Difference between revisions of "User:Zinsho"

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http://www.codecogs.com/gif.latex?\frac{4}{5}
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[[Image:http://www.codecogs.com/gif.latex?\frac{4}{5}]]
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==Weapons==
 +
 
Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available.  The ability names would have to be replaced as well.
 
Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available.  The ability names would have to be replaced as well.
  
 
For the moment I am leaving the levels for each ability since there are a few cases where it is not 25 and 70.
 
For the moment I am leaving the levels for each ability since there are a few cases where it is not 25 and 70.
  
 
+
{|class="skills"
Desired Layout
+
|-class="skillsth" align="center"
 
!Weapon Lore
 
!Weapon Lore
 
!(Type)
 
!(Type)
Line 53: Line 60:
 
|
 
|
 
|STR
 
|STR
|+Combat Values: Attack
+
|Combat Values: +Attack
 
|1
 
|1
 
|Chance to Cause Open Wounds
 
|Chance to Cause Open Wounds
Line 75: Line 82:
 
|
 
|
 
|STR
 
|STR
|+Combat Values: Attack
+
|Combat Values: +Attack
 
|1
 
|1
 
|Chance to Cause Open Wounds
 
|Chance to Cause Open Wounds
Line 119: Line 126:
 
|
 
|
 
|DEX
 
|DEX
|+Spell Intensity %
+
|Spell Intensity +x%
 
|1
 
|1
|+Spell Intensity %
+
|Spell Intensity +x%
 
|1
 
|1
|+Spell Intensity %
+
|Spell Intensity +x%
 
|1
 
|1
 
|-align="center"
 
|-align="center"
Line 262: Line 269:
 
|
 
|
 
|DEX
 
|DEX
|+Combat Values: Attack
+
|Combat Values: +Attack
 
|1
 
|1
 
|Chance to disregard armor
 
|Chance to disregard armor
Line 365: Line 372:
 
|Chance to Cause Deep Wounds
 
|Chance to Cause Deep Wounds
 
|25
 
|25
|Chance to Cause Deep Wounds
+
|Chance to Cause Serious Open Wounds
 
|70
 
|70
 
|-align="center"
 
|-align="center"
Line 394: Line 401:
 
|
 
|
 
|DEX
 
|DEX
|+Combat Values: Both
+
|Combat Values: +Both
 
|1
 
|1
 
|Increased Attack Speed
 
|Increased Attack Speed
Line 405: Line 412:
 
|
 
|
 
|STR
 
|STR
|+Combat Values: Both
+
|Combat Values: +Both
 
|1
 
|1
 
|Decrease enemy defense
 
|Decrease enemy defense
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|}
 
|}
  
 +
==Shields==
 +
===Tower Shields===
 +
* Aegis
 +
* Tower Shield
 +
* Kite Shield
 +
 +
{|class="skills"
 +
|-class="skillsth" align="center"
 +
!Item Level
 +
!1
 +
!1 - Shield Lore
 +
!1 - Shield Lore
 +
|-align="center"
 +
|class="skillslc"|Modifier
 +
|Combat Values: +[[Sacred 2:Defense Value|Defense]] vs Ranged
 +
|Chance to Block: Close Combat
 +
|Chance to Block: Ranged
 +
|}
 +
 +
 +
===Spiked Shield===
 +
* Thorn Shield
 +
* Spiked Protector
 +
* Spiked Defender
 +
 +
{|class="skills"
 +
|-class="skillsth" align="center"
 +
!Item Level
 +
!1 - Shield Lore
 +
!1
 +
!1
 +
|-align="center"
 +
|class="skillslc"|Modifier
 +
|Combat Values: +[[Sacred 2:Defense Value|Defense]]
 +
|Chance to Reflect: Close Combat
 +
|Opponent's [[Sacred 2:Attack Value|Attack]] - X%
 +
|}
 +
 +
===Round Shield===
 +
* Large Round Shield
 +
* Defender
 +
* Protector
 +
 +
{|class="skills"
 +
|-class="skillsth" align="center"
 +
!Item Level
 +
!1
 +
!1 - Shield Lore
 +
!1 - Shield Lore
 +
|-align="center"
 +
|class="skillslc"|Modifier
 +
|[[Sacred 2:Dexterity|Dexterity]] + X
 +
|Combat Values: +[[Sacred 2:Defense Value|Defense]]
 +
|Chance to Block: Close Combat
 +
|}
 +
 +
 +
===Crest Shield===
 +
* Crested Shield
 +
* Crested Protector
 +
* Crested Defender
 +
 +
{|class="skills"
 +
|-class="skillsth" align="center"
 +
!Item Level
 +
!1
 +
!1 - Shield Lore
 +
!1 - Shield Lore
 +
|-align="center"
 +
|class="skillslc"|Modifier
 +
|Combat Values: +[[Sacred 2:Defense Value|Defense]]
 +
|Combat Values: +[[Sacred 2:Defense Value|Defense]]
 +
|Chance to Block: Close Combat
 +
|}
 +
 +
* The Shield Lore based +Defense provides a larger increase in defense than the non-shield lore value.
 +
 +
==Template==
  
