Difference between revisions of "Sacred:Combat Kick"
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+ | http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deackik1.png | ||
+ | Kick technique that harms an opponent and knocks him back. | ||
+ | |||
+ | === Stats and Formulae === | ||
+ | *The regeneration formula can be found at [[Sacred:CA_and_Spell_Regeneration_Formulae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. | ||
+ | *Ranged = 20 | ||
+ | *Damage bonus = 0% + 10%*(Rune Level - 2); -9% at Level 1 (Sudden Fury shares the same formula) | ||
+ | *Attack bonus = 42% + [http://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor](12.5%*(Rune Level - 1)*100)/100 (Sudden Fury, Rage and Revenge share the same formula) | ||
+ | |||
=== Usage Strategies === | === Usage Strategies === | ||
... | ... | ||
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=== Pros and Cons === | === Pros and Cons === | ||
− | + | ||
− | **. | + | '''Pros''' |
− | * | + | |
− | + | *The Damage (+10% per Rune Level*) and Attack (+12.5% per Rune Level*) bonus increases linearly. | |
− | * | + | *One of the lowest regeneration [[Sacred:CA_and_Spell_Regeneration_Formulae_(%2B_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (3 - only Mongoose and Confusion have a lower RLT). |
+ | |||
+ | '''Cons''' | ||
+ | |||
+ | *The range does not increase - it remains constant throughout rune levels. | ||
Latest revision as of 12:40, 19 February 2015
Kick technique that harms an opponent and knocks him back.
Stats and Formulae
- The regeneration formula can be found at Regeneration Formulae.
- Ranged = 20
- Damage bonus = 0% + 10%*(Rune Level - 2); -9% at Level 1 (Sudden Fury shares the same formula)
- Attack bonus = 42% + floor(12.5%*(Rune Level - 1)*100)/100 (Sudden Fury, Rage and Revenge share the same formula)
Usage Strategies
...
Pros and Cons
Pros
- The Damage (+10% per Rune Level*) and Attack (+12.5% per Rune Level*) bonus increases linearly.
- One of the lowest regeneration level time (3 - only Mongoose and Confusion have a lower RLT).
Cons
- The range does not increase - it remains constant throughout rune levels.