Difference between revisions of "User:Schot/DA CA Chart"

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m (correct mental regeneration link)
 
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|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
|class="cellborderth"| [[Sacred:Mental Regeration|Ment]]
+
|class="cellborderth"| [[Sacred:Mental Regeneration|Ment]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
 
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
 
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
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==Item Dmg Mods==
 
==Item Dmg Mods==
 
+
<div style="padding:0px 0px 0px 10px;">
 +
[[Image:physical.gif]] = Physical Damge 
 +
[[Image:fire.gif]] = Fire Damge 
 +
[[Image:magic.gif]] = Magic Damge 
 +
[[Image:poison.gif]] = Poison Damge
 +
</div>
 
{|
 
{|
 
|valign="top"|
 
|valign="top"|
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|}
 
|}
 
|}
 
|}
* [[Image:physical.gif]] = Physical Damge
+
|}
* [[Image:fire.gif]] = Fire Damge
 
* [[Image:magic.gif]] = Magic Damge
 
* [[Image:poison.gif]] = Poison Damge
 

Latest revision as of 05:15, 1 January 2009


Regeneration

Check.png = Affects CA/Spell Regeneration Increases Level
Attributes Skills Item Mods
CA/Trap Phys
Regen
Mental
Regen
Hell
Power
Medi-
tation
Concen-
tration
RS RSM + To All CA's + To All
Spells
Check.png Check.png . . . . Check.png Check.png
Attack
.
Check.png Check.png . . . . Check.png Check.png .
Check.png Check.png . . . . Check.png Check.png .
Check.png Check.png . . . . Check.png Check.png .
Check.png Check.png . . . . Check.png Check.png
Hard Hit
.
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
. . Check.png Check.png Check.png Check.png . . Check.png
Check.png..........Affects CA/Trap
CA Specific:
CA level is increased by also finding equip or socketing runes with Combat Art shown in text.

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Trap Attributes Skills CA
Str Endur Char Dex Ment Weapon
Lore
Magic
Lore
Infernal
Power
Call of
Death
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Assail Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Charged Bolts . . . . Base
Magic.gif
Check.png . . Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Wall of Flames . . . Base
Fire.gif
. Check.png . Fire.gif Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Poison Ring . Base
Poison.gif
Base
Poison.gif
. . Check.png . . Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Descent Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
. . . . . . Check.png . Check.png
. . . . . . Check.png Fire.gif Check.png
. . . . . . . . .
. . . . . . . . .
. . . . . . Check.png Fire.gif Check.png
. . . . . . Check.png . Check.png
. . . . . . Check.png . Check.png
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
Strength
For melee damage Strength will affect base physical damage.

strength will affect ranged dmg if:

  • attribute points are assigned to Strength
  • an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier

strength will not affect ranged dmg if:

  • Strength is increased from equipment

Item Dmg Mods

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Assail Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Charged Bolts . . Magic.gif Check.png Check.png Magic.gif .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Wall of Flames . . Fire.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Poison Ring . . Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Descent Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . Physical.gif Fire.gif Check.png Check.png Check.png Physical.gif Fire.gif
. . . . . . .
. . . . . . .
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . Fire.gif Check.png Check.png Check.png Fire.gif
. . Magic.gif Poison.gif Check.png Check.png Check.png Magic.gif Poison.gif
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%