 
The template is at the following link, and the output is below
 
The template is at the following link, and the output is below

Latest revision as of 15:16, 22 April 2010

http://www.codecogs.com/gif.latex?\frac{4}{5}

[[Image:http://www.codecogs.com/gif.latex?\frac{4}{5}]]


Weapons

Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available. The ability names would have to be replaced as well.

For the moment I am leaving the levels for each ability since there are a few cases where it is not 25 and 70.

Weapon Lore (Type) Associated Weapons Stat 1st Ability Level Unlocked 2nd Ability Level Unlocked 3rd Ability Level Unlocked
Fist Weapon Lore CLF_FISTWEAPON STR Increased Chance of Critical Hits 1 Chance to halve regeneration time (?) 25 wb_bhdm_surehit 70
Fist Weapon Lore CLF_FISTWEAPON_BLADE STR Increased Chance of Critical Hits 1 Chance to Cause Open Wounds 25 Chance to Cause "Mortal Strike" 70
Fist Weapon Lore CLF_FISTWEAPON_SPIKE STR Chance to disregard armor 1 Chance to Cause Open Wounds 25 wb_bhdm_surehit 70
Hafted Lore CLF_2H_AXE STR Combat Values: +Attack 1 Chance to Cause Open Wounds 25 Chance to Cause Deep Wounds 70
Hafted Lore CLF_2H_HAMMER STR Decrease enemy's Physical Resistance: -xx% 1 Chance to Stun 25 wb_hftm_wounded_rage 70
Hafted Lore CLF_AXE STR Combat Values: +Attack 1 Chance to Cause Open Wounds 25 Chance to Cause Deep Wounds 70
Hafted Lore CLF_CLUB STR Increased Attack Speed 1 Increased Damage against Undead (+Fire) 25 Chance to Stun 70
Hafted Lore CLF_HAMMER STR Decrease enemy's Physical Resistance: -xx% 1 Chance to Stun 25 Chance to slow enemy 70
Hafted Lore CLF_WHIP DEX Chance to disregard armor 1 wb_hftl_surehit 1 Chance to slow enemy 70
No Skill Lore CLF_BATTERY_ENERGY DEX Spell Intensity +x% 1 Spell Intensity +x% 1 Spell Intensity +x% 1
No Skill Lore CLF_BATTERY_TECHNICS DEX sb_addskill_TW_technology_focus 1 Increased Defense 1 sb_addattr_vit 1
No Skill Lore CLF_MAGESTAFF INT sb_off_spell_intensity_forge 1 sb_off_castspeed 1 sb_def_reduce_debuffs 50
No Skill Lore CLF_MAGESTAFF_2H INT sb_off_lowcost 1 sb_def_addVW 1 sb_def_relVW_forge 1
No Skill Lore CLF_MAGESTAFF_2H_R INT sb_off_castspeed 1 sb_neut_reg_aspect_any_forge 1 uni_neut_reduce_buffcost 13
No Skill Lore CLF_MAGESTAFF_R INT sb_addattr_sta 1 sb_off_lowcost 1 sb_def_addVW 1
Pole Arm Lore CLF_HALBERD STR Increase Defence 1 Chance to Hit Additional Opponents 1 Increased Chance of Critical Hits 70
Pole Arm Lore CLF_JAVELIN STR Increase Defence 1 Decrease enemy defense 25 wb_polm_surehit 70
Pole Arm Lore CLF_POLE DEX Chance to Hit Additional Opponents 1 Decrease enemy defense 25 Decrease Enemy Attack 70
Ranged Weapon Lore CLF_BLOWGUN DEX Chance of Secondary Effect 1 Chance to slow enemy 25 Chance of Secondary Effect 70
Ranged Weapon Lore CLF_ENERGY_PISTOL DEX Chance to Pierce 1 Chance to slow enemy 25 Enemy's Chance to Reflect Ranged: -xx% 70
Ranged Weapon Lore CLF_ENERGY_WEAPON DEX Chance to Hit Additional Opponents 1 Chance to disregard armor 25 Chance of Secondary Effect 70
Ranged Weapon Lore CLF_HORSEBOW DEX Increased Attack Speed while Mounted 1 Enemy's Chance to Reflect Ranged: -xx% 25 Chance to halve regeneration time (?) 70
Ranged Weapon Lore CLF_LONGBOW DEX Combat Values: +Attack 1 Chance to disregard armor 25 Chance to Pierce 70
Ranged Weapon Lore CLF_RECURVEBOW DEX Chance to Pierce 1 Improved Chance for Critical Hit 25 Chance to slow enemy 70
Ranged Weapon Lore CLF_SHORTBOW DEX Increased Attack Speed 1 Enemy's Chance to Reflect Ranged: -xx% 25 Chance to halve regeneration time (?) 70
Ranged Weapon Lore CLF_THROW_DAGGER DEX Chance to Cause Open Wounds 1 Improved Chance for Critical Hit 25 Chance to halve regeneration time (?) 70
Ranged Weapon Lore CLF_THROW_DRINK DEX Chance to Hit Additional Opponents 1 Improved Chance for Critical Hit 25 Chance of Secondary Effect 70
Ranged Weapon Lore CLF_THROW_STAR DEX Chance to Cause Open Wounds 1 Enemy's Chance to Reflect Ranged: -xx% 25 Chance to halve regeneration time (?) 70
Ranged Weapon Lore CLF_THROW_STONE DEX Chance to Cause Open Wounds 1 Improved Chance for Critical Hit 25 Chance to halve regeneration time (?) 70
Ranged Weapon Lore CLF_THROW_STONE_BIG STR Chance to Cause Open Wounds 1 Enemy's Chance to Reflect Ranged: -xx% 25 Chance to halve regeneration time (?) 70
Sword Lore CLF_2H_SWORD STR Chance to Cause "Mortal Strike" 1 Chance to Cause Deep Wounds 25 Decrease enemy's Physical Resistance: -xx% 70
Sword Lore CLF_BASTARDSWORD STR Chance to Cause Open Wounds 1 Chance to Cause Deep Wounds 25 Chance to Cause Serious Open Wounds 70
Sword Lore CLF_DAGGER DEX Chance to Ignore Armour 1 Chance to halve regeneration time (?) 25 Chance opponent cannot evade 70
Sword Lore CLF_SABER STR Chance to Cause Open Wounds 1 Increased Chance of Critical Hits 25 wb_swdm_wounded_rage 70
Sword Lore CLF_SHORTSWORD DEX Combat Values: +Both 1 Increased Attack Speed 25 Chance opponent cannot evade 70
Sword Lore CLF_SWORD STR Combat Values: +Both 1 Decrease enemy defense 25 Improved Chance for Critical Hit 70

