Difference between revisions of "Sacred 2:Combat Reflexes"

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(Remove the "breakpoints" section and add a link to a "formulas and tables" page.)
 
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===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflexes'''===
===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif Combat Reflexes===
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<blockquote><i>
 
Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
 
Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
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* Evade Chance +X%
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* Chance Against Critical Weapon Hits -X%
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</i></blockquote>
  
* Evade chance +X%
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===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflex Mastery'''===
* Chance Against Critical Weapon Hits -Y%
 
  
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<blockquote><i>
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Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits.
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* Evade Chance +X%
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* Chance Against Critical Weapon Hits -X%
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</i></blockquote>
  
{|class="skills" width="90%" cellspacing="0"
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=== Evade Chance +X% ===
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* Takes part in the chance to hit formula. Therefore it affects all [[Sacred 2:Weapons|weapon]] based attacks.
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* It looks similar to [[Sacred 2:Chance to evade|Chance to evade +X%]], but it is actually a separate multiplier in the chance to hit formula.
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* Receives a significant one-time increase upon reaching mastery.
  
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=== Chance Against Critical Weapon Hits -X% ===
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* Requires [[Sacred 2:Skill Mastery|Skill Mastery]]. Contrary to what the tooltip states, it will not work before mastery.
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* Reduces the chance to sustain a critical hit from any attack, including spells.
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* If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.
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=== How to calculate the values for a given skill level ===
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See this page: [[Sacred 2:Combat Reflexes - formulas and tables|Combat Reflexes - formulas and tables]]
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=== Tooltip values ===
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{|class="skills" width="90%" cellspacing="0"
 
|-class="skillsth" align="center"  
 
|-class="skillsth" align="center"  
 
|width="140px" align="left"| Skill level  
 
|width="140px" align="left"| Skill level  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
 
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===See Also===
====Mastery====
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----
* Greatly increases the chance to evade attacks. Upon gaining mastery, the chance to evade takes a large jump (11.7%) from which it proceeds to grow normally.
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*[[Sacred 2:Skills|Skills]]
 
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*[[Sacred 2:Combat Arts|Combat Arts]]
 
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*[[Sacred 2:Items|Items]]
====Properties====
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
* Protects against Critical Damage from weapon attacks.
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]
 
 
 
 
====Breakpoints====
 
* The bonuses are increased in steps as shown in the [[/Full Table|Combat Reflexes full table]].
 
 
 
 
 
The '''Evade Chance bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''57.0'''*(x+1.43)/(x+43.5) Pre-Mastery
 
* '''69.9'''*(x-19.1)/(x+5.95) Mastery
 
The '''Avoid Critical Hits bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''80.0'''*(x+1.50)/(x+21.25) Pre-Mastery
 
* '''85.6'''*(x-32.9)/(x-19.0) Mastery
 
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 
 
 
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 
 
 
69.9*(75-19.1)/(75+5.95) = 69.9*55.9/80.95 = '''48.26'''
 
 
 
This value compared with the table value is a good example of the precision the formulas offer.
 

Latest revision as of 10:36, 27 November 2024


combatreflexes.gif Combat Reflexes

Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.

  • Evade Chance +X%
  • Chance Against Critical Weapon Hits -X%

combatreflexes.gif Combat Reflex Mastery

Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits.

  • Evade Chance +X%
  • Chance Against Critical Weapon Hits -X%

Evade Chance +X%

  • Takes part in the chance to hit formula. Therefore it affects all weapon based attacks.
  • It looks similar to Chance to evade +X%, but it is actually a separate multiplier in the chance to hit formula.
  • Receives a significant one-time increase upon reaching mastery.

Chance Against Critical Weapon Hits -X%

  • Requires Skill Mastery. Contrary to what the tooltip states, it will not work before mastery.
  • Reduces the chance to sustain a critical hit from any attack, including spells.
  • If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.

How to calculate the values for a given skill level

See this page: Combat Reflexes - formulas and tables

Tooltip values

Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Evade Chance, +%: 3,1 12,2 19,2 24,4 28,3 31,3 33,8 35,9 36,6 48,3 49,5 51,6 53,4 54,8 56 57 57,9 59 59,9 60,7 61,4
Chance vs Critical, -%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79


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See Also