hits -X% | ||
+ | </i></blockquote> | ||
+ | |||
+ | ===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflex Mastery'''=== | ||
+ | |||
+ | <blockquote><i> | ||
+ | Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits. | ||
+ | * Evade Chance +X% | ||
+ | * Chance Against Critical Weapon Hits -X% | ||
+ | </i></blockquote> | ||
+ | |||
+ | === Evade Chance +X% === | ||
+ | * Takes part in the chance to hit formula. Therefore it affects all [[Sacred 2:Weapons|weapon]] based attacks. | ||
+ | * It looks similar to [[Sacred 2:Chance to evade|Chance to evade +X%]], but it is actually a separate multiplier in the chance to hit formula. | ||
+ | * Receives a significant one-time increase upon reaching mastery. | ||
+ | |||
+ | === Chance Against Critical Weapon Hits -X% === | ||
+ | * Requires [[Sacred 2:Skill Mastery|Skill Mastery]]. Contrary to what the tooltip states, it will not work before mastery. | ||
+ | * Reduces the chance to sustain a critical hit from any attack, including spells. | ||
+ | * If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%. | ||
+ | |||
+ | === How to calculate the values for a given skill level === | ||
+ | |||
+ | See this page: [[Sacred 2:Combat Reflexes - formulas and tables|Combat Reflexes - formulas and tables]] | ||
+ | |||
+ | === Tooltip values === | ||
+ | |||
+ | {|class="skills" width="90%" cellspacing="0" | ||
+ | |-class="skillsth" align="center" | ||
+ | |width="140px" align="left"| Skill level | ||
+ | |1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Evade Chance, +%: | ||
+ | |3,1||12,2||19,2||24,4||28,3||31,3||33,8||35,9||36,6||'''48,3'''||49,5||51,6||53,4||54,8||56||57||57,9||59||59,9||60,7||61,4 | ||
+ | |-align="center" | ||
+ | |class="skillslc" align="left"|Chance vs Critical, -%: | ||
+ | |9||29,4||41,7||49,2||54,2||57,8||60,5||62,7||63,4||'''64,3'''||66,1||68,8||70,9||72,5||73,8||74,8||75,7||76,8||77,7||78,4||79 | ||
+ | |} | ||
+ | |||
+ | |||
+ | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Latest revision as of 10:36, 27 November 2024
Combat Reflexes
Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
- Evade Chance +X%
- Chance Against Critical Weapon Hits -X%
Combat Reflex Mastery
Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits.
- Evade Chance +X%
- Chance Against Critical Weapon Hits -X%
Evade Chance +X%
- Takes part in the chance to hit formula. Therefore it affects all weapon based attacks.
- It looks similar to Chance to evade +X%, but it is actually a separate multiplier in the chance to hit formula.
- Receives a significant one-time increase upon reaching mastery.
Chance Against Critical Weapon Hits -X%
- Requires Skill Mastery. Contrary to what the tooltip states, it will not work before mastery.
- Reduces the chance to sustain a critical hit from any attack, including spells.
- If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.
How to calculate the values for a given skill level
See this page: Combat Reflexes - formulas and tables
Tooltip values
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Evade Chance, +%: | 3,1 | 12,2 | 19,2 | 24,4 | 28,3 | 31,3 | 33,8 | 35,9 | 36,6 | 48,3 | 49,5 | 51,6 | 53,4 | 54,8 | 56 | 57 | 57,9 | 59 | 59,9 | 60,7 | 61,4 |
Chance vs Critical, -%: | 9 | 29,4 | 41,7 | 49,2 | 54,2 | 57,8 | 60,5 | 62,7 | 63,4 | 64,3 | 66,1 | 68,8 | 70,9 | 72,5 | 73,8 | 74,8 | 75,7 | 76,8 | 77,7 | 78,4 | 79 |