Shields

Tower Shields

  • Aegis
  • Tower Shield
  • Kite Shield
Item Level 1 1 - Shield Lore 1 - Shield Lore
Modifier Combat Values: +Defense vs Ranged Chance to Block: Close Combat Chance to Block: Ranged


Spiked Shield

  • Thorn Shield
  • Spiked Protector
  • Spiked Defender
Item Level 1 - Shield Lore 1 1
Modifier Combat Values: +Defense Chance to Reflect: Close Combat Opponent's Attack - X%

Round Shield

  • Large Round Shield
  • Defender
  • Protector
Item Level 1 1 - Shield Lore 1 - Shield Lore
Modifier Dexterity + X Combat Values: +Defense Chance to Block: Close Combat


Crest Shield

  • Crested Shield
  • Crested Protector
  • Crested Defender
Item Level 1 1 - Shield Lore 1 - Shield Lore
Modifier Combat Values: +Defense Combat Values: +Defense Chance to Block: Close Combat
  • The Shield Lore based +Defense provides a larger increase in defense than the non-shield lore value.

Template

The template is at the following link, and the output is below

The Template

<Use this row for column Headings>
<Use this>
<column for>
<row Headings>
<Insert Relevant Data into these cells>
<Only replace pre-written cells that are>
<tagged with < > around the text>
<Other cells with text are necessary for>
<The conversion process>