Difference between revisions of "Sacred 2:Combat Reflexes"

From SacredWiki
Jump to navigation Jump to search
(added see also, formatting)
(Remove the "breakpoints" section and add a link to a "formulas and tables" page.)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Languages}}
 
{{Languages}}
 +
__NOTOC__
  
__NOTOC__
 
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflexes'''===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflexes'''===
Increases the chance to evade hostile [[Sacred 2:Weapons|weapon]] attacks and reduces the chance to sustain critical hits.
 
  
* [[Sacred 2:Chance to evade|Evade chance]] +X%
+
<blockquote><i>
* Chance Against Critical Weapon Hits -Y%
+
Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
 +
* Evade Chance +X%
 +
* Chance Against Critical Weapon Hits -X%
 +
</i></blockquote>
 +
 
 +
===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflex Mastery'''===
 +
 
 +
<blockquote><i>
 +
Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits.
 +
* Evade Chance +X%
 +
* Chance Against Critical Weapon Hits -X%
 +
</i></blockquote>
 +
 
 +
=== Evade Chance +X% ===
 +
* Takes part in the chance to hit formula. Therefore it affects all [[Sacred 2:Weapons|weapon]] based attacks.
 +
* It looks similar to [[Sacred 2:Chance to evade|Chance to evade +X%]], but it is actually a separate multiplier in the chance to hit formula.
 +
* Receives a significant one-time increase upon reaching mastery.
 +
 
 +
=== Chance Against Critical Weapon Hits -X% ===
 +
* Requires [[Sacred 2:Skill Mastery|Skill Mastery]]. Contrary to what the tooltip states, it will not work before mastery.
 +
* Reduces the chance to sustain a critical hit from any attack, including spells.
 +
* If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.
  
 +
=== How to calculate the values for a given skill level ===
  
{|class="skills" width="90%" cellspacing="0"
+
See this page: [[Sacred 2:Combat Reflexes - formulas and tables|Combat Reflexes - formulas and tables]]
  
 +
=== Tooltip values ===
 +
 +
{|class="skills" width="90%" cellspacing="0"
 
|-class="skillsth" align="center"  
 
|-class="skillsth" align="center"  
 
|width="140px" align="left"| Skill level  
 
|width="140px" align="left"| Skill level  
Line 24: Line 48:
  
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
 
===Mastery===
 
* Greatly increases the chance to evade attacks. Upon gaining mastery, the chance to evade takes a large jump (11.7%) from which it proceeds to grow normally.
 
 
 
===Properties===
 
* Protects against Critical Damage from weapon attacks.
 
 
 
===Breakpoints===
 
* The bonuses are increased in steps as shown in the [[/Full Table|Combat Reflexes full table]].
 
 
 
The '''Evade Chance bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''57.0'''*(x+1.43)/(x+43.5) Pre-Mastery
 
* '''69.9'''*(x-19.1)/(x+5.95) Mastery
 
The '''Avoid Critical Hits bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''80.0'''*(x+1.50)/(x+21.25) Pre-Mastery
 
* '''85.6'''*(x-32.9)/(x-19.0) Mastery
 
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 
 
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 
 
69.9*(75-19.1)/(75+5.95) = 69.9*55.9/80.95 = '''48.26'''
 
 
This value compared with the table value is a good example of the precision the formulas offer.
 
 
  
 
===See Also===
 
===See Also===

Latest revision as of 10:36, 27 November 2024


combatreflexes.gif Combat Reflexes

Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.

  • Evade Chance +X%
  • Chance Against Critical Weapon Hits -X%

combatreflexes.gif Combat Reflex Mastery

Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits.

  • Evade Chance +X%
  • Chance Against Critical Weapon Hits -X%

Evade Chance +X%

  • Takes part in the chance to hit formula. Therefore it affects all weapon based attacks.
  • It looks similar to Chance to evade +X%, but it is actually a separate multiplier in the chance to hit formula.
  • Receives a significant one-time increase upon reaching mastery.

Chance Against Critical Weapon Hits -X%

  • Requires Skill Mastery. Contrary to what the tooltip states, it will not work before mastery.
  • Reduces the chance to sustain a critical hit from any attack, including spells.
  • If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.

How to calculate the values for a given skill level

See this page: Combat Reflexes - formulas and tables

Tooltip values

Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Evade Chance, +%: 3,1 12,2 19,2 24,4 28,3 31,3 33,8 35,9 36,6 48,3 49,5 51,6 53,4 54,8 56 57 57,9 59 59,9 60,7 61,4
Chance vs Critical, -%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79


lsTitle.png
rsTitle.png

See Also